ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

"Invisible" the cars when pitting

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5012
9 years 233 days ago
I would like to see your opinion about making all cars untouchable to each other in pits.
I think this idea will reduce the time lost in pits especially behind slower cars (e.g. flat tire cars).
md-quotelink
medal 5000
9 years 233 days ago
I dont have 2D, so i cant really see what happens in pits.
But considering everyone has constant complains about pit rapes (myself included) i do FULLY support Gustavo's idea.
md-quotelink
medal 5000
9 years 232 days ago
what can you do to other cars during pitstops? only been playing about 6 weeks so need all tips and help i can get :-)

md-quotelink
medal 6098 CEO & CTO
9 years 232 days ago
This would likely be a welcome solution to cars being blocked in competitive leagues - to simply turn off any cars blocking any other cars in the pits. This is how things were in the past though, and when it was like this people said "this is unrealistic! add blocking in the pits!".

You can't please everybody all of the time. :D But personally, I would lean towards this solution as I don't like random / unfair disadvantages in races. I'd be interested to hear what others think.
md-quotelink
medal 5000
9 years 232 days ago
I for myself lean more often towards realistic premises. The pit stop is a crucial moment in the race for the team. It adds drama to the sport. I think it should stay as it is. That makes managers take this risk in account when devising strategies. Open-wheel racing is all about risk and reward, and taking these aspects from the game makes it much predictable.
md-quotelink
medal 5012
9 years 232 days ago
"Ron
I for myself lean more often towards realistic premises. The pit stop is a crucial moment in the race for the team. It adds drama to the sport. I think it should stay as it is. That makes managers take this risk in account when devising strategies. Open-wheel racing is all about risk and reward, and taking these aspects from the game makes it much predictable.


Have you been behind a car which is 50Km/h at pits? This is so frustrating that I prefer it less realistic than have the race screwed by this cars.
md-quotelink
medal 5000
9 years 232 days ago
"Jack
This would likely be a welcome solution to cars being blocked in competitive leagues - to simply turn off any cars blocking any other cars in the pits. This is how things were in the past though, and when it was like this people said "this is unrealistic! add blocking in the pits!".

You can't please everybody all of the time. :D But personally, I would lean towards this solution as I don't like random / unfair disadvantages in races. I'd be interested to hear what others think.

KEEP BLOCKING, its realistic :)
md-quotelink
medal 5000
9 years 232 days ago
Not going to lie. This does spoil some of the racing. One guy in my league had back-to-back races ruined by this.
md-quotelink
medal 5000
9 years 232 days ago
Sure pit traffic with car blocking each other happens in real racing, but not very often and not as much as it happens currently. 
(cars don't pit as often, cars are not allowed to be released dangerously and they get from the pit lane to their pit stop very quickly)

So i would at least reduce it a lot if that is possible, if not it should be removed completely for now. 

If you want to be realistic, fixing all the circuit specific pit bugs (monaco and probably other) should be the priority. 
Oh and not allowing both cars in the pit, maybe... ;) (and would also reduce the occurence of pit blocks, but probably not a simple change)

Then maybe reintroducing risks of being blockd in the pits. 



md-quotelink
medal 5401
9 years 232 days ago
I agree, keep it realistic. In real life racing there is always an opportunity for slower teams to capitalise on the misfortune of the top teams, and so it should be in iGP. Yes, it might be frustrating for a top manager to be held up in the pits, but it's these random incidents that give the less experienced managers a chance.
If you remove all unexpected incidents from the game there is little point in playing, you just know you can't beat that manager who has competed in 200 more races than yourself.
Just my thoughts.
md-quotelink
medal 5000
9 years 232 days ago
@ To all those that claim "realistic" environment in pits and want to keep the actual mess in pits like it is:

Very well, lets ask it to Jack Basford.
But... for all aspects. Not only those details that suit you :)

And we begin by what Clenent Alesi pinpointed above (and very well)  :
- 2 cars in pit at same time is over (not realistic)
More :
- 1 pit stop in 25% race distance is over (not realistic)
- 3 or 4 pit stops in 50% race distance is over (not realistic)
- 4, 5, 6, 7 or 8 pit stops in 100% race distance is over (not realistic)
- less than 1liter of fuel in the end is over. Gives disqualification penalty (not realistic)

And so on, and on ..... in everything that concerns "unrealistic" details of pit stops right now. Not only those that please you.
Are you sure you all want all that ?   I dont think so....
So please dont come here crying that its good like this because its realistic and helps lower lvl teams.
We all have been or are lower lvl and i never felt that this mess helped me anyway in any race.



md-quotelink
medal 5012
9 years 230 days ago
"Harley
I agree, keep it realistic. In real life racing there is always an opportunity for slower teams to capitalise on the misfortune of the top teams, and so it should be in iGP. Yes, it might be frustrating for a top manager to be held up in the pits, but it's these random incidents that give the less experienced managers a chance.

