ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Rejected
Kers modification

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5000
2 years 119 days ago
Why we still using kers technoly for our hybrid engine istead of new current regulations with ERS?
md-quotelink
medal 5002
2 years 119 days ago
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  
md-quotelink
medal 5835
2 years 117 days ago

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…

md-quotelink
medal 5798
2 years 117 days ago
The rechargeable battery would be a good idea, but i think it would be difficult to code in the game, and it should be less powerful if it was to apply
md-quotelink
medal 5741
2 years 117 days ago
Dario

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…




Nope.  Even Jack Basford, himself has said that it is based on all racing single seater formats and not just F1.


Boost we use is more like having a NOx system installed and not based around Kinetic Energy Recovery, or Energy Recovery (KER and ER of KERS and ERS).  Even though a more modern boost system would work around battery powered electric motors.

Do not forget that if this game did have KERS or ERS as opposed to a boost setup that we do, we would all have virtually infinite, in time, extra power to use and the concept of using boost to gain an advantage, tactically, would be lost to us.

It is limited boost in this game for a reason, in my opinion...
md-quotelink
medal 5310
2 years 117 days ago

Timothy
Dario

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…




Nope.  Even Jack Basford, himself has said that it is based on all racing single seater formats and not just F1.


Boost we use is more like having a NOx system installed and not based around Kinetic Energy Recovery, or Energy Recovery (KER and ER of KERS and ERS).  Even though a more modern boost system would work around battery powered electric motors.

Do not forget that if this game did have KERS or ERS as opposed to a boost setup that we do, we would all have virtually infinite, in time, extra power to use and the concept of using boost to gain an advantage, tactically, would be lost to us.

It is limited boost in this game for a reason, in my opinion...


Exactly, it’s limited for a reason. This is a formula-racing management game, so it’s up for the manager to decide on boost (not kers or ers) usage, use it wisely


md-quotelink
medal 5235
2 years 117 days ago
Antonio

Timothy
Dario

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…




Nope.  Even Jack Basford, himself has said that it is based on all racing single seater formats and not just F1.


Boost we use is more like having a NOx system installed and not based around Kinetic Energy Recovery, or Energy Recovery (KER and ER of KERS and ERS).  Even though a more modern boost system would work around battery powered electric motors.

Do not forget that if this game did have KERS or ERS as opposed to a boost setup that we do, we would all have virtually infinite, in time, extra power to use and the concept of using boost to gain an advantage, tactically, would be lost to us.

It is limited boost in this game for a reason, in my opinion...


Exactly, it’s limited for a reason. This is a formula-racing management game, so it’s up for the manager to decide on boost (not kers or ers) usage, use it wisely





The old KERS system was poorly designed to the point it had dominated the entirety of track activity. This is because it was based off the F1 KERS, instead of Hybrid systems.

This boost system should and can come back but properly calculated so that it isn't such a dominant aspect of racing.


KERS should be toggled, not hold and press and also recharge significantly slower than it is deployed.

Let's say a full battery could last for about 30-40% of the capacity it has presently
We'll call it 100 points of KERS for simplicity

Each lap you could generate between 5-12 points of KERS battery per lap (based on technologies and driver stats).


So in a 62lap Canadian race, it would take a well trained and well developed car to refill and deplete it's battery about up to 6-7 times.


KERS in it's current form is pretty boring and should not be called KERS.
md-quotelink
medal 6091 Community Manager
2 years 117 days ago
Hello,

It isn’t called KERS, it’s called BOOST. It’s our own fictional system.

For the moment we aren’t considering any modification to the current system so I mark as Rejected.
md-quotelink
medal 5310
2 years 116 days ago

David
Antonio

Timothy
Dario

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…




Nope.  Even Jack Basford, himself has said that it is based on all racing single seater formats and not just F1.


Boost we use is more like having a NOx system installed and not based around Kinetic Energy Recovery, or Energy Recovery (KER and ER of KERS and ERS).  Even though a more modern boost system would work around battery powered electric motors.

Do not forget that if this game did have KERS or ERS as opposed to a boost setup that we do, we would all have virtually infinite, in time, extra power to use and the concept of using boost to gain an advantage, tactically, would be lost to us.

It is limited boost in this game for a reason, in my opinion...


Exactly, it’s limited for a reason. This is a formula-racing management game, so it’s up for the manager to decide on boost (not kers or ers) usage, use it wisely





The old KERS system was poorly designed to the point it had dominated the entirety of track activity. This is because it was based off the F1 KERS, instead of Hybrid systems.

This boost system should and can come back but properly calculated so that it isn't such a dominant aspect of racing.


KERS should be toggled, not hold and press and also recharge significantly slower than it is deployed.

Let's say a full battery could last for about 30-40% of the capacity it has presently
We'll call it 100 points of KERS for simplicity

Each lap you could generate between 5-12 points of KERS battery per lap (based on technologies and driver stats).


So in a 62lap Canadian race, it would take a well trained and well developed car to refill and deplete it's battery about up to 6-7 times.


KERS in it's current form is pretty boring and should not be called KERS.


The form you propose would lead to us all burning a bit of boost every lap in order for it to keep refilling. It would become a repetitive nuisance, that would become pretty boring very fast
md-quotelink
medal 5235
2 years 116 days ago

Antonio

David
Antonio

Timothy
Dario

The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.  


People keep saying that but it’s based on F1…




Nope.  Even Jack Basford, himself has said that it is based on all racing single seater formats and not just F1.


Boost we use is more like having a NOx system installed and not based around Kinetic Energy Recovery, or Energy Recovery (KER and ER of KERS and ERS).  Even though a more modern boost system would work around battery powered electric motors.

Do not forget that if this game did have KERS or ERS as opposed to a boost setup that we do, we would all have virtually infinite, in time, extra power to use and the concept of using boost to gain an advantage, tactically, would be lost to us.

It is limited boost in this game for a reason, in my opinion...


Exactly, it’s limited for a reason. This is a formula-racing management game, so it’s up for the manager to decide on boost (not kers or ers) usage, use it wisely





The old KERS system was poorly designed to the point it had dominated the entirety of track activity. This is because it was based off the F1 KERS, instead of Hybrid systems.

This boost system should and can come back but properly calculated so that it isn't such a dominant aspect of racing.


KERS should be toggled, not hold and press and also recharge significantly slower than it is deployed.

Let's say a full battery could last for about 30-40% of the capacity it has presently
We'll call it 100 points of KERS for simplicity

Each lap you could generate between 5-12 points of KERS battery per lap (based on technologies and driver stats).


So in a 62lap Canadian race, it would take a well trained and well developed car to refill and deplete it's battery about up to 6-7 times.


KERS in it's current form is pretty boring and should not be called KERS.


The form you propose would lead to us all burning a bit of boost every lap in order for it to keep refilling. It would become a repetitive nuisance, that would become pretty boring very fast



Every lap or every few laps. Save up for a massive attack or fastest lap attempt, or to close the gap ahead if pitted into clean air.
md-quotelink
medal 5741
2 years 116 days ago
([<([<([<([<([<>])>])>])>])>])...

Hint, hint
md-quotelink
medal 5835
2 years 114 days ago
I believe rechargeable kers is great, you have to be more aware and keeps you engaged as of when to use it and when to save it. 
md-quotelink
medal 5002
2 years 113 days ago

Dario
I believe rechargeable kers is great, you have to be more aware and keeps you engaged as of when to use it and when to save it. 



It would make game worse than it  is now in terms of trains, but as it’s already been rejected it doesn’t really matter.
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.