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Reliability & Cooling

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medal 5003
2 years 139 days ago
The clever ones in this game are always saying reliability and cooling don't matter and judging by a current sharing of managers car statistics the fastest guys are baring this out. YET, clearly in the real world reliability at least is THE most crucial thing, just ask Max! How can it be right that the cars with Acc, Brakes, Downforce and Handling all way over 100 and yet reliability and cooling under 30 be the most successful? In anything like reality they wouldn't get a point! The game would be so much better, unpredictable and inclusive if all the car parameters mattered. 
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medal 5918
2 years 139 days ago
It's a game, not everything in it should translate to the real world. Just have fun with it.
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medal 5003
2 years 139 days ago
Archie
It's a game, not everything in it should translate to the real world. Just have fun with it.

Talk about predictable answer! It's a suggestion forum! Let's have flying cars then, or rocket engines! Ridiculous answer. We have EIGHT car categories, not asking much to use them all. Otherwise if their irrelevant as they pretty much are now just take them out. Our league is trying really hard to get to the bottom of why two or three cars are running away with the league every season and sharing the car statistics will help hopefully. Awaiting constructive replies. ?
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medal 5918
2 years 138 days ago
If you can’t win now with fewer attributes, what makes you think adding cooling and reliability will help? Isn’t that ‘ridiculous’? ?.
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medal 5003
2 years 138 days ago

Archie
If you can’t win now with fewer attributes, what makes you think adding cooling and reliability will help? Isn’t that ‘ridiculous’? ?.

You'll be silly when you grow up. Shame this forum isn't taken seriously. It's not about me twit. I've won leagues, it's about making the game more inclusive and having more scope for unpredictable racing. 
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medal 5070
2 years 138 days ago
I agree reliability and cooling are irrelevant for the game. In my opinion even removing them would make the car design more interesting, forcing the player to accept having a weak attribute and play around it. This is the easy way.

In an imaginary world, I would like cooling to affect push levels and reliability to keep the engine performance high but implementing it would for sure brake the game balance.
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medal 5918
2 years 138 days ago

Malcolm

Archie
If you can’t win now with fewer attributes, what makes you think adding cooling and reliability will help? Isn’t that ‘ridiculous’? ?.

You'll be silly when you grow up. Shame this forum isn't taken seriously. It's not about me twit. I've won leagues, it's about making the game more inclusive and having more scope for unpredictable racing. 


Yep sure, with your 29 wins ??.

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medal 5003
2 years 138 days ago
Malcolm
The clever ones in this game are always saying reliability and cooling don't matter and judging by a current sharing of managers car statistics the fastest guys are baring this out. YET, clearly in the real world reliability at least is THE most crucial thing, just ask Max! How can it be right that the cars with Acc, Brakes, Downforce and Handling all way over 100 and yet reliability and cooling under 30 be the most successful? In anything like reality they wouldn't get a point! The game would be so much better, unpredictable and inclusive if all the car parameters mattered. 



The game isn’t as realistic as you think, if you think Cooling and reliability should have a bigger factor, you’d think the same for downforce, which is a major factor irl

Not even the track layouts or lap amounts are correct?
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medal 5728
2 years 138 days ago
Mo
Malcolm
The clever ones in this game are always saying reliability and cooling don't matter and judging by a current sharing of managers car statistics the fastest guys are baring this out. YET, clearly in the real world reliability at least is THE most crucial thing, just ask Max! How can it be right that the cars with Acc, Brakes, Downforce and Handling all way over 100 and yet reliability and cooling under 30 be the most successful? In anything like reality they wouldn't get a point! The game would be so much better, unpredictable and inclusive if all the car parameters mattered. 



The game isn’t as realistic as you think, if you think Cooling and reliability should have a bigger factor, you’d think the same for downforce, which is a major factor irl

Not even the track layouts or lap amounts are correct?


If it were realistic, we wouldn’t have enough money to enter a team. So we’re plain lucky this game is not realistic and you can manage a formula team for absolutely zero euro/dollar/yen…

The non-importance of reliability and cooling, I’ll take that if it means I can play a great game.

I understand your point though, these attributes should have some importance but I also think there are more important issues the devs need to address first

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medal 5003
2 years 138 days ago

Antonio
Mo
Malcolm
The clever ones in this game are always saying reliability and cooling don't matter and judging by a current sharing of managers car statistics the fastest guys are baring this out. YET, clearly in the real world reliability at least is THE most crucial thing, just ask Max! How can it be right that the cars with Acc, Brakes, Downforce and Handling all way over 100 and yet reliability and cooling under 30 be the most successful? In anything like reality they wouldn't get a point! The game would be so much better, unpredictable and inclusive if all the car parameters mattered. 



