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Rejected
Let teammate Pass option

Would this be helpful

67.74% (42)
Yes
32.26% (20)
No
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medal 5432
298 days ago
Its pretty Self explanatory. It's a button that lets your teammate through to not cost them too much time, using ERS or changing push levels doesn't always work as it leaves you at a major disadvantage. Teammates also refuse to overtake sometimes even when you slow down the car that you want to swap. In a league like mine where the cars are so close that the top 15 finish within DRS range its very important to save ERS.
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medal 5665
298 days ago
I have a f3eling thay a mod MAY say that this is not an F1 sim and that team orders MAY not be the best idea.  

To reiterate, this an opinion of my own at to the point that a mod MAY say this.  I could be very wrong and also apologise in case I am wrong about this matter...
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medal 5147
298 days ago
You would slow down a faster car to let the slower one pass? So overall speed of both goes down?
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medal 5000
298 days ago
Apart from just teammates, I wish there was a way to tell our driver to let X driver pass so our driver gets DRS, or don't pass driver X before DRS detection line.
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medal 5002
298 days ago
this is a management game and it’s up to you to work out how to let your team mate pass without being detrimental to your race (if you think it’s really important?).  

If all these type of ideas to automate things the Manager should be doing were implemented the game would do everything and there would be no point in playing. 
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medal 5432
298 days ago
I think the majority of people who replied to this post missed the general point. If you are in a 20-30 car train in monza you will realise pretty quickly why you can't really use normal game mechanics to let one car by slowing them down as that would leave you at an ers advantage or in the other case, the driver would just refuse to overtake their teammate until the advantage of speed like a faster compound of tyres are wasted. the point is team orders do exist as a manager and therefore we should be able to use them without disadvantaging ourselves. 

if you wanna know how this would be implemented it would be similar to the backmarker system, you would essentially ghost straight through your teammate. When a car is being lapped and you ghost through it, only the lapping car ghosts through you so using the same exception you could then use the same logic for teammates.

Rejecting an idea like this does not really make sense due to the benefits outweighing the downsides which to be honest looking at the replies there aren't any. Most people are just being hostile towards change that can improve overall strategic dynamics of the game. 
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medal 5246 Super Mod
298 days ago
Making the game easier in my opinion is a downside. It's perfectly possible to exchange position of your two cars in a 30 car train in monza without the use of a special button. Although honestly if you are in a large train in the middle I don't see why you would want to do this anyway. Neither car is going anywhere against other cars without boost (unless you have them on significantly different strategies which is generally not a great idea for 2 car.)

Also surely this would be terrible in a 30 car train. You aren't just going to lose position to your team mate. With a competitive monza race slowing down on the straight to let one car pass could risk letting 3 or 4 past before you are back up to the same speed.

I see virtually no benefit to this addition personally.
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medal 5062
298 days ago
I don’t see where the disadvantage lies in the current system.

If there is a special "Let teammate pass" button, all 15 other managers will also be able to utilise it, so nobody gains or loses anything.

If there is no such option (as it stands currently), everyone of the 15 other managers would have to utilise boost or adjust push at some point to invert cars to let the teammate on fresher tyres escape, isn’t it?

Personally I feel, the existing method is more appropriate as individual managers need to figure out when and where to boost or push, to make the pass at minimal cost.

Someone that requires 10% battery to pass a teammate on older tyres, should be punished relative to someone that uses let's say 5% to pass. With the button you take away this aspect and bring those who are not so great at optimising their push / boost, on par with those who are.
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medal 5147
297 days ago (Last edited by Slo Bro 297 days ago)
Avenir
I think the majority of people who replied to this post missed the general point. If you are in a 20-30 car train in monza you will realise pretty quickly why you can't really use normal game mechanics to let one car by slowing them down as that would leave you at an ers advantage or in the other case, the driver would just refuse to overtake their teammate until the advantage of speed like a faster compound of tyres are wasted. the point is team orders do exist as a manager and therefore we should be able to use them without disadvantaging ourselves. 

if you wanna know how this would be implemented it would be similar to the backmarker system, you would essentially ghost straight through your teammate. When a car is being lapped and you ghost through it, only the lapping car ghosts through you so using the same exception you could then use the same logic for teammates.

Rejecting an idea like this does not really make sense due to the benefits outweighing the downsides which to be honest looking at the replies there aren't any. Most people are just being hostile towards change that can improve overall strategic dynamics of the game. 

For starters: I now race 1 car but I’ve raced plenty of races on 2 cars so i do know the motions of it

If you “ghost through” you would either need a speed bump, which then everyone will use all the time cause you gain speed; or a speed loss (first car loses speed and second car ghosts through), which is a bad tactic because you lose speed overal, certainly in train races a bad idea.

And I agree with Fried Rice and Dick Dastardly, this is a management game, handling 2 cars is an aspect of it, I don’t think there’s a need to “dumb down” the game with a button.

I’m not against change, but this suggestion would take dev time away for a button that does something for you, something that’s already there. 
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medal 5000
278 days ago
I think there needs to be better defensive driving not a let them pass botton as the drs does the job already. The push bottons show a shield for left side and swords for right side but it doesn't seem to actually show that in game. The drs does all the heavy lifting lapping 1 car everytime you're in range. If there was a way to reflect to what's happening on the circuit I think it'll improve on other things too. Like the after mentioned 3D improvements that I asked for, that's sadly not happening in the near future told to me by the CM.
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