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Car Design Suggestion

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medal 5000
8 years 103 days ago
Hi Jack. Still plenty of confusion in our league about the design points and how it is all divied up from the fastest car etc.

Could you perhaps have a thing for each league (so broken down for Rookie, Pro, and Elite) that shows the AVERAGE car design total points so people can compare their total car design points against that? It might help people to gauge where their car is comparative to other total points and work out how loading points in certain areas makes a different impact?

Just a thought.
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medal 5000
8 years 102 days ago (edited 8 years 102 days ago)
I really think we need to stop this happening.


The idea was we can have something at 100 and something a 0 but still be competitive?
Might that mean we should forget about CD's next season progress and cars start with 0 on everything.
Strength has +100 (green) 5star, 4star 75, 3star 50, 2star 25, 1star 0.
Default has 0 (gray)
Weakness has -100 (red) 1star, 2star -75, 3star -50, 4star -25, 5star 0.
We spend all season working on the Weakness of the car or trying developing another area of the car to over shadow the Weakness?
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medal 5000
8 years 102 days ago (edited 8 years 102 days ago)
How about if I increase Handling by 5 it automatically decreases braking by 5 can only have one or the other not both.

Building the car that way
92 Accel 8 FE
12 Brakes 88 Handling
50 cooling 50 reliability
75 dforce 25 TE

I dont think i just write lol

Start of the season everything is 50-50.
I currently have 14 design points per-race to use to edit the car the way I think best suits Australia.
Adding to one area decreases the area beside it.

CD'S Strength is Braking & weakness is Cooling. Car looks like this:
50 Accel 50 Fuel
64 Brakes 36Handling
36 Cooling 64 Reliability
50 Dforce 50 Tyre

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medal 5734
8 years 102 days ago
Nathan
Hi Jack. Still plenty of confusion in our league about the design points and how it is all divied up from the fastest car etc.

Could you perhaps have a thing for each league (so broken down for Rookie, Pro, and Elite) that shows the AVERAGE car design total points so people can compare their total car design points against that? It might help people to gauge where their car is comparative to other total points and work out how loading points in certain areas makes a different impact?

Just a thought.


I'm very confused about design points.
My car was the best one in the first race of the Season and I won easy. Too easy.
After that, my opponents started to copy points, and since the second race, I'm not competitive anymore. Now I have one of the worst car in the race, but the system still says my car is the best.
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medal 5000
8 years 101 days ago
Aleman
That's because at the beginning of the season you have the strongest car but the design points are fairly evenly spread across all attributes. After each race your competitors get additional points by spying on you but they have the opportunity to use these points in areas that most affect performance. So, even though they might have fewer overall design points than you they are strategically placed to gain maximum benefit.
I was speculating in our league chat that it might be better to begin the season with a bad car because if you know where to place all those extra bonus points by the third or fourth race the car that started the strongest won't get near you.
Everyone get behind me in the queue for 1 star Chief Designers LOL.
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medal 5000
8 years 101 days ago
James, how the heck did you get 100 points on all?
Last race of the season and all I have managed is this:
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medal 5000
8 years 101 days ago
i would suggest a spy system simalar to the one of the old igp:

You should select the team which will be spied and the copied design points should be assigned automatically at the categories, where your car can be improved.

so if you spy a car with 100reliability and 20accleration and you've got yourself already 50accleration and 50reliability, you cant add those 20additional points (if good CD/TD) to the accleration.

Also the best team should also be able to spy other teams, on his own weaknesses. (so if the other team of the example above would spy you, he should be able to get some extra design points at Accleration)
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medal 5000
8 years 101 days ago
Simon
James, how the heck did you get 100 points on all?
Last race of the season and all I have managed is this:


I agree, Its coming to the end of my season now too and I dont have 100 everything! but getting close. I think the system is ok because you "manage" by assigning points as you see fit, and this will benifit on some tracks and not others. However the system is flawed. Race one of season I was being lapped multiple times by race 4 I was winning and by race 12 I think I had 5 1,2s.
I feel I started on too low a starting points amount, and probably gained from spying a little bit too quickly too, if this system is kept I do think it needs a little tweeking to get right.
Also I did like the old igp spying system, you had to figure out what car had what good parts and thats where the "management" came into it. But again that system was hugely flawed when some people started with 100 everything by sacrificing every second season.
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medal 5000
8 years 101 days ago
Simon
James, how the heck did you get 100 points on all?
Last race of the season and all I have managed is this:


I get 14 design points a race, because I won the championship the season before, my can started with everything high in the 70's.
I'm only guessing but there are things in car design conflict with each other in the sim. My car with 100 on everything seemed to me to be slower than a car that didn't the season before.
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medal 5000
8 years 101 days ago
@James maybe this could also be just a driver difference?!
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medal 5000
8 years 100 days ago
Martin
@James maybe this could also be just a driver difference?!


