Vrtex Gaming medal 5000 1 year 6 days ago (Last edited by
Vrtex Gaming 318 days ago)
Rhys
Unfortunately this was tried before and went down like a lead balloon.
The implementation wasn't great, but the core idea of adding randomness to an online, skill-based management game isn't either, in my opinion.
Sad that they did. They were implemented when cars were still transparent, with a wack chance game of retirements caused from fuel or suspension caused the yellow flags and SCs, VSCs. Sadly, it still wouldn't work now due to the lack of big driver mistakes and transparency of the cars. I also don't see it being a reality soon, especially if players could Flavio it and cause intentional SCs. For OP, I implore you to look through older suggestions before making such a suggestion again.