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medal 5577
253 days ago
With regard to qualifying, did you ever think of taking into consideration the best time done in free practice with the compound you would like to use at the start? If yes.. why wouldn't it be a fairer and more realistic criterion? In my opinion, it would also solve the problem of those who accumulate design points, but doing so to have a better qualifying time would optimize the car and driver before doing free practice.....
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medal 5000
253 days ago
Sorry I must be missing something in your suggestion.  Why would using practice times be more realistic and fairer?  Everyone practices at different times under different weather conditions and track temperatures so it would be completely unrealistic.  Qualifying is already determined by the tyre you wish to start with?

As for DP saving this is just an additional aspect of strategy that some choose to do and others don’t which has both pros and cons, but I doubt your suggestion would make any difference to whether someone choose to do it or not.
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medal 5001 Super Mod
253 days ago
There are a few reasons I don't favour this approach, these are the ones that immediately spring to mind:


  1. Driver errors are turned on for practice.

  2. You have at least 24 hours to set practice laps. What would you do if some players are forced to do practice in wet conditions where others have completed their laps in the dry?

  3. Part of some managers game play is to upgrade their car design moments before qualifying to keep others guessing for research.

  4. Because of real life commitments some players are forced into doing practice almost immediately after a race when driver health is low. This would result in slower lap times than those who have the benefit of waiting until health restores.

  5. If you did all five practice laps on the tyres you are using for stint 1 (to minimise the effect of driver errors) you are giving away strategy clues to your opponents.

  6. Over complicated for newcomers to the game.



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medal 5577
253 days ago (Last edited by Giosuè Salvatore Di Maio 253 days ago)
I admit that qualifying has a particular effect on some circuits but not on others and that the race pace can fix things.. 
For example, yesterday I started 14th in Australia but in the end (despite excellent managers) I managed to win the race.. But my suggestion would be right for this too.. those who manage to devote more time and perseverance to the game should be further rewarded, as in all things. If a manager becomes good in development, he will have an excellent race pace, but if a manager also manages to find the time and use Free Practice (Qualifying) as best he can, he would be good and consistent.. that would be another determining factor and detail to cure... 

Given that it is an idea that can have contrasting opinions.. it could be included as an option in the championship (USE FREE PRACTICE AS QUALIFYING) to be activated like the fuel or dual compound rule.. 

I repeat, these are just my personal opinions.. but maybe they can give rise to even better ideas to perfect and optimize some sides of the game that raise perplexities..
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medal 5634
253 days ago
This could be an interesting idea 
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medal 5335
253 days ago

Kevin
There are a few reasons I don't favour this approach, these are the ones that immediately spring to mind:


  1. Driver errors are turned on for practice.

  2. You have at least 24 hours to set practice laps. What would you do if some players are forced to do practice in wet conditions where others have completed their laps in the dry?

  3. Part of some managers game play is to upgrade their car design moments before qualifying to keep others guessing for research.

  4. Because of real life commitments some players are forced into doing practice almost immediately after a race when driver health is low. This would result in slower lap times than those who have the benefit of waiting until health restores.

  5. If you did all five practice laps on the tyres you are using for stint 1 (to minimise the effect of driver errors) you are giving away strategy clues to your opponents.

  6. Over complicated for newcomers to the game.






I think that suggestion of Giosuè must be taken in consideration as a starting point that can be improved before added.


I undertstand your point of view Kevin, but there is also another point of view:
1) is driver error turned  off on qualify? (I really doubt about this...)
2)you have 23 hours for finding best weather possible, so.it means thar some drivers can be lucky and some other not. This can create a sort of random like in real f1, when if it is raining you have to find right moment for you lap before rain increase or when it stops
3) your approach is based that you are going to do this, but there are a lot of players that add points and make free practice after the race because it is the moment when they can in real life ( they are players of yoir point 4 ) while in this way you are obliged to add points before.  (I have never liked the sort of  auction  that appears  in some league and also i have never like strategy of noy add points for some races).
You have also to take in consideration that reasearch is going down with your level... there were anothe thread about this.

