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car crash/accident

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medal 5389
1 year 284 days ago
so i was wondering, is it a good idea to put like crash contact or like push each other off yk like a real race. i was hoping for no more invisible car one a game so we can just go side by side push each other off to make us feel like real thing to watch as manager.
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medal 5000
1 year 284 days ago
+1 for car accidents.
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medal 5147
1 year 284 days ago

Ely
so i was wondering, is it a good idea to put like crash contact or like push each other off yk like a real race. i was hoping for no more invisible car one a game so we can just go side by side push each other off to make us feel like real thing to watch as manager.

Grab your "here we go again ticket" here.


On a serious note: it's not as easy to implement as you might think and while certainly a neat idea for the future, iGP better focus on foxong currently existing bugs (*cough* pit stops *cough*) rather than implementing wholly new systems.

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medal 5000
1 year 284 days ago

The

Ely
so i was wondering, is it a good idea to put like crash contact or like push each other off yk like a real race. i was hoping for no more invisible car one a game so we can just go side by side push each other off to make us feel like real thing to watch as manager.

Grab your "here we go again ticket" here.


On a serious note: it's not as easy to implement as you might think and while certainly a neat idea for the future, iGP better focus on foxong currently existing bugs (*cough* pit stops *cough*) rather than implementing wholly new systems.




We don’t even want this for the future. It’s a terrible idea in every sense of the phrase. Why take a perfectly good management game and add a sense of randomness to it. It makes the it closer to gambling rather than it’s purpose as a management game
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medal 4922
1 year 284 days ago
White

The

Ely
so i was wondering, is it a good idea to put like crash contact or like push each other off yk like a real race. i was hoping for no more invisible car one a game so we can just go side by side push each other off to make us feel like real thing to watch as manager.

Grab your "here we go again ticket" here.


On a serious note: it's not as easy to implement as you might think and while certainly a neat idea for the future, iGP better focus on foxong currently existing bugs (*cough* pit stops *cough*) rather than implementing wholly new systems.




We don’t even want this for the future. It’s a terrible idea in every sense of the phrase. Why take a perfectly good management game and add a sense of randomness to it. It makes the it closer to gambling rather than it’s purpose as a management game


Also would help if people did a quick search of previous threads before starting a new thread blindly.  I’ve lost count of how many times this has been started as a new thread 😂

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medal 6102
1 year 282 days ago
Don’t listen to  mr white, I’ve suggested this before.
The more you push the more chance of a mistake on track loosing for example 1 second for a missed chicane
The way it happens is if you’re pushing aggressive it increases. Exactly like tyre wear but as the bar goes up you have a small chance to loose a bit of time.
It adds another element of managing during the race and pushing according to strategy.

Edit I don’t like the idea of a crash causing a dnf
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medal 5003 Super Mod
1 year 282 days ago
If you align driver mistakes with push level without disconnecting the relationship between push level and tyre temperature you're just going to make winter races a mess because everyone is pushing harder to keep the tyres warm.

You're also penalising people who, because of their location, race the European circuits in the middle of the night.

Finally, you're going to make the harder compounds even less attractive because they have to run at higher PL to keep them warm.

Next someone will suggest to align it with car development (handling or something) in which case it penalises lower tiers and makes the chances of race defining errors more likely at the beginning of a season just after the designs reset.

All of these suggestions have been made many times before and all have serious flaws if you stop and consider the wider implications.
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medal 5000
1 year 282 days ago
i suggest to add sth like debris dropped and then yellow flag with VSC/SC or sth similar 
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medal 5019
1 year 282 days ago
I suggest a mandatory read of past forum post before making a new post about crashes/accidents.

Honestly, we’ve discussed this a gazillion times and the outcome is always the same: there are those who really like and and there are those who really hate it. No in between.
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medal 6102
1 year 282 days ago
Kevin
If you align driver mistakes with push level without disconnecting the relationship between push level and tyre temperature you're just going to make winter races a mess because everyone is pushing harder to keep the tyres warm.

You're also penalising people who, because of their location, race the European circuits in the middle of the night.

Finally, you're going to make the harder compounds even less attractive because they have to run at higher PL to keep them warm.

Next someone will suggest to align it with car development (handling or something) in which case it penalises lower tiers and makes the chances of race defining errors more likely at the beginning of a season just after the designs reset.

All of these suggestions have been made many times before and all have serious flaws if you stop and consider the wider implications.



I never said align it with the tyres or push level it would be a totally independent thing🤦

Its based on a time, the longer you stay aggressive the more chance of a mistake, same concept as temps but an agression bar.. I think you read it wrong bro
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medal 5000
1 year 282 days ago
Please can you all just read past forum posts. I suggest a mandatory amount of threads read before being allowed to post 
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medal 5000
1 year 282 days ago
White

The

Ely
so i was wondering, is it a good idea to put like crash contact or like push each other off yk like a real race. i was hoping for no more invisible car one a game so we can just go side by side push each other off to make us feel like real thing to watch as manager.

