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The Next Update.

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medal 4930
2 years 138 days ago
I've never been a fan of the 3D update but IMO the post 3D update was largely successful except for a few things. These things are what I suggest be looked at before the next update. 

They should take priority and a patch should be implemented before another update is rolled over them.

1. Post 3D 'batch' quali bug on certain tracks like Japan and recently Baku and others.

2. Pit exit lap time/track position gain on tracks like USA (post recent update) and others. This was so bad a car in podium position almost ended with no points. You can visibly see the cars jump/leap forward.

3. Return of dirty air: As much as I love the overtakes possible now, I feel it needs to be toned down to make now forgotten strategies (like breaking away early) possible again as well as to reduce the train fest we currently have which in turn will then bring in tyre performance into play as intended.

This can be applied selectively to tracks with very powerful drs effect maybe?

4. Game stability: This in particular has been a problem since the last update, especially on iPad devices. It's beyond frustrating having to delete and reinstall the game everytime you want to play.


Cheers lads and keep up the good work 👍.
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medal 5052
2 years 137 days ago
Archie
I've never been a fan of the 3D update but IMO the post 3D update was largely successful except for a few things. These things are what I suggest be looked at before the next update. 

They should take priority and a patch should be implemented before another update is rolled over them.

1. Post 3D 'batch' quali bug on certain tracks like Japan and recently Baku and others.

2. Pit exit lap time/track position gain on tracks like USA (post recent update) and others. This was so bad a car in podium position almost ended with no points. You can visibly see the cars jump/leap forward.

3. Return of dirty air: As much as I love the overtakes possible now, I feel it needs to be toned down to make now forgotten strategies (like breaking away early) possible again as well as to reduce the train fest we currently have which in turn will then bring in tyre performance into play as intended.

This can be applied selectively to tracks with very powerful drs effect maybe?

4. Game stability: This in particular has been a problem since the last update, especially on iPad devices. It's beyond frustrating having to delete and reinstall the game everytime you want to play.


Cheers lads and keep up the good work 👍.



i love the 3D update to be honest. Whatever makes viewing it externally a better experience is good in my book.

1. I've raced Japan and Baku and not noticed anything out of sorts. What's going on here for you?
2. I've always seen jumps and skips on pit exits but just assumed it was a graphic glitch. It's been the same for everyone so

    I saw no problem with it and assumed it would get fixed at some point.
3. I actually prefer this reduced dirty air. You can actually overtake now in free racing. Plus it quite hard to block others now
    in 2-car leagues (which was always annoying as heck). It's still virtually impossible to overtake in the rain though, which might need looking at?
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medal 4930
2 years 137 days ago
Yes it's pretty to look at but can't be used effectively in management aspects of a race (Not the 2D map).

In some tracks, especially Japan there is a known quali bug that groups cars in batches. The fastest car can be outside the top 10 on the grid.

The skips aren't normal, you can lose or gain as much as 3 secs.

There is actually no dirty air effect currently, it has been removed while the code is reworked. I'm also loving the overtakes possible now but it comes with a negative, which is more trains.

I believe a balance can be found, some tracks can have big dirty air impact while some others can be less. Variety will be nice.

Imo, wet races are wayyy better now. You can overtake if you are lighter unlike before. 
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medal 5105
2 years 137 days ago (Last edited by Dick Dastardly 2 years 137 days ago)
Yes Japan bug needs to be fixed

Haven’t noticed the US pit stop issue, although I’m pretty sure it happened in an offline race last week I was competing in judging by comments I saw 

 The pit jumps are more concerning to me.  in 50% races where say most are on a one stop strategy and a group of cars come into the pits together on the same tyres (presumably same or similar fuel and previously running very similar lap times) and within a half lap 1 or 2 have a big gap and break away as a result of these jumps.

Lack of dirty air definitely causes one big train for a lot of the race making it impossible to overtake or make use of better tyre condition.  The issue I see is that if the train eventually breaks up into 2 or 3 trains unless you are in the first section it’s hard to catch up without overusing boost.  This has made the game less enjoyable and frustrating.  Sometimes this is caused by the pit jumps, but not always.