4) this way give advantage to players descrive by you in point 3. However they have only to do 1 free practice lap just in time before finishing free practice period.. considering that they are going to run... 
5) i think that one lap with Ss tyres is enough to hide tyre of first stint.. it is not so difficult
6) i don't understand what is complicated...actual situation is almost unknown for a lot of players...
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medal 5568
253 days ago

Simone

Kevin
There are a few reasons I don't favour this approach, these are the ones that immediately spring to mind:


  1. Driver errors are turned on for practice.

  2. You have at least 24 hours to set practice laps. What would you do if some players are forced to do practice in wet conditions where others have completed their laps in the dry?

  3. Part of some managers game play is to upgrade their car design moments before qualifying to keep others guessing for research.

  4. Because of real life commitments some players are forced into doing practice almost immediately after a race when driver health is low. This would result in slower lap times than those who have the benefit of waiting until health restores.

  5. If you did all five practice laps on the tyres you are using for stint 1 (to minimise the effect of driver errors) you are giving away strategy clues to your opponents.

  6. Over complicated for newcomers to the game.






I think that suggestion of Giosuè must be taken in consideration as a starting point that can be improved before added.


I undertstand your point of view Kevin, but there is also another point of view:
1) is driver error turned  off on qualify? (I really doubt about this...)
2)you have 23 hours for finding best weather possible, so.it means thar some drivers can be lucky and some other not. This can create a sort of random like in real f1, when if it is raining you have to find right moment for you lap before rain increase or when it stops
3) your approach is based that you are going to do this, but there are a lot of players that add points and make free practice after the race because it is the moment when they can in real life ( they are players of yoir point 4 ) while in this way you are obliged to add points before.  (I have never liked the sort of  auction  that appears  in some league and also i have never like strategy of noy add points for some races).
You have also to take in consideration that reasearch is going down with your level... there were anothe thread about this.

4) this way give advantage to players descrive by you in point 3. However they have only to do 1 free practice lap just in time before finishing free practice period.. considering that they are going to run... 
5) i think that one lap with Ss tyres is enough to hide tyre of first stint.. it is not so difficult
6) i don't understand what is complicated...actual situation is almost unknown for a lot of players...



If my suggestion can be taken into positive consideration.. you could also opt for an increase in free practice attempts and not just 5...
md-quotelink
medal 5000
253 days ago

Giosuè

Simone

Kevin
There are a few reasons I don't favour this approach, these are the ones that immediately spring to mind:


  1. Driver errors are turned on for practice.

  2. You have at least 24 hours to set practice laps. What would you do if some players are forced to do practice in wet conditions where others have completed their laps in the dry?

  3. Part of some managers game play is to upgrade their car design moments before qualifying to keep others guessing for research.

  4. Because of real life commitments some players are forced into doing practice almost immediately after a race when driver health is low. This would result in slower lap times than those who have the benefit of waiting until health restores.

  5. If you did all five practice laps on the tyres you are using for stint 1 (to minimise the effect of driver errors) you are giving away strategy clues to your opponents.

  6. Over complicated for newcomers to the game.






I think that suggestion of Giosuè must be taken in consideration as a starting point that can be improved before added.


I undertstand your point of view Kevin, but there is also another point of view:
1) is driver error turned  off on qualify? (I really doubt about this...)
2)you have 23 hours for finding best weather possible, so.it means thar some drivers can be lucky and some other not. This can create a sort of random like in real f1, when if it is raining you have to find right moment for you lap before rain increase or when it stops
3) your approach is based that you are going to do this, but there are a lot of players that add points and make free practice after the race because it is the moment when they can in real life ( they are players of yoir point 4 ) while in this way you are obliged to add points before.  (I have never liked the sort of  auction  that appears  in some league and also i have never like strategy of noy add points for some races).
You have also to take in consideration that reasearch is going down with your level... there were anothe thread about this.

