Purely from a perspective of attracting new players, it is vital that that the latest real-life tracks find a place in the game.
Few, if any, potential new players would be interested in joining a game, no matter how good it is, if it contains tracks that are not use in real-life any more (which old-timers like myself remember fondly and love to race on, but F1 fans in their 20's may not even have heard of), and at the same time lacks all of the newer tracks currently in use, and which they see in real-life every second weekend.
To my mind, this is more important than the "coming soon" chassis development that was promised more than two years(?) ago and has still not materialised, or the recent 3D overhaul (remember this is a "Manager's Game", not so much a racing-drivers game where, of course, the 3D experience is paramount).
All of these are interesting refinements, but if the core elements and trends of the current F1 circuit/circus are not taken into account, the game will not grow, but slowly lose popularity.
To my mind, what the game needs in order to grow and attract new players is:
- all the current, state of the art tracks,
- an emphasis on keeping up with current F1 regulations, eg. the new car designs for 2026 (incorporating rechargeable batteries allowing for more control over and use of boost, with less powerful conventional petrol engines), new DRS and aerodynamic regulations etc.
- Less emphasis on perfecting the 3D aspect of the game, as this is mainly a management game with quite a low emphasis on driver input and control
Just my two cent's worth, but hopefully some food for thought.