The game isn’t as realistic as you think, if you think Cooling and reliability should have a bigger factor, you’d think the same for downforce, which is a major factor irl

Not even the track layouts or lap amounts are correct?


If it were realistic, we wouldn’t have enough money to enter a team. So we’re plain lucky this game is not realistic and you can manage a formula team for absolutely zero euro/dollar/yen…

The non-importance of reliability and cooling, I’ll take that if it means I can play a great game.

I understand your point though, these attributes should have some importance but I also think there are more important issues the devs need to address first




Thank you for a sensible answer. 
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medal 5005
2 years 138 days ago (Last edited by Dick Dastardly 2 years 138 days ago)
Malcolm
Archie
It's a game, not everything in it should translate to the real world. Just have fun with it.

Talk about predictable answer! It's a suggestion forum! Let's have flying cars then, or rocket engines! Ridiculous answer. We have EIGHT car categories, not asking much to use them all. Otherwise if their irrelevant as they pretty much are now just take them out. Our league is trying really hard to get to the bottom of why two or three cars are running away with the league every season and sharing the car statistics will help hopefully. Awaiting constructive replies. ?


Assuming none of you are DP saving looking at the small sample of stats provided on your league wall this just looks like the leaders are better at knowing how to gain more DP from research than the rest of you (I won’t go into detail how as managers need to work this out for themselves, but it’s not simply researching where you are most behind).  The 2nd placed manager has gained 57pts more than you and I guess the leader would have even more.

Also, you should remember that this is a racing management game for entertainment played mainly by people on mobile phones.  It is not meant to be a simulation of real formula racing or F1.  

I believe reliability and cooling were more important in the pre mobile version, but don’t know why that changed.  Maybe it was just a simplification of the game so that it appealed to mobile gamers, although I could be wrong about this as I thought I’d seen it mentioned in threads on this subject before ?‍♂️
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medal 5003
2 years 138 days ago (Last edited by John Doe 2 years 138 days ago)
Mitchell
Malcolm
Archie
It's a game, not everything in it should translate to the real world. Just have fun with it.

Talk about predictable answer! It's a suggestion forum! Let's have flying cars then, or rocket engines! Ridiculous answer. We have EIGHT car categories, not asking much to use them all. Otherwise if their irrelevant as they pretty much are now just take them out. Our league is trying really hard to get to the bottom of why two or three cars are running away with the league every season and sharing the car statistics will help hopefully. Awaiting constructive replies. ?


Assuming none of you are DP saving looking at the small sample of stats provided on your league wall this just looks like the leaders are better at knowing how to gain more DP from research than the rest of you (I won’t go into detail how as managers need to work this out for themselves, but it’s not simply researching where you are most behind).  The 2nd placed manager has gained 57pts more than you and I guess the leader would have even more.

Also, you should remember that this is a racing management game for entertainment played mainly by people on mobile phones.  It is not meant to be a simulation of real formula racing or F1.  

I believe reliability and cooling were more important in the pre mobile version, but don’t know why that changed.  Maybe it was just a simplification of the game so that it appealed to mobile gamers, although I could be wrong about this as I thought I’d seen it mentioned in threads on this subject before ?‍♂️

Even the two guys who are miles ahead don't understand it, that's why they're sharing the stats. If you won't tell us the secret can you be awfully kind and let us ordinary folks know where the secrets are hidden? Then maybe we won't lose anymore managers and we won't have two teams hundreds of points ahead. Thanks.

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medal 5000
2 years 137 days ago (Last edited by Skid Solo 2 years 137 days ago)
Malcolm
Mitchell
Malcolm
Archie
It's a game, not everything in it should translate to the real world. Just have fun with it.

Talk about predictable answer! It's a suggestion forum! Let's have flying cars then, or rocket engines! Ridiculous answer. We have EIGHT car categories, not asking much to use them all. Otherwise if their irrelevant as they pretty much are now just take them out. Our league is trying really hard to get to the bottom of why two or three cars are running away with the league every season and sharing the car statistics will help hopefully. Awaiting constructive replies. ?


Assuming none of you are DP saving looking at the small sample of stats provided on your league wall this just looks like the leaders are better at knowing how to gain more DP from research than the rest of you (I won’t go into detail how as managers need to work this out for themselves, but it’s not simply researching where you are most behind).  The 2nd placed manager has gained 57pts more than you and I guess the leader would have even more.

Also, you should remember that this is a racing management game for entertainment played mainly by people on mobile phones.  It is not meant to be a simulation of real formula racing or F1.  

