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Suggested
Rollback to previous version

Rollback?

74.42% (32)
Yes, until W2W and other bugs are fixed, and keep old racing as optional
25.58% (11)
No, I prefer W2W.
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medal 5414
13 days ago Translate
Hi Jack/Moderators:

My suggestion to save the game, and I am being serious: rollback to the previous working version (pre-W2W), but keeping the new overall % ability system, the vip pass to race in up to 3 leagues at once (which I think is a great idea!) and well, no one likes to pay but I understand the league and boosts system and that the game needs funds to keep expanding.

Keep W2W and ALL of the other features not mentioned above/not working in a closed beta, then re-release as optional, it could even be behind the gold tier. By default leagues have the W2W, and if your league is gold tier, you can choose to play the old version with transparent cars and a single race line.

Sometimes one has to take a step back to leap forward.
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medal 5171
13 days ago
Who cares about W2W. 
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medal 5052
13 days ago Translate
I agree with Bruno. This update has a lot of good things, but W2W has not been a great success for a large part of the community, especially because it has now made 2D unusable, a game mode that a large number of people play. In addition, there are still several aspects of 3D that need improvement. I think the best idea is that while W2W is being perfected, it should be possible to continue playing the pre-W2W game mode. I know a lot of people in my league who are getting fed up with playing this half-baked game mode, not to mention the many leagues that are closing down, activity in general is declining and complaints from the whole community. 
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medal 5107 CEO & CTO
13 days ago
Hi guys, sorry to burst your bubble but it's not possible and would be a monumental waste of time. We've got to commit to the new path. There is no "undo" button for an update of this scale or time to start building some whole new system where people can opt-in to older versions of the game etc.

"If you chase two rabbits, you catch neither"

The main challenge in the days since the 26 launch is the back-end of the service has not been stable. This has pulled the only person here who can really do anything (me) into endless back-end fixes, and kept me away from the front-end work where you can see things changing.

Ironically, it seems this has little to do with the update or the physics, and my investigations today suggest these are much older issues with the simulator and how it accesses cache files on disk and other peculiarities. I'm applying fixes and redundancy as I write this (currently deploaying it to the servers). Once it's stable, I will have time to focus on the features and front-end experience. We'll keep the improvements coming as fast as we can, just let us know what needs to improve. We're listening.
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medal 5414
13 days ago Translate

Jack
Hi guys, sorry to burst your bubble but it's not possible and would be a monumental waste of time. We've got to commit to the new path. There is no "undo" button for an update of this scale or time to start building some whole new system where people can opt-in to older versions of the game etc.

"If you chase two rabbits, you catch neither"

The main challenge in the days since the 26 launch is the back-end of the service has not been stable. This has pulled the only person here who can really do anything (me) into endless back-end fixes, and kept me away from the front-end work where you can see things changing.

Ironically, it seems this has little to do with the update or the physics, and my investigations today suggest these are much older issues with the simulator and how it accesses cache files on disk and other peculiarities. I'm applying fixes and redundancy as I write this (currently deploaying it to the servers). Once it's stable, I will have time to focus on the features and front-end experience. We'll keep the improvements coming as fast as we can, just let us know what needs to improve. We're listening.



Thanks for the reply and Best of luck Jack, I truly hope you turn this around, I really enjoy iGP :)
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medal 5464
13 days ago
Hey, a few days ago, I would agree with you. I was helping with the beta testing at the time, and before the release I made a statement that none of this was ready for release, which was true.

I'm an old school 2d dots player, and didn't really see a path forward with this w2w update. 

I will say though in a more recent beta test and with the physics/cornering update, I'm actually starting to see the path forward and vision. There's quite a few kinks and bugs to work through, but i'm seeing something beyond what we got at release. 
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medal 5359
13 days ago
Sadly the issues with the update has made me lose the appetite for this game. Every race am tearing whatever hair I got left now. I may have to switch to offline racing until a permanent fix is made to this mess!!!!
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medal 5350
13 days ago
As a player who started racing in 2017, this update, and the ensuing fixes is not a complete surprise to me, but I do feel sorry for the newer managers who are not used to the 'iGP Manager: way of updates'

Solid testing before releasing this update, would have saved many managers from quitting this game, instead of the release, and fix in the live situation.

Sad to say this, but this way of releasing updates harms the iGP Manager brand and reputation.
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medal 5115
13 days ago
Hi Jack,
 
WE have got to commit to the new path? I'm sorry but that's not the situation. It was your decision to go ahead with something no one was asking for.  I'm sure you must remember we were pretty vocal for many months in advance, as soon as we got first information about W2W being developed, that this was not something we were interested in.  But you chose to ignore the collective plea of your customers.  
That all we want from this game is simplicity.  

The strengths of iGP (what made it unique - the blueprint that should always be kept in mind): 
-simplicity, accessibility, full grids and hard but fair strategic racing, no nonsense, no gimmicks
-being able to pick up the game and being competitive within a few months. 
 
You know; like it used to be when iGP was a hit, with full grids and active players and banter everywhere. The days of 2018-2021. What a great game it used to be, and unique in the gaming market. You know that's important.  But you've gradually been doing the opposite since.  First by making the game effectively pay to win in Februari 2025, and ignoring the endless struggles of new managers.  You've been making it needlessly complex and gimmickery in my opinion. 
 