If you remove all unexpected incidents from the game there is little point in playing, you just know you can't beat that manager who has competed in 200 more races than yourself.

Just my thoughts.

Well, I don't know what kind of "slower teams" are you mentioning, but I was mentioning a guy with no setup and flat tires.
This incident just helps the other top teams. Although you're able to loose ~4 seconds, It doesn't affect even some medium cars.
This "little point" can easily change championships, but you don't know that, you have just raced 3 times.
md-quotelink
medal 5401
9 years 230 days ago
"Gustavo

"Harley
I agree, keep it realistic. In real life racing there is always an opportunity for slower teams to capitalise on the misfortune of the top teams, and so it should be in iGP. Yes, it might be frustrating for a top manager to be held up in the pits, but it's these random incidents that give the less experienced managers a chance.

If you remove all unexpected incidents from the game there is little point in playing, you just know you can't beat that manager who has competed in 200 more races than yourself.

Just my thoughts.


Well, I don't know what kind of "slower teams" are you mentioning, but I was mentioning a guy with no setup and flat tires.
This incident just helps the other top teams. Although you're able to loose ~4 seconds, It doesn't affect even some medium cars.
This "little point" can easily change championships, but you don't know that, you have just raced 3 times.


Oops, sorry nobody explained that in order to have an opinion you had to have competed in more than three races. This is my newly created "Torro Rosso" team, I also have a team in the Elite league... but you don't know that, despite the fact you have competed in 550 races ;-) 

I was simply making the point that the occasional random event that is totally outside of the control of the manager, whilst frustrating adds a little realism to any strategy game. It doesn't necessarily have to be blocking in the pits, it could be on track collisions, unexpected equipment failure, "in race" penalties for causing a collision etc.

In your very first post you asked for opinions and that's what I offered. 
md-quotelink
medal 5000
9 years 230 days ago
I say keep the blocking, just take it as a simulation of random failures or driver mistakes. It's good sometimes that a "slower" team gets a break.

Can we add a feature though where the pit crew comes running out to push a car into the pits that's just run out of fuel 1m from the pitbox :D
md-quotelink
medal 5000
9 years 230 days ago
"Simon
I say keep the blocking, just take it as a simulation of random failures or driver mistakes. It's good sometimes that a "slower" team gets a break.

Can we add a feature though where the pit crew comes running out to push a car into the pits that's just run out of fuel 1m from the pitbox :D

The slower team don't get any breaks, it is the other fast teams that get a break with one of their opponent loosing time, randomly.

If you want to add risks of failures based on the suppliers you use or errors based on driver characteristics, I'd be all for it. But there is already a pit stop time that varies based on, one would hope, amount of fuel, team mechanics level, driver experience/health etc.... Adding purely random event is not realistic.
md-quotelink
medal 5012
9 years 230 days ago
I appreciate your opinion Harley Davidson and I'm sorry if you were offended by any words I wrote.
I'm trying to change your opinion because this random event can't be compared as a increase of realism rate.
md-quotelink
medal 5000
9 years 221 days ago
"Darth
I dont have 2D, so i cant really see what happens in pits.
But considering everyone has constant complains about pit rapes (myself included) i do FULLY support Gustavo's idea.


they should totally make 2D view free all the time. You should sub for 2 spectate but not when you're racing.
md-quotelink
medal 5000
9 years 221 days ago
"Chaz
Not going to lie. This does spoil some of the racing. One guy in my league had back-to-back races ruined by this.

Just like real life. Keep it.
md-quotelink
medal 5000
9 years 221 days ago
"Gustavo

"Ron
I for myself lean more often towards realistic premises. The pit stop is a crucial moment in the race for the team. It adds drama to the sport. I think it should stay as it is. That makes managers take this risk in account when devising strategies. Open-wheel racing is all about risk and reward, and taking these aspects from the game makes it much predictable.


Have you been behind a car which is 50Km/h at pits? This is so frustrating that I prefer it less realistic than have the race screwed by this cars.

Frustration is part and parcel of life and games. And this affects everyone in the same manner. Some days you win, some you don't.

I, for myself,  say, keep it.
md-quotelink
medal 5000
9 years 221 days ago
If one thinks that blown-tire-slow-paced-cars-in-the-pits is such a huge bother that it should be removed from game, why don't one take that into account in strategy by adding an extra lap worth of fuel and tires?

"Oh, no, a BTSPCITP. No problemo, gonna take another lap."

On a more serious note, my point is, I would like to see a statistic on how often this happens to justify removal from simulation. And, I would still argue that it affects everyone in the same manner and the solution would make simulation look less exciting. Indeed I would really love to see one pit per team in 2-cars simulation so managers would be forced to send their drivers to pits in different moments in the race or pay the price.

Keep it, please.
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right

You must be logged in to post a reply.