I believe reliability and cooling were more important in the pre mobile version, but don’t know why that changed.  Maybe it was just a simplification of the game so that it appealed to mobile gamers, although I could be wrong about this as I thought I’d seen it mentioned in threads on this subject before ?‍♂️

Even the two guys who are miles ahead don't understand it, that's why they're sharing the stats. If you won't tell us the secret can you be awfully kind and let us ordinary folks know where the secrets are hidden? Then maybe we won't lose anymore managers and we won't have two teams hundreds of points ahead. Thanks.



Lol just because they are miles ahead doesn’t mean they aren’t doing something different to the rest of you.  The 2nd place is clearly doing something you aren’t as he had 599 DP compared to your 542 DP this isn’t down to randomness!  It’s not rocket science and as a manager you have many tools at your disposal to use to gain an edge and gain a few more DP pts per race than your opponents.


Making constant sarcastic comments doesn’t help your cause ?
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medal 5000 Super Mod
2 years 137 days ago (Last edited by Kevin Bissell 2 years 137 days ago)
If you have dominant teams they are clearly doing something different to the rest of the managers. It's not as simple as focussing only on chassis design (although this is a big element) you need to optimise every area of your game. 


  • Car design this season

  • Starting design next season

  • Research strategy

  • Setup

  • Drivers

  • Tyre and Fuel race strategy

  • Racecraft

  • PL management

  • Tyre management

  • and more


The guy who normally dominates your league has decided to share his design and from this I can see that after only ten races he has 92 more design points than you in the "big four". If your chassis development strategy is this bad it begs the question "what else are you doing wrong?"

Have you tried experimenting and changing things around to see what difference it makes, making notes of what you did and the outcome? If not, what are your expectations? If you to play the game in exactly the same way season after season you shouldn't be surprised if the results are the same?

I agree that it would be good if the Devs made reliability and cooling more influential to give us another two areas to optimise but I don't think it would do much to help you catch the dominant teams in your league.

Many of the secrets are hidden here... [2022] iGP Manager complete guide and here... The Mechanics of Chassis Development
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medal 5003
2 years 137 days ago

M
Malcolm
Mitchell
Malcolm
Archie
It's a game, not everything in it should translate to the real world. Just have fun with it.

Talk about predictable answer! It's a suggestion forum! Let's have flying cars then, or rocket engines! Ridiculous answer. We have EIGHT car categories, not asking much to use them all. Otherwise if their irrelevant as they pretty much are now just take them out. Our league is trying really hard to get to the bottom of why two or three cars are running away with the league every season and sharing the car statistics will help hopefully. Awaiting constructive replies. ?


Assuming none of you are DP saving looking at the small sample of stats provided on your league wall this just looks like the leaders are better at knowing how to gain more DP from research than the rest of you (I won’t go into detail how as managers need to work this out for themselves, but it’s not simply researching where you are most behind).  The 2nd placed manager has gained 57pts more than you and I guess the leader would have even more.

Also, you should remember that this is a racing management game for entertainment played mainly by people on mobile phones.  It is not meant to be a simulation of real formula racing or F1.  

I believe reliability and cooling were more important in the pre mobile version, but don’t know why that changed.  Maybe it was just a simplification of the game so that it appealed to mobile gamers, although I could be wrong about this as I thought I’d seen it mentioned in threads on this subject before ?‍♂️

Even the two guys who are miles ahead don't understand it, that's why they're sharing the stats. If you won't tell us the secret can you be awfully kind and let us ordinary folks know where the secrets are hidden? Then maybe we won't lose anymore managers and we won't have two teams hundreds of points ahead. Thanks.



Lol just because they are miles ahead doesn’t mean they aren’t doing something different to the rest of you.  The 2nd place is clearly doing something you aren’t as he had 599 DP compared to your 542 DP this isn’t down to randomness!  It’s not rocket science and as a manager you have many tools at your disposal to use to gain an edge and gain a few more DP pts per race than your opponents.


Making constant sarcastic comments doesn’t help your cause ?

It doesn't help when you post a reasonable suggestion in the SUGGESTION forum and time and time again it's immediately ridiculed and put down as a criticism of the game as if I just made a terrible insult about the game. Sadly it's not just this game, seems to be a modern trait of the Internet.

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medal 5000
2 years 137 days ago

Malcolm

M
Malcolm
Mitchell
Malcolm
Archie
It's a game, not everything in it should translate to the real world. Just have fun with it.

Talk about predictable answer! It's a suggestion forum! Let's have flying cars then, or rocket engines! Ridiculous answer. We have EIGHT car categories, not asking much to use them all. Otherwise if their irrelevant as they pretty much are now just take them out. Our league is trying really hard to get to the bottom of why two or three cars are running away with the league every season and sharing the car statistics will help hopefully. Awaiting constructive replies. ?


