ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
Better boost implementation

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5084
2 years 50 days ago
Hey everyone!

I have seen a post made a few weeks ago regarding the boost/kers system, but it didn't get a lot of traction.

I want to describe my current biggest problem with the boost system to begin with:

  • In our league most managers do not use boost at all or at max 5% to get DRS (which is also problematic, but that's an other topic) until the final lap, in which we burn all of the boost, because that is the most efficent in most situations. Although this usually leads to very close finishes, it is not very realistic at all, and it is also very repetitive.



I think I have found a solution that would eliminate this and would create a more realistic experience:

  • A push to pass system that grants a defined amount of extra power for a defined amount of time, it could be deployed defined amount times during the race, and there would be a minimum amount of time to be passed before the system could be used again. A bit similar to how the Super Formula OTS works. 

  • This would eliminate all the boost being used on the final lap and it would require a more tactical approach during the race.

  • This could also be easier to manage by AI for offline managers, not making them a pain in the a** like they sometimes are now with boosting erraticly and losing the active managers a lot of time by doing that. This would require the system to not be OP though, not like how boost is now.



I understand that, iGP devs are a small team. But I, with a very basic programming knowledge, do not think this would be a very difficult thing to implement, correct me though, if I am being wrong.

What are your thoughts? Do you think a system like this would be viable/or would be better than the current system?
md-quotelink
medal 5021
2 years 50 days ago
Offcourse NOT.
Its up to driver to decide when he wants to use his Boost. 
Whether he wants to spend it on the first or save it until last lap. 
I dont see any issues with that.
md-quotelink
medal 5084
2 years 49 days ago

John
Offcourse NOT.
Its up to driver to decide when he wants to use his Boost. 
Whether he wants to spend it on the first or save it until last lap. 
I dont see any issues with that.

I don't really understand what you're trying to say, could you be more clear please?
Also the driver doesn't decide when to use boost, the manager does. 

md-quotelink
medal 5021
2 years 44 days ago

Albert

John
Offcourse NOT.
Its up to driver to decide when he wants to use his Boost. 
Whether he wants to spend it on the first or save it until last lap. 
I dont see any issues with that.

I don't really understand what you're trying to say, could you be more clear please?
Also the driver doesn't decide when to use boost, the manager does. 




I ment driver/manager. 

What I am saying that i dont agree with your proposal. This is Manager game, so if I want i can use all mz ERS in 3rd lap or save it till the end. Why would someone limit me from using it whenever I want.
md-quotelink
medal 5084
2 years 41 days ago

John

Albert

John
Offcourse NOT.
Its up to driver to decide when he wants to use his Boost. 
Whether he wants to spend it on the first or save it until last lap. 
I dont see any issues with that.

I don't really understand what you're trying to say, could you be more clear please?
Also the driver doesn't decide when to use boost, the manager does. 




I ment driver/manager. 

What I am saying that i dont agree with your proposal. This is Manager game, so if I want i can use all mz ERS in 3rd lap or save it till the end. Why would someone limit me from using it whenever I want.


The most efficent way currently is to use most of it on the last lap, it's unrealistic and it's very repetitive and boring to do that every single race. With a more restricted use you would need to be more strategic with how you use it and there would be bigger variation and would need you to adapt to the situation.
md-quotelink
medal 5021
2 years 39 days ago

Albert

John

Albert

John
Offcourse NOT.
Its up to driver to decide when he wants to use his Boost. 
Whether he wants to spend it on the first or save it until last lap. 
I dont see any issues with that.

I don't really understand what you're trying to say, could you be more clear please?
Also the driver doesn't decide when to use boost, the manager does. 




I ment driver/manager. 

What I am saying that i dont agree with your proposal. This is Manager game, so if I want i can use all mz ERS in 3rd lap or save it till the end. Why would someone limit me from using it whenever I want.


The most efficent way currently is to use most of it on the last lap, it's unrealistic and it's very repetitive and boring to do that every single race. With a more restricted use you would need to be more strategic with how you use it and there would be bigger variation and would need you to adapt to the situation.



You are already stratigic. You use it whenever you want. 
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.