ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Rejected
Decrease interval update time

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5000
290 days ago
I hate having to wait for a new sector to see my gap to the car in front, changing the update rate is something I think would be great and useful for us all
md-quotelink
medal 5690
289 days ago

Blake
I hate having to wait for a new sector to see my gap to the car in front, changing the update rate is something I think would be great and useful for us all



Hard no from me.  This is one of the irl parts of the game that needs to stay on here.  You are basically asking to increase the number of sectors per lap.  I think that would decrease the strategic part of the game to setup and wether you decide to push button smoosh, or not.  The use of boost, now, is in part a judgement call as to wether you think that you are far enough in front or behind somebody to take advantage of DRS.  If you add more sectors, that judgement call becomes a certainty, thus negating boost as a tool of strategy.  Thus making the game even more of a procession.
md-quotelink
medal 5000
279 days ago

Timothy

Blake
I hate having to wait for a new sector to see my gap to the car in front, changing the update rate is something I think would be great and useful for us all



Hard no from me.  This is one of the irl parts of the game that needs to stay on here.  You are basically asking to increase the number of sectors per lap.  I think that would decrease the strategic part of the game to setup and whether you decide to push button smoosh, or not.  The use of boost, now, is in part a judgement call as to whether you think that you are far enough in front or behind somebody to take advantage of DRS.  If you add more sectors, that judgement call becomes a certainty, thus negating boost as a tool of strategy.  Thus making the game even more of a procession.

Didn’t think of it that way, makes a lot of sense now. Thanks!


md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 ios-arrow-forward angle-double-right

You must be logged in to post a reply.