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Suggested
Review the manufacturing

Are you agree? Why ?

50% (16)
Yes
50% (16)
No
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medal 5000
1 year 91 days ago
I don't know if this idea had already been mentioned, but yes, I think we can discuss it again:

Object: review the manufacturing's purpose

Why: the factory quickly becomes useless when upgraded to level 7. You never run out of parts, Currently I upgraded to level 10 and have more than 200/400 parts in store... and never get over 25 parts in a race day (league and public races)

Idea: decompose car parts into ¹wings ²supensions ³chassis or body parts maybe the ⁴transmission

In general, after each race, leave it up to the manager to repair the parts according to the next league race.

How to determine the wear of each part:
¹ wings: depending on the bumpiness of each circuit, the length of the DRS for rear wing wear.
² suspensions: number of corners, and bumpiness of each circuit
³ chassis: depending on the number of overtakes, or close battles
⁴ transmission: depending on which circuits require more acceleration out of corners than others

What do you think?
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medal 5295
1 year 90 days ago
Max you have to consider 2 car leagues as well, they burn double the amount of parts per race. Parts can be a real struggle for them, even more so at lower levels
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medal 5007
1 year 90 days ago
I don't think so. My 2 cars usually need 7-9 parts each so my 22 parts are more than enough. This change is welcome as long as it doesn't work as the engine (we all must waste tokens without using our brain to choose when mantaining a broken part).
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medal 5859
1 year 77 days ago

Antonio
Max you have to consider 2 car leagues as well, they burn double the amount of parts per race. Parts can be a real struggle for them, even more so at lower levels



Not just this, but players who actually utilize Quick Races (like me), need the parts.


This aspect of the game is well balanced in my opinion. Not a good suggestion and I'm certain the iGP team won't consider it.
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