After playing for long in a very competitive league, I feel like there are stats of the game completely left apart as well as features of the game not being really exploded.
- Reliability: Managers always get new engine and car parts for each race, so how much usage the engine has doesn't matter at all. My request is that the impact of how much time you lose as your engine is being used in a race should be higher. Reliability will make the usage speed lower, and so, teams with good reliability can be significantly faster in last stages of a race than faster cars with worse Reliability.
- Cooling: Another forgotten. It should make you easier to keep tyres in optimal heat instead of been related to the engine so reliability is for engine and car parts, Currently, people seem to not care as the impact is low. The idea is just to make it more differential. A good Cooling will make you almost impossible to get overheat or cold tyres and so you can push whatever you want or need.
- Tyre economy and fuel economy: Just buff them so difference between 0 and 200 is not just 1 or 2%.
These are no random events, as people here seem to not like them; they are skill based.