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Seeing development points

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medal 5000
2 years 164 days ago
Hello, my thought is on changing when we see changes in development. Right now, whenever we add points, everyone immediately sees where they are added and can change their research to take advantage of it. Which in turn makes everyone trying to wait until the last minute to add points right before the race. Which to me is equivalent to having people spying inside everyone's factory to get a gain for the next season. I think it would be better to wait and see changes in development after each race, like seeing changes on the car after it was brought to the track. I think it would add some more thought to where I should research. And if I chose a place of development that was added to I'd gain research, but if not I missed out that race. Thoughts?
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medal 5728
2 years 164 days ago
Israel
Hello, my thought is on changing when we see changes in development. Right now, whenever we add points, everyone immediately sees where they are added and can change their research to take advantage of it. Which in turn makes everyone trying to wait until the last minute to add points right before the race. Which to me is equivalent to having people spying inside everyone's factory to get a gain for the next season. I think it would be better to wait and see changes in development after each race, like seeing changes on the car after it was brought to the track. I think it would add some more thought to where I should research. And if I chose a place of development that was added to I'd gain research, but if not I missed out that race. Thoughts?


You want to conceal the assignment of design points prior to race, am I right?


Cause imo that could work as a league option, something like ‘hidden development’. I’d like that personally as it would take away the last minute stress and adds to realism. 

Others might disagree and see the current system as an essential game feature so making it a league option seems best 
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medal 5000
2 years 164 days ago (Last edited by Skid Solo 2 years 164 days ago)
Antonio
Israel
Hello, my thought is on changing when we see changes in development. Right now, whenever we add points, everyone immediately sees where they are added and can change their research to take advantage of it. Which in turn makes everyone trying to wait until the last minute to add points right before the race. Which to me is equivalent to having people spying inside everyone's factory to get a gain for the next season. I think it would be better to wait and see changes in development after each race, like seeing changes on the car after it was brought to the track. I think it would add some more thought to where I should research. And if I chose a place of development that was added to I'd gain research, but if not I missed out that race. Thoughts?


You want to conceal the assignment of design points prior to race, am I right?


Cause imo that could work as a league option, something like ‘hidden development’. I’d like that personally as it would take away the last minute stress and adds to realism. 

Others might disagree and see the current system as an essential game feature so making it a league option seems best 


I’d disagree with hidden development.  Also the op considers it spying, that is exactly what the research function is designed to be so everything is working as intended.


@Israel Lentz please read Kevin Bissell’s Chassis Design guide in the Help & Support section which explains this.

Also, I would argue that leaving the allocation of DP to last minute is a poor way of designing your car.  It is much more optimal to plan your design strategy in advance based on the race calendar 

Having an option for league hosts to hide development is fine in theory but does anyone give a thought to the Devs?  It would be impossible to add all the options that managers ask for.
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medal 5000
2 years 164 days ago

M

"Also, I would argue that leaving the allocation of DP to last minute is a poor way of designing your car."



How so?
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medal 5728
2 years 164 days ago

M
Antonio
Israel
Hello, my thought is on changing when we see changes in development. Right now, whenever we add points, everyone immediately sees where they are added and can change their research to take advantage of it. Which in turn makes everyone trying to wait until the last minute to add points right before the race. Which to me is equivalent to having people spying inside everyone's factory to get a gain for the next season. I think it would be better to wait and see changes in development after each race, like seeing changes on the car after it was brought to the track. I think it would add some more thought to where I should research. And if I chose a place of development that was added to I'd gain research, but if not I missed out that race. Thoughts?


You want to conceal the assignment of design points prior to race, am I right?


Cause imo that could work as a league option, something like ‘hidden development’. I’d like that personally as it would take away the last minute stress and adds to realism. 

Others might disagree and see the current system as an essential game feature so making it a league option seems best 


I’d disagree with hidden development.  Also the op considers it spying, that is exactly what the research function is designed to be so everything is working as intended.


