Michael
From my perspective the last lap boost frenzy is not a big deal and is considered by many players as part of the gameplay.
At the end of the day you can always pretend that it’s not a bug but a feature lol
But on the other hand if it makes many players quit than that’s a major problem for the game, even though I don’t think it can be resolved soon in any way other than by making boost capacity significantly smaller, which doesn’t seem to be what people want.
The problem is just three weeks ago the racing was much much better. It's gone from possibly the groundworks from which the best version of the game ever can be built to totally ruined.
It might not be a bug but it's certainly something other than a feature.
If you read the notes on the changes I think what sums up the current approach to the development is massive over complexity. So the problem cited for the January changes was DRS being too powerful but instead of simply reducing the the strength of each DRS level in the tech centre it was decided a better idea was to mess around with the balance of the cars and change three diffrent car attributes.
After further thought from my post in the other topic part of the issue/theory that I have is I think is that downforce became the most important car attribute and this actually reduced the DRS impact as cars with better downforce could pull a bit more of a gap in a drs train, then congregate at the front and have better race pace. The changes to the other attributes early January have actually caused cars to stick even closer together because only the main ones other than downforce were improved. The trouble with this is that especially when you have no dirty air you are effectively altering car pace in a vacuum and making all the cars stick far too close together. Thus the changes seem to have the complete opposite effect to the stated aim and thus override any previous progress made.
So if DRS is a problem just reduce the power of each level, it's simple and doesn't affect the rest of the racing balance.
The most worrying thing for me is the notes for the December update said certain things were done to increase the effect of DRS yet DRS had less impact to before once the update was all implemented properly. The January changes were supposedly done to reduce the DRS effect yet increased the impact of DRS on a race instead. That to me suggestes perhaps the game model and the relationship between certain parts of it isn't properly understood because to get the exact opposite result to what you intend/expect isn't something that should happen.