Does anyone know how I could monitor my ping or latency during live races?
I am playing from South Africa and expecting a ping of around 170ms~230ms. I am using League of Legends experience to make that guess. So it's very likely I am way off the mark. Hence I would like to see and test it out.
I have also observed when in live races, I experience lag spikes when I am racing in a busy part of the track. Last race in Belgium, I observed that in the area circled in red in the image below, the game got jittery slash laggy. I will admit it could be caused by hardware constraints. Especially if it's lap 3 and DRS and KERS are activated, the gameplay on my end is happening at x0.75 speed, and I get the "connection problem" banner for less than 2 secs or so, seldomly longer. For example, one moment I am navigating turn 1 at Spar then I rapidly or, Instant transmission like Goku, to halfway down the DRS straight. It sounds like jokes but I kid you not.
Ultimately, it has become a bit of a concern as I level up and become slightly more competitive. I am finding that the lag spikes are resulting in lost places on the track. In my league current season, in Austria. I was running in P5 & P6, and a lag spike later, I am running P8 & P9. Which had me rather triggered, as I actually could not do much about it.
Another, cause of concern, is the possibility that my Push Level Control my be diminished due to ping. If I am varying my Push Levels from turn to turn. And I even sound crazy when I say it to myself, but would my inputs not be delayed by at least ±100ms or so? ( I work with audio, where a 20ms~30ms delay can ruin a performance, drastically.)
Please do Note:
- I play on PC.
- I play on the iGPManager.exe (I do set up on the browser, play live on the install).
- I run my races in 2D. (3D, is visually distracting... Especially when you're managing PL and the drivers are significantly apart.)