When pushing for to long include random crash and puncture events.
Adds better realism when taking hire risks.
Also higher reduction effects on over heated tyres when reducing push level from mid to low push.
I think I'm having deja vu moment, where have I read this before lol.
Yes it makes it more real but then the game becomes random rather than skill based, imagine your leading a race and you crash or get a puncture, even worse if your on the last race fighting for a championship, I'm guessing you wouldn't be happy if the game chose you that particular time to suffer. Punctures do exist but you have to wear the tyres down so much for that to happen, that puts it back to management again.
When pushing for to long include random crash and puncture events.
Adds better realism when taking hire risks.
Also higher reduction effects on over heated tyres when reducing push level from mid to low push.
would suck to have a crash or a puncture when you are leading a race. I mean idk might be good
100% agree and I’ve asked this many times. There should be a small chance of going wide for example in maximum push,
Say 5% change to go wide and loose half a second. Something along those lines. Or you could add a new meter similar to the tyre temps but a second one for how stressed the driver is and the ability to make a mistake or not.
Before you all blast the idea I don’t agreee with a dnf just minor time less 1 second or less nothing drastic.
I think instead of randomizing it, just increase the likelihood of it happening. Tyres could begin to have punctures around ~30% wear, and are less likely to puncture depending on your tyre wear research.
Frank Thomas 4997Moderator 3 years 50 days ago (Last edited by Frank Thomas 3 years 50 days ago)
Dario
100% agree and I’ve asked this many times. There should be a small chance of going wide for example in maximum push,
Say 5% change to go wide and loose half a second. Something along those lines. Or you could add a new meter similar to the tyre temps but a second one for how stressed the driver is and the ability to make a mistake or not.
Before you all blast the idea I don’t agreee with a dnf just minor time less 1 second or less nothing drastic.
Driver mistakes like that are already in the game, the drivers do loose more or less time depending how perfect they manage the lap. It's just not really visually shown, at least I didn't spot a car doing a wide line in live racing that I could put down to a mistake, and not 2 cars interacting, yet. Chances should also increase with PL.
About your chance, 5% of what? Percentages have only a meaning with a given reference. 5% chance per meter, corner, lap or race produce quite different results.
I know many people would put a straight no. But look at it this way, we can either "AGAIN" make it a host option or just completely scrap the idea
Moreover, we can never know whether a thing is good or bad by just looking at it. We will have to feel it.
If we put it as a league option, and nobody uses it, just remove it in the following update
honest opinions pls
Shoutout to the devs who made this games amazing