@Israel Lentz please read Kevin Bissell’s Chassis Design guide in the Help & Support section which explains this.

Also, I would argue that leaving the allocation of DP to last minute is a poor way of designing your car.  It is much more optimal to plan your design strategy in advance based on the race calendar 

Having an option for league hosts to hide development is fine in theory but does anyone give a thought to the Devs?  It would be impossible to add all the options that managers ask for.


Its ‘research’ in the game, it doesn’t mention spying, that’s what we (igp community) named it 

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medal 5000
2 years 164 days ago (Last edited by Skid Solo 2 years 164 days ago)
Emperor

M

"Also, I would argue that leaving the allocation of DP to last minute is a poor way of designing your car."



How so?

You aren’t planning just reacting to others.  It’s  a very passive approach 

Antonio that’s just semantics.  Being able to see other managers design (ok just the best in each category) is defacto spying.  

I’m just saying the function is working as intended and allows players with weaker designs to catch up in developing their car.
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medal 5000
2 years 164 days ago

M

Emperor

M

"Also, I would argue that leaving the allocation of DP to last minute is a poor way of designing your car."



How so?

You aren’t planning just reacting to others.  It’s  a very passive approach 




How are you to plan exactly without reacting to others? Isn't that what the research page is for? You'd prefer the racing was one big happy family and everyone knew what everyone was planning before hand?


Lol I totally disagree with that line btw.
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medal 5000
2 years 164 days ago (Last edited by Skid Solo 2 years 164 days ago)
Emperor

M

Emperor

M

"Also, I would argue that leaving the allocation of DP to last minute is a poor way of designing your car."



How so?

You aren’t planning just reacting to others.  It’s  a very passive approach 




How are you to plan exactly without reacting to others? Isn't that what the research page is for? You'd prefer the racing was one big happy family and everyone knew what everyone was planning before hand?


Lol I totally disagree with that line btw.


Not at all.I’m actually saying the opposite of that, but this is quickly becoming a derailed thread so I’ll move on. 

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medal 5044 Community Manager
2 years 164 days ago
Hello,

We don't plan to change it, is a game feature which is working as expected.
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medal 5000 Super Mod
2 years 164 days ago
"Spying" is what we had in the previous version of the game (before August 2016). It was renamed "Research" in the new game but the terminology carried over with the old players which is probably why the wrong word has continued to be used for so long.

History lesson over, I'll also move on... ;-P
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medal 5728
2 years 164 days ago

Kevin
"Spying" is what we had in the previous version of the game (before August 2016). It was renamed "Research" in the new game but the terminology carried over with the old players which is probably why the wrong word has continued to be used for so long.

History lesson over, I'll also move on... ;-P


Ok, didn’t know that. I’d have hidden research as a league option, I know it has its pro’s and con’s but ultimately it’s not up to me to decide on it. So I’ll move on as well ?

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medal 5000
2 years 163 days ago (Last edited by Israel Lentz 2 years 163 days ago)
I know that the developers have been and are busy, and any apologies if my suggestion suggested that I expected it yesterday. I think the last update is awesome and look forward to using the new rules next season. Unfortunately, we were only one race into a fifteen race season in a biweekly league when the update dropped. But they are here, and we are excited to see them in action.

Now I don't react to other teams development, UNLESS it is strategic to do so. I do my own plan but wait to add those points so others do get the advance in points until the next race because there are those that do "research" factory development. But I respect the developers decision, imo it would just add some authenticity to the game.
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medal 4985 Moderator
2 years 163 days ago
While you decide the area to look and know the progress ahead of time the spying happens during race weekend. It's just a gamey solution, like choosing the area at all as I doubt any real team goes 'This time we're concentrating on brakes and things helping braking, ignore everything else', as in the middle of our race weekend, that is the race, the manager has other things to worry about than reading the TDs report of the other teams state of development and decide where to spy. So it's just moved a bit to a more convenient time, like the practice laps.
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