Just a brainstorm about 'Luck Factor'
I know we all want our work as a manager to be reflected as it is on results but, we can't forget about the "Luck Factor". And often, this Luck-Factor can make a game more interesting.
It's everywhere in F1 despite everyone tries to minimize it doing their job the best they can. This can also be a way to balance the game.
I'm not saying i want to see this Luck factor affecting races all the time but just to be present once in a while.
It's hard to see this luck factor at the moment and i know just a little bit of this could be interesting. Bad luck for one means good luck for others.
I see people entering the race, changing some options and leaving because, they are sure nothing strange it's going to happen.
Like it or not, it's present in real life and will improve the game realism.
Here, some options, feel free to add others.
1) - stall on race start, or when leaving the pits (maybe lose 2 seconds...)
2) - crash between cars fighting for position
A car going over the other for a long period of time can increase this possibility.
At the moment, we all Push harder or use Kers to defend our position, both cars become one big dot.
This can last just one second or ten long seconds, that could result in crashing, making the front or rear wing turn into a bad condition.
3) - unexpected part failure
This can also be affected by parts condition, chief designer's skills, push level, weather, etc.
Tyre blows up unexpectedly (more chances if those are too hot and you are pushing hard for long periods)
Kers wont work (affected for using kers for long periods of time for example)
Drs failure for one or two laps
4) [EDIT] -VIRTUAL SAFETY CAR is a better one
no need to add a dot on front
no need to line up cars.
(for example) 60seconds with all cars at medium speed. Maybe your tyres can cool down a little bit.
If you decide to pit on that moment, you don't lose many positions but you have to think fast to decide and assign fuel.)
Wont be that huge punishment for non-attending managers.
This can make a boring race to become an interesting one like in F1.
[END EDIT]
5) Driver's mistakes
For example: Gone wide, block wheels, etc.
This can be affected by push level, tyre condition and/or temp, driver age, health, and many driver's skills.
6)and lol but: Throw a slot machine to win design points to use the next race, or to double training effect for a day, or something.
I don't pretend this to have big effects during the race but, a little effect could be interesting.
(i know developers are working hard with this new version so, this is just to talk about luck and what managers think about it, i don't pretend to see any of this soon.) ;)







