Antonio
Timothy
Dario
The
We have engines not hybrid engines and its a just a formula racing game not a simulation of F1.
People keep saying that but it’s based on F1…
Nope. Even Jack Basford, himself has said that it is based on all racing single seater formats and not just F1.
Boost we use is more like having a NOx system installed and not based around Kinetic Energy Recovery, or Energy Recovery (KER and ER of KERS and ERS). Even though a more modern boost system would work around battery powered electric motors.
Do not forget that if this game did have KERS or ERS as opposed to a boost setup that we do, we would all have virtually infinite, in time, extra power to use and the concept of using boost to gain an advantage, tactically, would be lost to us.
It is limited boost in this game for a reason, in my opinion...
Exactly, it’s limited for a reason. This is a formula-racing management game, so it’s up for the manager to decide on boost (not kers or ers) usage, use it wisely
The old KERS system was poorly designed to the point it had dominated the entirety of track activity. This is because it was based off the F1 KERS, instead of Hybrid systems.
This boost system should and can come back but properly calculated so that it isn't such a dominant aspect of racing.
KERS should be toggled, not hold and press and also recharge significantly slower than it is deployed.
Let's say a full battery could last for about 30-40% of the capacity it has presently
We'll call it 100 points of KERS for simplicity
Each lap you could generate between 5-12 points of KERS battery per lap (based on technologies and driver stats).
So in a 62lap Canadian race, it would take a well trained and well developed car to refill and deplete it's battery about up to 6-7 times.
KERS in it's current form is pretty boring and should not be called KERS.