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Random Crash and puncture

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medal 5000
2 years 102 days ago
When pushing for to long include random crash and puncture events.
Adds better realism when taking hire risks.
Also higher reduction effects on over heated tyres when reducing push level from mid to low push. 
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medal 6273
2 years 101 days ago (Last edited by Wholly Crap 2 years 101 days ago)
I think I'm having deja vu moment, where have I read this before lol.

Yes it makes it more real but then the game becomes random rather than skill based, imagine your leading a race and you crash or get a puncture, even worse if your on the last race fighting for a championship, I'm guessing you wouldn't be happy if the game chose you that particular time to suffer. Punctures do exist but you have to wear the tyres down so much for that to happen, that puts it back to management again. 
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medal 5000
2 years 101 days ago

Scott
When pushing for to long include random crash and puncture events.
Adds better realism when taking hire risks.
Also higher reduction effects on over heated tyres when reducing push level from mid to low push. 



would suck to have a crash or a puncture when you are leading a race. I mean idk might be good
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medal 5000
2 years 101 days ago
Yes wuld be very cool. But bitte as a leage option for the horst. So dhan evry leage kan chose if they wand crashes or not
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medal 6242
2 years 96 days ago
100% agree and I’ve asked this many times. There should be a small chance of going wide for example in maximum push,
Say 5% change to go wide and loose half a second. Something along those lines. Or you could add a new meter similar to the tyre temps but a second one for how stressed the driver is and the ability to make a mistake or not.
Before you all blast the idea I don’t agreee with a dnf just minor time less 1 second or less nothing drastic.
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medal 5000
2 years 96 days ago
I think instead of randomizing it, just increase the likelihood of it happening. Tyres could begin to have punctures around ~30% wear, and are less likely to puncture depending on your tyre wear research. 
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medal 4865 Moderator
2 years 94 days ago (Last edited by Frank Thomas 2 years 94 days ago)
Dario
100% agree and I’ve asked this many times. There should be a small chance of going wide for example in maximum push,
Say 5% change to go wide and loose half a second. Something along those lines. Or you could add a new meter similar to the tyre temps but a second one for how stressed the driver is and the ability to make a mistake or not.
Before you all blast the idea I don’t agreee with a dnf just minor time less 1 second or less nothing drastic.

Driver mistakes like that are already in the game, the drivers do loose more or less time depending how perfect they manage the lap. It's just not really visually shown, at least I didn't spot a car doing a wide line in live racing that I could put down to a mistake, and not 2 cars interacting, yet. Chances should also increase with PL. 

About your chance, 5% of what? Percentages have only a meaning with a given reference. 5% chance per meter, corner, lap or race produce quite different results.

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medal 5000
2 years 93 days ago
I know many people would put a straight no. But look at it this way, we can either "AGAIN" make it a host option or just completely scrap the idea
Moreover, we can never know whether a thing is good or bad by just looking at it. We will have to feel it.
If we put it as a league option, and nobody uses it, just remove it in the following update


honest opinions pls
Shoutout to the devs who made this  games amazing
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