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Proposed adjustment to level cap

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medal 5289 CEO & CTO
7 years 200 days ago
After joining a discussion in this thread, I think it will be a good idea to change the way level caps work slightly. This is only in relation to hiring drivers & staff. The thread I have linked is the latest example of people being confused by the current method.

Currently, we store all drivers with decimal ratings, e.g. an overall level might be 12.61. The level cap on transfers respects drivers "up to" your level, but not beyond it. As your level is not decimal, this means if you are level 12 you will only see drivers up to level 11.99. In the interface these decimal digits are not shown, so people are often confused when they can't sign a driver who appears as the same level as them on the GUI, because they can't see that the driver is actually some decimals higher in level.

My proposal is to raise this cap by a whole digit, so if you are level 8 you will see drivers and staff up to level 8.99 instead. This means it will include all level 8 drivers. If this is popular I can implement it as early as tomorrow, but it will have an impact across the game whereby everyone may notice a star taken off of their drivers, but you will be able to train them up to the new level cap or sign a replacement.

I also think an added perk of this is it will bring everyone a level closer to the top managers, the level 20 guys who won't be able to sign anyone of a higher level, but it will bring everyone a level closer to them. As we're focusing on balancing measures lately, I think that could be a nice side effect of it.
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medal 5000
7 years 200 days ago
The key is following:
You should be able to train and hire a driver that is displayed in your own level.


you can round half up and compare to the rounded number. For training the limit would be also your level + 0.5.
this would mean a driver with level 12.49 = level 12 and can be trained and hired
this would mean a driver with level 12.50 would be level 13 and cant be trained and hired

The 2nd thing is your proposal, that you compare to the next whole digit and show the driver level rounded down
so a 12.99 driver would be still displayed as level 12 driver.
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medal 5289 CEO & CTO
7 years 200 days ago (edited 7 years 200 days ago)
We currently show them rounded down, but one of the motivations for "adding a level" to what everyone can see is that it will level out Elite leagues quite a bit where the levels take a long time to gain and some guys have reached level 20. The recent addition of dynamic XP has done a lot to balance lower levels more quickly, but progress is very slow at the top levels and this would act as a balance in that environment, bringing everyone a level closer to the top.

It will make level 20 managers less "untouchable" and level 19 managers will be able to hire drivers at effectively the same level. What level 20 would unlock then is level 20 facilities, so it still has a benefit over level 19 but not as significant.

It is mostly people in these Elite tiers which are concerned about balancing, because there are very few errors made in these races and the levels take so long to gain that it might be a long time before they can reach the level 20 guys. This would push them about 1-2 months closer in some cases, saving a lot of time balancing that tier.
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medal 5000
7 years 200 days ago
Drivers & Staff earn xp the same as in the old version could they not have a wee progression bar put in between their role and rating?
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medal 5000
7 years 200 days ago
I think it's a good idea, and to clear out confusions about driver stats dropping from 12 to 11 for example is that possible to see this decimal value when we hover a driver stat ?

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medal 5289 CEO & CTO
7 years 193 days ago
I'm not sure about that Joey. I like to try to keep the numbers clean on the front-end as much as possible, even if we have more granular details in the database.

I'm in two minds about removing driver skill atrophy, even on reserve drivers (it currently only applies to them). What do you think? I see it as an area for confusion.
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medal 5000
7 years 193 days ago
I don't think that atrophy is a problem i think is related with training and the progress of it. For example my driver dropped for 12 to 11.99 for all stats or lower i couldn't see as he went at reserve for one race but needed full 100% training to get 0.01 point (or a bit more) as well as needed to get 1 point. For 5 red star driver is a bit hard to recover;) As for the decimal maybe not but maybe if possible as it was at old igp under the number progress bar.;)
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medal 5000
7 years 192 days ago
The only "problem" about driver atrophy was the confusion for some managers to see a stat dropping from 20 to 19 for example, they thought it was -1 but in fact that was far less. Correct me if I'm wrong but I think the old values were stored in percentages, at least it was possible to see them as percentages (right click > inspect element under firefox).

As for the level cap I'm really impatient to see it applied, that will be a first step to reduce the gap between high and low level managers. Furthermore, that makes more sense for a level 8 manager to hire drivers up to level 8 (and not level 7 in the current situation).
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medal 5000
7 years 187 days ago
About decimals on attributes: as James said, we had a progress bar showing how much "Focus" the driver had. wasn't accurate but helped me a lot, when Focus was 19) we were able to guess if it was closer to 18 or almost 20.

my thoughts:
about atrophy: it has to be clear why it's happening. as i surprise it's horrible.
-old drivers should have it on.
-reserve drivers should have it on, maybe just in mental, morale is hard to keep when you are a reserve :P.
-drivers over your level (with red stars), should have it on. maybe morale or stamina, or weight lol, they become lazy because they are too good lol.
-and i think, reserve drivers should be able to train faster. and old drivers slower (in beta was difficult to train my driver. aged 32.
-drivers from your YDA should be the ones able to train faster. (not sure why :P, they live there?)
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medal 6223
7 years 187 days ago (edited 7 years 187 days ago)
If atrophy's going to be returning it's something the Doctor will need to explain to the manager and inform the manager about on the Training page. e.g. "The last race wore down our drivers a bit, we'll need to do some training to get them back in top form."

Atrophy maybe shouldn't be something that happens every race, but perhaps during the off-season.

Personally, I like it better with Atrophy off. I'll have to see where the discussion heads to change my mind.

I can understand why old drivers should have atrophying. I think in this instance, atrophy is okay.

Reserve drivers don't need to progress faster. I think older drivers already do progress slower.

I can agree with drivers hired from the YDA should be able to progress faster, since they no longer 'develop' there.
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