Cole
Maybe, but it feels like the game is in danger of being caught between two aims. This game was originally designed as a management strategy game and adding arcade style attributes is bad for me personally. I also believe it is not good for the game’s future health unless it drops the strategy element and becomes pure arcade style. It will alienate the longer term players attracted to a strategy game and will probably disappoint those newer players who are looking for a 3D arcade style experience. Maybe the Devs see the future in the latter, but I can’t see how the game will survive sitting in the middle of both experiences since it risks satisfying neither type of player.
That's why it has to be a league rule. The thing is every racing manager I know has crashes, car component failures, race incidents, and at least the newer ones SC. So players usually expect these to be a part of a manager game and view a game missing them as incomplete of essential features. However those other games are either offline against AI or arcade and/or pay2win. In a competitive multiplayer race those things don't work, at least one that gives every player the same fair chance and isn't extremely hardcore complex, as teams are just too close and the tiniest difference in luck would be a deciding factor ruining not only the races of the ones whose cars got hit but everyone else who hoped to have a thrilling competition and not just get success for free like that. So those who realized arcade and race lottery isn't what they are looking for need the possibility to switch it off.
But this is a discussion for much later, first the bigger issue of so many people giving the game a try quitting before they even make it into their first race has to be addressed. After that we'll see if we can afford this additional league rule.