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Quick races

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5271
108 days ago
The quick races do not make any sense at all after the last change.
The number of laps were decreased, cars that don't pit win races regardless of the tire wear.
Even hard tires use up more than fifty per cent in less than half of the laps but somehow they manage to finish the race.
Please increase the amount of laps.
5036 CEO & CTO
107 days ago
After reviewing this and a couple of other reports, I've concluded they were all linked to an incorrect configuration of the cloud servers: https://igpmanager.com/forum-thread_1/61793#312350

It will have made a subtle but meaningful difference to the race simulation, including limiting top speeds to 350kph instead of 370kph.

Now that I've corrected this, could you try running another race and letting me know if 0 stops is still a viable strategy? In my experience, it shouldn't be.
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