I must be only one who has always liked wet races 😂

Stability can be an issue.  normally logging in on iPhone or iPad is ok, but annoying when you get a blank screen and have to reboot your device.

As for 3D/2D.  I’m sure some like the 3D version, but I bet most still use 2D on max zoom with dot icons since it is the best way to run in-game strategy and see your position relative to the field.

Finally, tyres.  S still have a massive advantage regardless of condition and temperature (probably as so many things tweaked aren’t working as intended) and overcut seems the only winning strategy.  I have been in a few races where SS strategies have worked well, but on most tracks they aren’t useable.  Hards might have been improved, but so far seen nowhere when they are a viable option.  All of this means that the game doesn’t reward anyone for taking risks with an alternative strategy.  Undercut is still ineffective and there are no opportunities for using a harder compound with fewer stops.  Most races are S all the way and even those that were previously S, M are changing to just S.
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medal 5001 Super Mod
2 years 137 days ago
The all soft strategy could be addressed by league members when tyre rules are implemented.

Likewise, the overcut will probably be superseded by the undercut for leagues who choose a no refuelling rule.

Hopefully these rules will arrive soon so we can evaluate them.

As for removal of dirty air, I'm not convinced for 50% races because it encourages the formation of trains and negates the advantage of breaking away with better design, strategy or racecraft. However Jack has promised that a better coded dirty air is on the Devs to-do-list  in 2022 so we have that to look forward to.
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medal 4930
2 years 137 days ago
Thanks to the devs/support for the recent patch. It’s a step forward in the right direction in terms of point 3 🤩.

Looking forward to the other improvements 🤞.
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medal 4931 Community Manager
2 years 137 days ago
Hello,

About the jumps, are you playing on the WebGL version?
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medal 4930
2 years 137 days ago

José
Hello,

About the jumps, are you playing on the WebGL version?



No, I experienced that on the apps: android as well as ios versions.
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medal 5105
2 years 137 days ago
Also apps iPad and iPhone os 15.2
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medal 4931 Community Manager
2 years 137 days ago
Thank you for the info!
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medal 5000
2 years 129 days ago (Last edited by Alessandro Bonifacivs 2 years 129 days ago)
I also opened a topic but I'd like to have my say here :)

In the past I have been very critical of some new things, starting with the introduction of 3D, by changing the gameplay in general.
However, I am starting to think that one of the more recent additions, the elimination of the drag (dirty air) altogether, was a mistake.
Races are currently a train of cars in which it is not possible to appreciate any difference in development.
Strategies are forced, often also due to the fact that tires like the medium ones fail to get up to temperature or some tires have become useless like the SS.
The drs is too strong and it is impossible to distance the cars following you.
The result is a race to keep the boost for the last lap, making the wins random.
Sorry for the outburst but I think this is currently the worst version ever.
Furthermore, there is always the problem that the weight of the fuel does not have enough impact on the performance...
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medal 5052
2 years 129 days ago

Alessandro
I also opened a topic but I'd like to have my say here :)

In the past I have been very critical of some new things, starting with the introduction of 3D, by changing the gameplay in general.
However, I am starting to think that one of the more recent additions, the elimination of the drag (dirty air) altogether, was a mistake.
Races are currently a train of cars in which it is not possible to appreciate any difference in development.
Strategies are forced, often also due to the fact that tires like the medium ones fail to get up to temperature or some tires have become useless like the SS.
The drs is too strong and it is impossible to distance the cars following you.
The result is a race to keep the boost for the last lap, making the wins random.
Sorry for the outburst but I think this is currently the worst version ever.
Furthermore, there is always the problem that the weight of the fuel does not have enough impact on the performance...



I actually disagree wholeheartedly. It takes a little getting used to, but I actually think this is one of the best updates I've seen.

I don't know what you mean about SS being useless, they are now actually one the most OP compound.
I've not noticed any more or less training than before.
The elimination of dirty air makes it actually possible to overtake now without DRS or boost, which is a good thing in my book.

Maybe it's a difference between 1 and 2 car leagues. There is a smidge of tweaking to do sure, but this update for me at least is a massive point in the right direction.
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medal 5691
2 years 129 days ago
So, when can we expect the next update ? 
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