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Push Level Qualifying

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5005
285 days ago
Wouldn't it be cool to directly tie push levels to qualifying? Especially with the new update that has changed the way push levels work. This could be a good alternative to suggestions about live qualifying and make it more exciting, giving us much more to do.

iGP is a management game and some sort of control over our qualifying would improve the player experience.

I don't know if the current game model/framework is able to support it or if there's a rework in progress, but just something to think of.

Thanks.
5003
285 days ago

The
Wouldn't it be cool to directly tie push levels to qualifying? Especially with the new update that has changed the way push levels work. This could be a good alternative to suggestions about live qualifying and make it more exciting, giving us much more to do.

iGP is a management game and some sort of control over our qualifying would improve the player experience.

I don't know if the current game model/framework is able to support it or if there's a rework in progress, but just something to think of.

Thanks.


Think this was abolished because of complaints. Guys complaining they qualified behind harder compounds (because they selected wrong push level and the manager on harder compound got it right). I could be wrong though 

5005
285 days ago (Last edited by The Myth 284 days ago)
Sledge

The
Wouldn't it be cool to directly tie push levels to qualifying? Especially with the new update that has changed the way push levels work. This could be a good alternative to suggestions about live qualifying and make it more exciting, giving us much more to do.

iGP is a management game and some sort of control over our qualifying would improve the player experience.

I don't know if the current game model/framework is able to support it or if there's a rework in progress, but just something to think of.

Thanks.


Think this was abolished because of complaints. Guys complaining they qualified behind harder compounds (because they selected wrong push level and the manager on harder compound got it right). I could be wrong though 



Those that took the time and effort to try harder should get more benefits imo.
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