Grab your "here we go again ticket" here.


On a serious note: it's not as easy to implement as you might think and while certainly a neat idea for the future, iGP better focus on foxong currently existing bugs (*cough* pit stops *cough*) rather than implementing wholly new systems.




We don’t even want this for the future. It’s a terrible idea in every sense of the phrase. Why take a perfectly good management game and add a sense of randomness to it. It makes the it closer to gambling rather than it’s purpose as a management game



"Perfectly good management game"? Are you serious? 😂 IMO inserting random factor will improve the gameplay since we are doing the same thing since years
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medal 6102
1 year 282 days ago

Gianni
White

The

Ely
so i was wondering, is it a good idea to put like crash contact or like push each other off yk like a real race. i was hoping for no more invisible car one a game so we can just go side by side push each other off to make us feel like real thing to watch as manager.

Grab your "here we go again ticket" here.


On a serious note: it's not as easy to implement as you might think and while certainly a neat idea for the future, iGP better focus on foxong currently existing bugs (*cough* pit stops *cough*) rather than implementing wholly new systems.




We don’t even want this for the future. It’s a terrible idea in every sense of the phrase. Why take a perfectly good management game and add a sense of randomness to it. It makes the it closer to gambling rather than it’s purpose as a management game



"Perfectly good management game"? Are you serious? 😂 IMO inserting random factor will improve the gameplay since we are doing the same thing since years

That’s exactly why the safety car that was added failed because zero randomness. You are spot on it’s boring and does need something to happen


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medal 5000
1 year 282 days ago
The fact is that there is no management. You push at limit of tyre temperature every laps and if you don't you don't save tyre you just run slow. And I don't know where are the other management parts you refer to.

I did not speak about SC. Random factors can be many like going just a bit wide, mistake in the box... A good management can limit damages. Well it's only an idea I don't want to push about. But the real fact is that there are few management parts in the game unlike its name is unfortunately 
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medal 5000
1 year 281 days ago

Gianni
The fact is that there is no management. You push at limit of tyre temperature every laps and if you don't you don't save tyre you just run slow. And I don't know where are the other management parts you refer to.

I did not speak about SC. Random factors can be many like going just a bit wide, mistake in the box... A good management can limit damages. Well it's only an idea I don't want to push about. But the real fact is that there are few management parts in the game unlike its name is unfortunately 

Just saying but if your only pushing to the limit of tyre temperature and not taking other factors into account (especially in a non-refueling league) then your playing the game wrong. If the strats are the same every race. Try a more competitive league. Every race I do, there are countless strategies and lots of them work.

I love this game and I think there are quite a lot of management features in it. Any number of things can determine whether you do well or terribly 🤷‍♂️ 
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medal 6102
1 year 281 days ago
It doesn’t matter what league you are it doesn’t change the fact your input on race day is very minimal, I’ve seen it for years when people make suggestions like this one, and you get true hardcore fanboys ( all 10 ) them 🥴 that reject any type of change. The game is stuck in a rut that’s a fact and it’s simply not working in its current form, the game has been this way for years with little forward movement turning it into a truely awesome game. There will be a point where it’s too late to save it and players just leave and never come back.
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medal 4918 Moderator
1 year 281 days ago (Last edited by Frank Thomas 1 year 281 days ago)
It's not the game that's stuck in a rut, it's a few managers. They just stopped experimenting and improving and wish some lottery systems to spice up things for them, replacing dedicated managing with getting lucky or not to dictate the race results and ultimately championships. At least if racing in a competitive environment as with enough gap some luck can be overcome, but on the top the margins between success and failure are tiny.
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medal 6102
1 year 281 days ago

Frank
It's not the game that's stuck in a rot, it's a few managers. They just stopped experimenting and improving and wish some lottery systems to spice up things for them, replacing dedicated managing with getting lucky or not to dictate the race results and ultimately championships. At least if racing in a competitive environment as with enough gap some luck can be overcome, but on the top the margins between success and failure are tiny.


It is stuck in a rut, I’ve been here since 2014 player base is tiny compared to what it should be, now I’m not saying let’s make it a lottery game but let’s do something. Then you get ppl like Kevin who can’t read properly and rips a post that was actually a good idea. Everyone gave up trying to give good ideas because the veterans instantly shoot it down so the dev team only try’s to keep them happy hense why the game is the same but worse than 5 years ago. I want the game to go well I enjoy racing my friends but the social part is the only bit keeping me here and it won’t get better or more popular without some needed change.


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medal 5389
1 year 272 days ago
thank you for all your comments and reply.
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medal 5000
1 year 268 days ago
I think it would be good to add safety car. For example car becomes broken and safety car leaves  the pit lane. 
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