So with no dirty air in the game and DRS usually being very overpowered, we're having lottery races over and over in our league currently. There's simply no way to break away from the train and everyone is at 100% boost for the last lap over and over again. I know this is getting worked at and so this isn't the reason why I am here.
The reason why I mention the above is because our last lap battles are scuffed and unfair.. Earlier in the season in China, one of my title rivals won the race by leading into the last lap and giving away DRS to everyone behind him, however since we all had boost including the leader no one passed him. We had DRS and boost active but he nullified the DRS with his own boost. The next race we had the exact same situation in Malaysia, as we got onto the final lap and final DRS straight this time however, the leader stood no chance and got passed by anyone who used boost + DRS vs his boost. This is very confusing... Today, once again my title rival missed DRS on the final lap on Canada, but the cars behind him couldn't pass him even with DRS + boost.
There's no possible way to test which tracks this will work on as we literally have 100% boost for the last lap, so it is complete lottery. It's boring until the last lap, and random whenever we get to the last lap. Perhaps this will also be fixed with upcoming updates to the dirty air system, but I don't see how it would.. It feels like the DRS strength difference from track to track is just not logical.
The suggestion, I guess would be for the devs to look into DRS power from track to track more carefully and (unless I've missed it) give us some insight as to why it is this way. In my opinion, DRS should never be completely nullified by boost.
Thanks for reading my rant :)