ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
Add extra stops

Agree?

80.49% (33)
Yes
19.51% (8)
No
warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5000
1 year 260 days ago (Last edited by John Doe 1 year 259 days ago)
Since tyre wear has been changed, setting up a race strategy at a max of 4 stops isn’t enough it should be raised up to at least 6
md-quotelink
medal 5000
1 year 259 days ago
At least 5 is required unless they rebalance tyre life
md-quotelink
medal 5235
1 year 258 days ago
Not required, your last stop, is repeated until the end of the race.

But if you don't attend your race, there is no benefit to running 100% race distance for non-attendance leagues. All this does is further randomize the results.
md-quotelink
medal 5478
1 year 256 days ago

David
Not required, your last stop, is repeated until the end of the race.

But if you don't attend your race, there is no benefit to running 100% race distance for non-attendance leagues. All this does is further randomize the results.


What if someone wants to use a tyre compound different from those they used in the previous stints.


Maybe someone attends 100% races on a regular basis, but isn’t able to attend one particular race because of some reason, yet wants to have a setup so as to not lose out much.
md-quotelink
medal 5235
1 year 255 days ago

Ross

David
Not required, your last stop, is repeated until the end of the race.

But if you don't attend your race, there is no benefit to running 100% race distance for non-attendance leagues. All this does is further randomize the results.


What if someone wants to use a tyre compound different from those they used in the previous stints.


Maybe someone attends 100% races on a regular basis, but isn’t able to attend one particular race because of some reason, yet wants to have a setup so as to not lose out much.



And you guys described what becomes a hard decision. The game should not be changed around accommodating because someone makes the decision of wanting certain things. That is certainly not fair on those who make the time to attend.
md-quotelink
medal 5007
1 year 255 days ago
No, it's a reasonable request.

Why players cannot plan their 6 stops strategy in a 100% race? You say that players should attend races so why don't we plan only first stint like in quick races if this is the rationale behind the rejection of this request???

The truth is that last tyre update was tested only in 50% races or maybe 25% races. There, it makes sense the description presented on the forum when the tyres were updated. When you go below 50% you can take your risk with one or two laps till 35%. The risk is worth a pit stop less.


But in longer distances we are talking 7/8 laps from 50% to 35%, you must be masochist to not use fresher tyres whenever you can. It's not players fault if the only tyre model is not working well on each race length.


md-quotelink
medal 5000
1 year 254 days ago

Sopo
Since tyre wear has been changed, setting up a race strategy at a max of 4 stops isn’t enough it should be raised up to at least 6



Hey Sopo,


It’s a reasonable request but I would be against it because:

1. As David said, tyres repeat until the end. There are offline leagues were two compounds is compulsory, if they can make it work then surely anyone can.

2. There should be a form of penalty for non attendance and having more ways to set up correctly reduces that.

3. In RF/NRF, there are very few tracks you would need 6 stops as a winning strategy (even in winter) so surely the effort would be greater than the reward with the limited resources available.
md-quotelink
medal 5002
1 year 254 days ago

Ross

David
Not required, your last stop, is repeated until the end of the race.

But if you don't attend your race, there is no benefit to running 100% race distance for non-attendance leagues. All this does is further randomize the results.


What if someone wants to use a tyre compound different from those they used in the previous stints.


Maybe someone attends 100% races on a regular basis, but isn’t able to attend one particular race because of some reason, yet wants to have a setup so as to not lose out much.


You have to work within the constraints of the game and not expect to be spoon fed solutions that take away the skill of strategic decisions.  It is possible to come up with 6 or even 7 strategies in advance of a race without resorting to a different tyre for your last stint, but if you are not attending races on a frequent basis then you shouldn’t be racing online as extra stops will make no difference to your result.  For occasional non attendance it’s no hardship to work within the current constraints of the game and if it’s more frequent you are better off in an offline league.

md-quotelink
medal 5478
1 year 254 days ago
Dick

Ross

David
Not required, your last stop, is repeated until the end of the race.

But if you don't attend your race, there is no benefit to running 100% race distance for non-attendance leagues. All this does is further randomize the results.


What if someone wants to use a tyre compound different from those they used in the previous stints.


Maybe someone attends 100% races on a regular basis, but isn’t able to attend one particular race because of some reason, yet wants to have a setup so as to not lose out much.


You have to work within the constraints of the game and not expect to be spoon fed solutions that take away the skill of strategic decisions.  It is possible to come up with 6 or even 7 strategies in advance of a race without resorting to a different tyre for your last stint, but if you are not attending races on a frequent basis then you shouldn’t be racing online as extra stops will make no difference to your result.  For occasional non attendance it’s no hardship to work within the current constraints of the game and if it’s more frequent you are better off in an offline league.



As per me its a fairly reasonable request. The ask is to increase the default limit by only 2 additional stops to account for the change in the tyre wear model. Compromising the strategy to ensure that one uses the same compound until the end of the race has its downsides, especially in refuelling leagues; And the resulting loss of points might be sometimes enough to determine the outcome of the season.

But the main reason still is that the existing limit of 4 stops has been in place since the game used the old tyre model / wear system. While the tyre life was reduced, the limit on the number of pitstops that can be set pre race, hasn’t yet taken it into account.

md-quotelink
medal 5002
1 year 254 days ago (Last edited by Dick Dastardly 1 year 254 days ago)
Ross
Dick

Ross

David
Not required, your last stop, is repeated until the end of the race.

But if you don't attend your race, there is no benefit to running 100% race distance for non-attendance leagues. All this does is further randomize the results.


What if someone wants to use a tyre compound different from those they used in the previous stints.


Maybe someone attends 100% races on a regular basis, but isn’t able to attend one particular race because of some reason, yet wants to have a setup so as to not lose out much.


You have to work within the constraints of the game and not expect to be spoon fed solutions that take away the skill of strategic decisions.  It is possible to come up with 6 or even 7 strategies in advance of a race without resorting to a different tyre for your last stint, but if you are not attending races on a frequent basis then you shouldn’t be racing online as extra stops will make no difference to your result.  For occasional non attendance it’s no hardship to work within the current constraints of the game and if it’s more frequent you are better off in an offline league.



As per me its a fairly reasonable request. The ask is to increase the default limit by only 2 additional stops to account for the change in the tyre wear model. Compromising the strategy to ensure that one uses the same compound until the end of the race has its downsides, especially in refuelling leagues; And the resulting loss of points might be sometimes enough to determine the outcome of the season.

But the main reason still is that the existing limit of 4 stops has been in place since the game used the old tyre model / wear system. While the tyre life was reduced, the limit on the number of pitstops that can be set pre race, hasn’t yet taken it into account.



If you aren’t attending live races it won’t make any difference,  but the biggest reason they won’t do this is that it would not be a simple change.  The whole UI would need to be reworked for mobile phones since there isn’t the space to fit in extra stops and at what point does it end?  You want 6 stops,  but on tracks like Turkey and Hungary at 100% refuelling it is not unusual to see 7 stop strategies win races.  And let’s not forget that there are many no refuelling leagues for which this change is pointless.

I personally think it is an unnecessary change when there are bigger priorities, but everyone has their own point of view.

md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.