ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
Car attributes

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5000
2 years 239 days ago
I read that the ‘dirty air’ situation is being mended which is good. 

This is obvious by the amount of posts on here regarding this that it’s a big impact on game play etc. 

Why not make one of the insignificant car attributes like reliability or cooling impact upon dirty air going forwards. 

Obviously the baseline needs to be reset but maybe going forward this can be factored in. 

Higher the ‘disruption’ stat the further away a car behind can follow etc, and closer that car can follow others. 
md-quotelink
medal 5000
2 years 238 days ago

J
I read that the ‘dirty air’ situation is being mended which is good. 

This is obvious by the amount of posts on here regarding this that it’s a big impact on game play etc. 

Why not make one of the insignificant car attributes like reliability or cooling impact upon dirty air going forwards. 

Obviously the baseline needs to be reset but maybe going forward this can be factored in. 

Higher the ‘disruption’ stat the further away a car behind can follow etc, and closer that car can follow others. 

well, because this has been stated in previous threads, the devs won't engage.
Nonetheless, good idea.


md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.