Assuming none of you are DP saving looking at the small sample of stats provided on your league wall this just looks like the leaders are better at knowing how to gain more DP from research than the rest of you (I won’t go into detail how as managers need to work this out for themselves, but it’s not simply researching where you are most behind).  The 2nd placed manager has gained 57pts more than you and I guess the leader would have even more.

Also, you should remember that this is a racing management game for entertainment played mainly by people on mobile phones.  It is not meant to be a simulation of real formula racing or F1.  

I believe reliability and cooling were more important in the pre mobile version, but don’t know why that changed.  Maybe it was just a simplification of the game so that it appealed to mobile gamers, although I could be wrong about this as I thought I’d seen it mentioned in threads on this subject before ?‍♂️

Even the two guys who are miles ahead don't understand it, that's why they're sharing the stats. If you won't tell us the secret can you be awfully kind and let us ordinary folks know where the secrets are hidden? Then maybe we won't lose anymore managers and we won't have two teams hundreds of points ahead. Thanks.



Lol just because they are miles ahead doesn’t mean they aren’t doing something different to the rest of you.  The 2nd place is clearly doing something you aren’t as he had 599 DP compared to your 542 DP this isn’t down to randomness!  It’s not rocket science and as a manager you have many tools at your disposal to use to gain an edge and gain a few more DP pts per race than your opponents.


Making constant sarcastic comments doesn’t help your cause ?

It doesn't help when you post a reasonable suggestion in the SUGGESTION forum and time and time again it's immediately ridiculed and put down as a criticism of the game as if I just made a terrible insult about the game. Sadly it's not just this game, seems to be a modern trait of the Internet.




No one ridiculed you, you were the one acting like a muppet. Stop trying to double down now ?.
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medal 5003
2 years 137 days ago (Last edited by John Doe 2 years 137 days ago)
Archie

Malcolm

M
Malcolm
Mitchell
Malcolm
Archie
It's a game, not everything in it should translate to the real world. Just have fun with it.

Talk about predictable answer! It's a suggestion forum! Let's have flying cars then, or rocket engines! Ridiculous answer. We have EIGHT car categories, not asking much to use them all. Otherwise if their irrelevant as they pretty much are now just take them out. Our league is trying really hard to get to the bottom of why two or three cars are running away with the league every season and sharing the car statistics will help hopefully. Awaiting constructive replies. ?


Assuming none of you are DP saving looking at the small sample of stats provided on your league wall this just looks like the leaders are better at knowing how to gain more DP from research than the rest of you (I won’t go into detail how as managers need to work this out for themselves, but it’s not simply researching where you are most behind).  The 2nd placed manager has gained 57pts more than you and I guess the leader would have even more.

Also, you should remember that this is a racing management game for entertainment played mainly by people on mobile phones.  It is not meant to be a simulation of real formula racing or F1.  

I believe reliability and cooling were more important in the pre mobile version, but don’t know why that changed.  Maybe it was just a simplification of the game so that it appealed to mobile gamers, although I could be wrong about this as I thought I’d seen it mentioned in threads on this subject before ?‍♂️

Even the two guys who are miles ahead don't understand it, that's why they're sharing the stats. If you won't tell us the secret can you be awfully kind and let us ordinary folks know where the secrets are hidden? Then maybe we won't lose anymore managers and we won't have two teams hundreds of points ahead. Thanks.



Lol just because they are miles ahead doesn’t mean they aren’t doing something different to the rest of you.  The 2nd place is clearly doing something you aren’t as he had 599 DP compared to your 542 DP this isn’t down to randomness!  It’s not rocket science and as a manager you have many tools at your disposal to use to gain an edge and gain a few more DP pts per race than your opponents.


Making constant sarcastic comments doesn’t help your cause ?

It doesn't help when you post a reasonable suggestion in the SUGGESTION forum and time and time again it's immediately ridiculed and put down as a criticism of the game as if I just made a terrible insult about the game. Sadly it's not just this game, seems to be a modern trait of the Internet.




No one ridiculed you, you were the one acting like a muppet. Stop trying to double down now ?.

Thanks Kevin, Mitch & Mo. Also a really helpful person called Jody messaged me with a lot of suggestions that I will pass onto our league. Sadly some have left and and some are thinking of switching to F1 Managers 22 which would be a real shame because our league has come so far. Hopefully with a bit of re-thinking we can close that gap and just make it a bit more competitive. At least my question on cooling and reliability was answered. Thanks guys.
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