Skid
Kevin
The tyres were last tweaked in August, AFAIK there are no plans to do anything with the slick tyres anytime soon.
The problem with tyre balancing is perfectly illustrated in the above two posts. Dom competes in a 100% no refuelling league whereas Dario races 100% refuelling allowed. Both have a different opinion and perspective on tyres.
Dario favours the softer compounds because they work well in refuelling allowed leagues as they not only have the raw pace advantage but because you are fuelled for fewer laps they also have a significant weight advantage especially in the first stint.
In a no refuelling league there is no weight advantage because everyone carries much the same fuel throughout the race. The pace of the softer compounds alone is often not sufficient to make up for the additional pit stops, especially on circuits where time lost in the pits is long. So Dario's advice would possibly not help Dom.
Whatever the Devs do with tyre wear and performance is inevitably going to lead to criticism from some players because not only do we have refuelling on/off we also have four different race distances and tyre rules on/off which they need to cater for. (16 different race configurations with one set of tyres).
It also illustrates the potential problem of listening to the crowd. Lots of managers demanded no refuelling since they thought it more realistic (why this automatically equates to better is beyond me). Every small change in this game has consequences elsewhere, both good and bad . So how tyres can ever be balanced for both refuelling and no fuelling is difficult and that doesn’t even take into account race distance (what works for 100% is bad for 50% and a disaster for 25%). This just leads to more requests for change via the forums, all conflicting with different expectations of the outcome.
iGP needs to take its own path going forward
You say igp needs to work on its own path, this has failed spectacularly, you need to listen to the players because without us there's no game. I totally get Devs have a vision of what they want and so does the players so it's an impossible task. There is no use in chucking new features and stuff to the game no one wants or asks for. they need to nail the basics first, IE, make all tyres playable, fix drs. Then once the basics are sweet so are the players then add new features going forward.