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Dirty Air/Slipstream/Top Speed

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medal 5293
2 years 189 days ago
Hi there. Been making several observations throughout our season with the changes made to;

  • Top Speed

  • Dirty Air

  • Slipstream

  • Drag Reduction System

  • Clean Air



There is a blight in the races now that we're forever in a DRS Train throughout the entire race where only the top 2-3 usually swap position as nobody can break away even on lower fuel. There is a realism element that is looked for but we're seeing this being achieved in a realistic fashion on a system that is not designed or capable to mimic real life. We need to make changes to each of the above.

Top Speed

  • Should be capped at 372.5KPH (231.4MPH) with DRS and Slipstream

  • Top Speed of without Slipstream/DRS should be (316KPH or 196.35MPH)

  • 316KPH to 362.5KPH should be granted via Slipstream/KERS/DRS)

  • KERS should only allow 316KPH to be met in a smaller timescale from Lower speed. Not increase it passed 316KPH



Dirty Air

  • Dirty Air should only impact Downforce Stat which means it shouldn't slow down Acceleration/Top Speed.

  • Dirty Air should affect Tyre heating but this is a little too bit out of iGP's element to impliment at this time.



Slip Stream


  • Slipstream should provide an increase to top speed past 316KPH. 

  • While within 1 second of the car ahead for ~1.6 seconds while on a straight, the other car gets a sudden boost to their top speed and acceleration

  • Slipstream should grant up to +16KPH (at 4KPH per increase per second) to top speed while behind, and bleeding off 1KPH per second after passing.



Drag Reduction System

  • The DRS Should also be granting Top Speed Boosts 5 + each level of DRS in KPH when active.



Clean Air

  • Should provide no benefits to Straight Line Speed.

  • Should provide no penalties to Downforce.

  • This is achieved if no car is within 6 seconds ahead.




thoughts?

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medal 5313
2 years 189 days ago
This sounds interesting to me!
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medal 5000
2 years 189 days ago
I like this. The cars definitely reach max speed far too quickly and easily. I think top speed should also be determined by fuel load, even if the difference is just a few kmh. 
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medal 5000
2 years 189 days ago
Completely agree with you David, great points. That’ll help iGP to become a more realistic game, especially making it respect the physics laws more than it is doing now.
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medal 5000
2 years 188 days ago
Really good idea mate, but will the devs note this?
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medal 5000
2 years 188 days ago

Minh
Really good idea mate, but will the devs note this?



I really hope so…
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medal 5000
2 years 188 days ago
i hope the dev see this, not sure what are they planning on to deal with the actual racing element of this game
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medal 5968
2 years 188 days ago

David
Hi there. Been making several observations throughout our season with the changes made to;

  • Top Speed

  • Dirty Air

  • Slipstream

  • Drag Reduction System

  • Clean Air



There is a blight in the races now that we're forever in a DRS Train throughout the entire race where only the top 2-3 usually swap position as nobody can break away even on lower fuel. There is a realism element that is looked for but we're seeing this being achieved in a realistic fashion on a system that is not designed or capable to mimic real life. We need to make changes to each of the above.

Top Speed

  • Should be capped at 372.5KPH (231.4MPH) with DRS and Slipstream

  • Top Speed of without Slipstream/DRS should be (316KPH or 196.35MPH)

  • 316KPH to 362.5KPH should be granted via Slipstream/KERS/DRS)

  • KERS should only allow 316KPH to be met in a smaller timescale from Lower speed. Not increase it passed 316KPH



Dirty Air

  • Dirty Air should only impact Downforce Stat which means it shouldn't slow down Acceleration/Top Speed.

  • Dirty Air should affect Tyre heating but this is a little too bit out of iGP's element to impliment at this time.



Slip Stream


  • Slipstream should provide an increase to top speed past 316KPH. 

  • While within 1 second of the car ahead for ~1.6 seconds while on a straight, the other car gets a sudden boost to their top speed and acceleration

  • Slipstream should grant up to +16KPH (at 4KPH per increase per second) to top speed while behind, and bleeding off 1KPH per second after passing.



Drag Reduction System

  • The DRS Should also be granting Top Speed Boosts 5 + each level of DRS in KPH when active.



Clean Air

  • Should provide no benefits to Straight Line Speed.

  • Should provide no penalties to Downforce.

  • This is achieved if no car is within 6 seconds ahead.




thoughts?



The game is out of the devs capability already m the game hasn’t progressed since 2014 and when it does it usually makes itb worse. Love your idea 

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medal 5000
2 years 187 days ago
Well Dario, they are a small team and it makes things even harder to handle.
Guess if they want the game to truly grow, they should cooperate with a company (not EA or Codemasters of course haha)
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medal 5968
2 years 187 days ago (Last edited by Dario Jp 2 years 187 days ago)
Minh
Well Dario, they are a small team and it makes things even harder to handle.
Guess if they want the game to truly grow, they should cooperate with a company (not EA or Codemasters of course haha)


I totally get it , they have done a good job but they never listen to us, we get hats, 3D etc, hard tyres haven’t been used in 6 years which really annoys me lol This is the most basic of functions for a car game to have a strategy with tyres

to make money give people what they want, example, custom helmets,avatars whilst in race instead of your pic and so on, cosmetics in every game is how you made money, I would pay 100 tokens for a special livery or other cool perks

There is an official F1 manager game identical to this im waiting for.
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medal 5027
2 years 185 days ago
Dirty air should impact breaking, too and maybe handling....but you are looking for realism here and it was one of your premises not to do that. 
Without dirty air the DRS train gets worse. The real issue is that this is a game and it has a lot less variables than real life. In a competitive league you are dealing with 20 plus almost identical cars and about 10 managers with similar skills. There is really no way to avoid s train at a certain level.
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medal 5968
2 years 183 days ago
Does dirty air increase tyre wear?
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