4) this way give advantage to players descrive by you in point 3. However they have only to do 1 free practice lap just in time before finishing free practice period.. considering that they are going to run... 
5) i think that one lap with Ss tyres is enough to hide tyre of first stint.. it is not so difficult
6) i don't understand what is complicated...actual situation is almost unknown for a lot of players...



If my suggestion can be taken into positive consideration.. you could also opt for an increase in free practice attempts and not just 5...



Please can you clarify why you believe using free practice to determine qualifying is both fairer and more realistic.  Reading through the thread I don’t see anything that actually addresses this specifically
md-quotelink
medal 5577
253 days ago
If you carry out the free practice sessions with the driver at 100% health, the car update, repaired, the engine new and with the climatic conditions most similar to those you will have in the race... you will get the time that is closest to your maximum... if you try with the optimal conditions written above 2/3 times the same compound, you will see that the times will be different by very few thousandths.. which means that you are probably running at the maximum performance of your car.. what has been said is certainly more realistic and less casual than the current ones.
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medal 5076
253 days ago (Last edited by Dick Dastardly 253 days ago)
Thank you Giosue I appreciate your responses.  However, I do not believe this is the right approach and having unlimited or more practice laps is not something I would like to see added to the game.  

You are right though that this idea will have contrasting opinions and I’m sure others will make points that no one else has so far.  For me I like that free practice has the chance of driver errors and is just part of the puzzle for working out strategy (along with records of previous races at same track, same weather, same FE etc).  Finally free practice should be exactly that and not part of the qualification process.  Any changes should focus on just fixing the qualifying bugs.

Edit: for clarity posted from another of my accounts (Skid Solo)
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medal 5176 Super Mod
253 days ago
It seems to me that a key feature of practice laps is being forgotten:

They are there for players to gather information on tyre wear, fuel consumption, pace difference between tyres and to work out the setup required for their car.

Experienced managers many well know how to setup their car without practice laps in any given situation but to turn practice laps into qualifying would be terrible for new players trying to find their way.

Also, what if I do all of my practice laps in the wet, but I want to start on super softs because it stopped raining last minute. How do I qualify? It really doesn't seem to be a functional solution in many different situations.


As for it being a league rule option, I think this is a big no. It further divides up the player base and that is just something we do not need right now.


What is the reasoning behind this proposal in the first place? Qualifying does everything you are asking for, but under the heading of qualifying. What would the difference be?
md-quotelink
medal 5100
253 days ago

Red
It seems to me that a key feature of practice laps is being forgotten:

They are there for players to gather information on tyre wear, fuel consumption, pace difference between tyres and to work out the setup required for their car.

Experienced managers many well know how to setup their car without practice laps in any given situation but to turn practice laps into qualifying would be terrible for new players trying to find their way.

Also, what if I do all of my practice laps in the wet, but I want to start on super softs because it stopped raining last minute. How do I qualify? It really doesn't seem to be a functional solution in many different situations.


As for it being a league rule option, I think this is a big no. It further divides up the player base and that is just something we do not need right now.


What is the reasoning behind this proposal in the first place? Qualifying does everything you are asking for, but under the heading of qualifying. What would the difference be?



Exactly what happens now would happen.. if you have set a wet strategy, but it stops, you start with wet tyres.. about new users.. they start behind the same even now.. simply because they don't have a competitive level...
md-quotelink
medal 5176 Super Mod
251 days ago
Exactly what happens now would happen.. if you have set a wet strategy, but it stops, you start with wet tyres.. about new users.. they start behind the same even now.. simply because they don't have a competitive level...

I think you misunderstand my question. The situation I propose is that I did all my practice laps on wet tyres. The rain has stopped and I want to qualify (and start) on dry tyres. How do I do this under your proposal?
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