Driver has got better corner speeds than season before.
It stands to reason, bit slower because the tyres are lasting longer keeping me in low push level when everyone else is pushing to keep heat in the tyres
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medal 5000
8 years 100 days ago
James
Simon
James, how the heck did you get 100 points on all?
Last race of the season and all I have managed is this:


I get 14 design points a race, because I won the championship the season before, my can started with everything high in the 70's.
I'm only guessing but there are things in car design conflict with each other in the sim. My car with 100 on everything seemed to me to be slower than a car that didn't the season before.


So not fair! I have 17 points per race to add, my car started with everything below 10 as far as I can remember. There is no way I can near 100 as you can see. That also includes the spying bonus, which I had once but apparently "I have one of the best cars" in the league?
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medal 5000
8 years 100 days ago
Simon
James
Simon
James, how the heck did you get 100 points on all?
Last race of the season and all I have managed is this:


I get 14 design points a race, because I won the championship the season before, my can started with everything high in the 70's.
I'm only guessing but there are things in car design conflict with each other in the sim. My car with 100 on everything seemed to me to be slower than a car that didn't the season before.


So not fair! I have 17 points per race to add, my car started with everything below 10 as far as I can remember. There is no way I can near 100 as you can see. That also includes the spying bonus, which I had once but apparently "I have one of the best cars" in the league?


This is what I start with tomorrow after finishing 6th last season

Where did you finish the season before?
Spying I got nothing, 2points at Japan and 6 at Brazil that I didn't need lol
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medal 5000
8 years 100 days ago
I finished in 6th the season before! This season just finished (I ended up 10th) and now have a points spread for each between 27-50 (43 average) , so next seasons car starts off better than last seasons finished. yay!
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medal 5000 Super Mod
8 years 100 days ago
Hi Jack.
A bit of feedback. I think espionage needs a subtle tweak because it's becoming obvious that starting the season with a well designed strong car signals impending doom regarding any hopes you might have of winning a championship.
The first two races of the season in MJL Elite my cars qualify and finish 1-2. They started the season as strongest cars with 408 DP, spread across all eight attributes, lowest (20) being fuel consumption and the highest (60) in braking and cooling.
By race 3 my competitors have been given lots of espionage dp to place where they see fit and as a result I still have the strongest car but qualify 14th & 16th and struggle for a low points finish. This is only going to get worse as the season progresses because I still have the strongest car.
If nothing changes the solution as I see it is to return to a cycle of strong/weak/strong/weak seasons by careful selection of chief designers. I won't go into detail but if I can work it out it's not rocket science.
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medal 5000
8 years 100 days ago
By having the initial design points assigned more or less evenly at the start of a season a team is penalized by being the best car since they cannot catch up to others in the more critical areas of design allocation. At least half of the points given at the beginning a season should be given to the manager to freely distribute. Or a slider system could be given to the CD so that the manager could allocate which design areas were the most desirable for the CD to develop.
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medal 5000 Super Mod
8 years 100 days ago
Yes Leslie, that would work.
Meanwhile I've already given up on this season after only three races despite the fact that I'm currently leading both Driver and Team championships. I'll now put things in place to give me a bettter chance of winning next season's championships.
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medal 5000
8 years 100 days ago
Sadly this leads to a design strategy of de-emphasizing design for one season by swapping out your CD for a low level CD.
We don't want that.
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medal 5000 Super Mod
8 years 100 days ago
That's what will happen, strong/weak/strong/weak just like old iGP :-(
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medal 5000
8 years 100 days ago
But. come to think of it, every driver will not be caught in that dilemma but only the driver given the best design. So it is not quite like the old IGP.
The strategy would then be to win the championship while ending the season without the best car. I can't quite get my mind around that.
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