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Wind tunnel and practice days

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medal 5000
1 year 64 days ago
I think will be a good idea to add a wind tunnel building, wich will allow to improve the cars. It will need a driver to test the results at simulator and the manager will make some decisions so the car will improve more or less depending on your choices and not just because the level of your staff.

Maybe a longer practice to decide the set-up will be nice. You know, you can focus on just some aspects, brakes, wings balance, qualify, race... so not everything will be perfect and the race will be more unpredictable.
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medal 4924
1 year 64 days ago
This does sound pretty cool. Perhaps a solo track session to run a tyre or fuel strat.
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medal 5795
1 year 62 days ago
That is actually a good idea, so the car development for next season isnt just CD and TD dependant and could switch things up a little
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medal 5000
1 year 62 days ago
Yea, they should add something like that to the game. It would make it more enjoyable.
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medal 5000
1 year 61 days ago
 
Austin
This does sound pretty cool. Perhaps a solo track session to run a tyre or fuel strat.

I guess the best way they can add it is for leagues that don't have a race every day, or in the season break between seasons. Teams can then get data, and use the data for upcoming races and get additional car pts as a reward for staying active

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medal 5015
1 year 61 days ago
A revamp of the design system seems a good idea, as the current one has a number of well documented issues. I'd enjoy a game development like this, though balancing the gameplay and making sure it is worth implementing would be tricky.

The current system's appeal, is it's simplicity for newer players while older players can fight over every DP. For any development, it would be crucial to keep this in my opinion.
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medal 5859
1 year 56 days ago
Forxa
I think will be a good idea to add a wind tunnel building, wich will allow to improve the cars. It will need a driver to test the results at simulator and the manager will make some decisions so the car will improve more or less depending on your choices and not just because the level of your staff.

Maybe a longer practice to decide the set-up will be nice. You know, you can focus on just some aspects, brakes, wings balance, qualify, race... so not everything will be perfect and the race will be more unpredictable.



Old version of iGP had such a thing. It was available after level 8 and could be used to advance development of the aero.


I have old screenshots that I never thought would serve as an archive to what the old version iGP looked like...here's one.



I wonder if Jack is okay with me posting these lol.
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