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Research DP

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medal 5076
189 days ago (Last edited by Dick Dastardly 188 days ago)
Earlier this year there was thread about how lower level managers racing in leagues with higher level managers got an unfair advantage.  While there was some interesting debate among players about this the thread eventually closed with no input from iGP.  

I must admit at the time I was a little sceptical , but now its abundantly clear that over the season the lower levels if they know how to both allocate and maximise their DP generation gain a massive advantage with makes them unbeatable in the second half of the season.  In one league I participate in I’ve seen a lvl 22 win 5 of the last 7 races and finish on the podium in 1 of the other 2 against a lot of managers in the range 26-30(some of whom are amonst the very strongest in the game).  In another I am managers who have lvl 30 accounts join with much lower level accounts because they have probably worked out how the current system is skewed against higher level managers.

There were a lot of managers who complained when the new system came into that it created a p2w game which was unfair to lower levels.  The course of time has proved this not to be the case.

iGP either needs to address this balance or explain why it is not the true
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medal 5054
188 days ago
I agree.
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medal 5517
188 days ago
What a surprise 10% research isn't fair, who'd have seen that coming?
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medal 5008
188 days ago
Weird I'm not seeing our iGP Prof under the comments arguing blindly that higher levels are OP & P2W 😂.

I made a post ahead of it's time in regards to this (in restrospect and after months of poring through data) was perhaps not a great idea but it should have opened the door to constructive ideas instead of ignorant rebuttals.

I don't know the explanation you can get why the game isn't a P2W, so I can't help you there 😂.

In terms of balance, unfortunately it's not so simple. Remember I mentioned poring over data earlier, so many things are linked together that it's not even a simple task to rescale research %. IMO though, I think the new update (pit crews) will address some issues with the balance but unfortunately till then we'll all need to find ways to play the version we currently have.
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medal 5117
188 days ago
Dick
Earlier this year there was thread about how lower level managers racing in leagues with higher level managers got an unfair advantage.  While there was some interesting debate among players about this the thread eventually closed with no input from iGP.  

I must admit at the time I was a little sceptical , but now its abundantly clear that over the season the lower levels if they know how to both allocate and maximise their DP generation gain a massive advantage with makes them unbeatable in the second half of the season.  In one league I participate in I’ve seen a lvl 22 win 5 of the last 7 races and finish on the podium in 1 of the other 2 against a lot of managers in the range 26-30(some of whom are amonst the very strongest in the game).  In another I am managers who have lvl 30 accounts join with much lower level accounts because they have probably worked out how the current system is skewed against higher level managers.

There were a lot of managers who complained when the new system came into that it created a p2w game which was unfair to lower levels.  The course of time has proofed this not to be the case.

iGP either needs to address this balance or explain why it is not the true


could you send me the link to that forum thread, i would really like to know more about that topic
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medal 5423
188 days ago

Sir
Dick
Earlier this year there was thread about how lower level managers racing in leagues with higher level managers got an unfair advantage.  While there was some interesting debate among players about this the thread eventually closed with no input from iGP.  

I must admit at the time I was a little sceptical , but now its abundantly clear that over the season the lower levels if they know how to both allocate and maximise their DP generation gain a massive advantage with makes them unbeatable in the second half of the season.  In one league I participate in I’ve seen a lvl 22 win 5 of the last 7 races and finish on the podium in 1 of the other 2 against a lot of managers in the range 26-30(some of whom are amonst the very strongest in the game).  In another I am managers who have lvl 30 accounts join with much lower level accounts because they have probably worked out how the current system is skewed against higher level managers.

There were a lot of managers who complained when the new system came into that it created a p2w game which was unfair to lower levels.  The course of time has proofed this not to be the case.

iGP either needs to address this balance or explain why it is not the true


could you send me the link to that forum thread, i would really like to know more about that topic



https://igpmanager.com/forum-thread/53649
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medal 5173
188 days ago (Last edited by Giovanni Caruana 179 days ago)
Asking for a new purchaseable item that gives an advantage for buyers is P2W by definition, making a good observation like in first post is the beginning of a constructive discussion.

I make my observations (based on facts, waste your time attacking this). Research becomes less relevant as players level up and everything in first post is correct. The fix would be a reduction of the research potential lost after each level up from 3% to 2%. This would restore the status quo before level 30 update but... 

(here starts my speculation, feel free to attack it)
..reducing the research potential makes the new manufacturer area a lot more important because players are more prone to use resources to be engine manufacturers, watch ads to get engine points and become chassis supplier, tyre supplier, fuel supplier and whatever iGP will imagine. Why? Because bonus points can't influence research.

(this is an opinion, respect it if you can) 
I have nothing against this because this is how iGP can pay the bills and improve the game.

(this a possible solution, feel free to attack but offer a better alternative otherwise you are wasting your time again with a pointless post)
In the meanwhile high level players can equally distribute their design points in order to lower the opponents' research because your low level opponent can't gain many points if you are ahead of few points...

From here I should go off-topic because this is related to another problem: players who don't use their dps to have higher gain from research. The fix would be limiting the unused design points at your disposal to your level but hey, I already did this suggestion and from that moment I started being targeted by the untouchable world's best player
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medal 5162
188 days ago

Giovanni
Asking for a new purchaseable item that gives an advantage for buyers is P2W by definition, making a good observation like in first post is the beginning of a constructive discussion.

I make my observations (based on facts, waste your time attacking this). Research becomes less relevant as players level up and everything in first post is correct. The fix would be a reduction of the research potential lost after each level up from 3% to 2%. This would restore the status quo before level 30 update but... 

(here starts my speculation, feel free to attack it)
..reducing the research potential makes the new manufacturer area a lot more important because players are more prone to use resources to be engine manufacturers, watch ads to get engine points and become chassis supplier, tyre supplier, fuel supplier and whatever iGP will imagine. Why? Because bonus points can't influence research.

(this is an opinion, respect it if you can) 
I have nothing against this because this is how iGP can pay the bills and improve the game.

(this a possible solution, feel free to attack but offer a better alternative otherwise you are wasting your time again with a pointless post)
In the meanwhile high level players can equally distribute their design points in order to lower the opponents' research because your low level opponent can't gain many points if you are ahead of few points...

From here I should go off-topic because this is related to another problem: players who don't use their dps to have higher gain from research. The fix would be limiting the unused design points at your disposal to your level but hey, I already did this suggestion and from that moment I started being targeted



I think if their was a simple fix then it would already be sorted.


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medal 5231 Super Mod
187 days ago
I've spent a lot of time thinking about this as I do feel its an issue but I've found no simple solution.

Most solutions I've looked at which look purely to rebalance the research, that helps balance levels 21 and 30, unbalance level's 1-20 to the disadvantage of lower level players and that isn't an acceptable outcome to me. So i'm rather stuck for ideas.

Some people have suggested to me increasing the entire DP Scale so that elite runs 1-300, and having research degrade by 2% per level instead of 3%. (So l1 would be 98% and L30 would be 40%)

On the face of things, that seems to stack up. But something doesn't feel right for me somehow and I haven't figured out what yet. So i'm not sure if that is just me being paranoid or somethings wrong yet. Need to sit down and consider it.
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medal 5002
186 days ago
Lvl 40 would be 20%.
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medal 5000
186 days ago
I think it depends a lot on how the people develop their car, if it's very different and there is a 100DP car after 3 races in every field or smth like that, it can be a problem, but if the high level players develop their car well, it's not a problem anymore I think as the difference will either be so small, that it won't matter or the low level players wouldn't develop their car as it will be competitive in the first part of the season, so it's again not a problem after all...
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