ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
Headquarters upgrade

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5913
1 year 164 days ago
We should be able to upgrade more than one headquarters. Being able to only upgrade one at a time takes too long and I believe it puts those who do not spend at a disadvantage over others who spend. I think that being able to upgrade two headquarters at the same time will help catch up and help equalize the field.
md-quotelink
medal 5491
1 year 161 days ago
How would you stop people that spend, from using tokens to speed up both constructions? Even if someone is spending to speed upgrade, the most they can upgrade the HQ is same as their manager / account level.
As long as tokens don’t give someone ability to buy Level 20 HQ while on a Level 18 account, the current system seems appropriate.
md-quotelink
medal 5913
1 year 161 days ago

Thing is, you can't stop those who spend from spending cash in the game. My suggestion is to help those do not spend have more of a chance to compete over those who spend. And yes, even if someone spends the most they will be able upgrade is to their max level. But, for those who do not, they will have to wait around 19 days to get the headquarters at their max level as opposed to maxing the headquarters in 10-20 mins for those spend. 

md-quotelink
medal 5491
1 year 161 days ago
But that’s the whole point behind spending correct? To gain a temporary advantage over someone who doesn’t. But that someone will eventually get there. Also it needs 10 days of upgrade to become competitive per level up(Design and Tech). If someone can build both of those parallelly, it deincentivises spending those tokens, for anyone who used to spend previously, since parallel construction happens in 5 days.
md-quotelink
medal 5000
1 year 161 days ago

Caitlin

Thing is, you can't stop those who spend from spending cash in the game. My suggestion is to help those do not spend have more of a chance to compete over those who spend. And yes, even if someone spends the most they will be able upgrade is to their max level. But, for those who do not, they will have to wait around 19 days to get the headquarters at their max level as opposed to maxing the headquarters in 10-20 mins for those spend. 



Shouldn’t those who spend have an advantage?  After all they are the ones funding the game.

md-quotelink
medal 5913
1 year 160 days ago
Skid

Caitlin

Thing is, you can't stop those who spend from spending cash in the game. My suggestion is to help those do not spend have more of a chance to compete over those who spend. And yes, even if someone spends the most they will be able upgrade is to their max level. But, for those who do not, they will have to wait around 19 days to get the headquarters at their max level as opposed to maxing the headquarters in 10-20 mins for those spend. 



Shouldn’t those who spend have an advantage?  After all they are the ones funding the game.




They already do in a lot of ways: In training drivers, YA re-roll, engine points, xp boosters, hq speed upgrade, get driver abilities to legendary racecraft much much faster. 


I'm not saying that they should be nullified of advantages. They spend to gain advantage and I have no problem with that. What I am saying is that we should be able to upgrade two hqs not nullify the advantages of P2W players.
md-quotelink
medal 6073
1 year 159 days ago

Caitlin
Skid

Caitlin

Thing is, you can't stop those who spend from spending cash in the game. My suggestion is to help those do not spend have more of a chance to compete over those who spend. And yes, even if someone spends the most they will be able upgrade is to their max level. But, for those who do not, they will have to wait around 19 days to get the headquarters at their max level as opposed to maxing the headquarters in 10-20 mins for those spend. 



Shouldn’t those who spend have an advantage?  After all they are the ones funding the game.




They already do in a lot of ways: In training drivers, YA re-roll, engine points, xp boosters, hq speed upgrade, get driver abilities to legendary racecraft much much faster. 


I'm not saying that they should be nullified of advantages. They spend to gain advantage and I have no problem with that. What I am saying is that we should be able to upgrade two hqs not nullify the advantages of P2W players.



So.  You mean that once a player reaches a certain amount of tokens in their account, let us say 200 or more as an EXAMPLE.  Then they should no longer be allowed to be able to upgrade two areas of their HQ.  Would that be correct?


Also the teams whom go above the cap that already have two HQ areas under "construction" should only be able to pay to finish one per day/hour depending on what Igp towers have to say on this one.  This should stop our highest paying players from taking advantage of the system.

Finally.  If you go over the token cap, the restriction to one facility only should stay on for an entire week if you do dip back down below the cap.  This would completely block a loophole where p2w players can take advantage of the system.
md-quotelink
medal 5000
1 year 151 days ago
Hello, new user here. I would like to address the concern that the upgrades take too long to complete (two days) and while one building is undergoing the upgrading process, we can’t actually upgrade another at the same time. This will be a hugh drawback if small teams is able to go to pro or even elite league because those team got way powerful DRS, chassis, Power system, driver, etc. So I started to think which way is best, reducing bit of duration by a bit or allowing simultaneous upgrades with two building upgrades max or others? Let’s put you comments below and vote in the poll.
md-quotelink
medal 5023
1 year 151 days ago
There are only two facilities that you really want to upgrade, and at some point upgrading is held back by the level of the manager.
For new players the main issue is that they will quickly advance to Elite and then waste their time racing against impossible odds.
For me there should be a better way to find leagues with managers with similar 'potential', maybe with a rating system. Like we have ratings on drivers and staff  
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.