Simone
I think that this idea coukd create more problem for expert managers.
In what way would it cause problems for expert managers?
Currently the trigger to tell the car to pit is low fuel. In the strategy tab you set fuel in litres and the game estimates how many laps the car will do and displays this. It always errs on the side of caution which is what is confusing new managers because they adjust the fuel until they get the required laps... But this is too much and often results in the car doing an extra unplanned lap and usually runs out of fuel and coasts into the pits on this extra lap. Experienced managers know this so disregard the estimated laps that the game suggests.
The Devs have already had to remove the low fuel pitting trigger and replace it with "defined lap number" to allow for tyre changes in the "No Refuelling" leagues.
If in a "refuelling allowed" league it were also the lap number that you defined in the strategy tab, then providing the game offered a default fuel load that was more than enough for the stint length it would mean the car would ALWAYS pit on the lap that the manager set in the strategy. So no problems for the rookie manager finding his feet in the game.
The ability to trim fuel load down from the conservative value offered by the game would be what allows the more experienced managers to gain an edge by running a lighter and faster car.
Then we get into the risk/reward balance because if you go too low the car won't have enough fuel to reach the prescribed laps and will run out somewhere on track. If this happens, you can no longer blame the game for pitting on the wrong lap or giving you insufficient fuel, the fault would be entirely with the manager.
Personally I think this is much more intuitive and now the "no refuelling" rules are active means that the same logic and interface would be used regardless of whether the no refuelling rule is on or off.