Secondly, another thing we kept repeating was the endless and hopeless struggles of lower level (new) managers against the almighty level 30's.  With no end in sight, that's why they eventually stop playing, of course they do!  Who wants to play catch up for 2+ years?  But your solution has been to give all levels the same research power, and even worse: 10 extra levels to make their struggles even more endless?
What's a game worth with no new players, and experienced players being ignored?
 
Sorry for showing my obvious frustration, and I know you've been working like crazy on this update, and there’s nothing wrong with being ambitious.  So I’ll end my rant on an optimistic note. 
You know what I have learned in the last few days:  that a lot of experienced managers would gladly pay to play this game.   
On the condition that there is:
-a game that works
-a game they want  (so please listen to them)
 
I’m not saying it’s all bad, I do believe there may be some unlocked potential in the new game once it’s working.  I’m just not sure there will be enough player base left.  I have most respect for what you have achieved with this game, and hit the sweet spot around 2020 with a unique and simple yet addictive formula.  The effects of the push levels, the tyre dynamics, that was great, that was enough. Then add more options per league, great!  Without losing touch with the blueprint that made it great.  Maybe going forward you should consider to start listening to your customers first.  That’s all I want to say really.  We are the customers, the ones playing the game, so it's important to listen to what we want.  Unless you made this game for you.  But then you wouldn’t ask for our money.
 
I have one more question, in earnest:
https://igpmanager.com/forum-thread/63555
in this thread you proposed, only 5 days ago, that you would consider making W2W optional on a league level. So each league could choose to go the W2W way or the old ghosting way.   What has happened with that?  Now you're telling us we're delusional and in a bubble... I don't understand Jack.  Thanks for reading, and I do respect the hard work you’ve done.

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medal 5107 CEO & CTO
12 days ago
Peter
As a player who started racing in 2017, this update, and the ensuing fixes is not a complete surprise to me, but I do feel sorry for the newer managers who are not used to the 'iGP Manager: way of updates'

Solid testing before releasing this update, would have saved many managers from quitting this game, instead of the release, and fix in the live situation.

Sad to say this, but this way of releasing updates harms the iGP Manager brand and reputation.

You are right, of course. Just know that if I had a choice, I too would choose the obvious right way to do things. Some things had to be "forced through" the pipeline. I don't think we're ever going to have another infamous "iGP update" after this. This was what I aim to be the last total "platform reset" type update (e.g. 3D in 2021, massive changes in 2025, another massive change in 2026). These things can be done really cleanly if you're working in an offline environment, or launching a game for the first time. Pivoting a 4m user database with billions of rows of data in a live environment to a new model is almost never going to be clean.

Imagine if Amazon.com completely rebuilt its website every few years. Even they would end up with countless issues after the launch, it would be inevitable, even with their budget. Now imagine if only Jeff Bezos was doing the entire thing on his own, and you're not far off what I've had to do this week. 😂

What I'm not saying is that we couldn't have done better. We absolutely could have, but what's done is done, and now it's time to get this feeling as stable as 2020 again ASAP, because there are things to build now. I really think we've found the formula this year, the right balance to push us into the years ahead with your confidence. I fully appreciate right now many can't see that, and they've heard me say things like this before, but in previous years I wasn't able to move development forward almost telepathically. We were so constrained and many of those constraints are now gone.

Elias
That all we want from this game is simplicity.  

The strengths of iGP (what made it unique - the blueprint that should always be kept in mind): 
-simplicity, accessibility, full grids and hard but fair strategic racing, no nonsense, no gimmicks
-being able to pick up the game and being competitive within a few months.

I actually think we're moving back towards this. We're making it harder to add complexity, and simpler to have simplicity.

I ask everyone's patience one last time on this: nobody but me can really see this at 30,000ft, the back-end servers, the costs, what keeps the lights on around here so you can keep playing after 10+ years. I can see all of this, and with the benefit of hindsight, last year was the false start that this year will deliver on. I tend to be very optimistic and am a bit of a futurist with technology, and I over-estimated the rate of change last year. This year the tools have caught up with my ambition, and it's not a dream, we will ship. W2W is all I need to point to. That task scared away some of the best devs I've ever met, because it was too complex, and then I built it (with AI's help). Alright, it's been super buggy in the first week, but from tomorrow it looks like it'll be stable.

Being here again, directly interacting with everyone, I'm much more in touch with things on the ground now. I see what you're saying, but we also can't pivot back to 2018, and we've got to keep moving forward. I'll do my best to incorporate those aspects you've described so well. For the real oldies and purists, that's why I am going to add "classic mode" (2D only) and "offline mode" early in 2026.

Elias
You know; like it used to be when iGP was a hit, with full grids and active players and banter everywhere. The days of 2018-2021. What a great game it used to be, and unique in the gaming market.

The life was largely due to marketing, which we'll re-activate shortly. You'll notice the difference once the game is being pushed to people again, and not relying on them discovering it.
 
Elias
Secondly, another thing we kept repeating was the endless and hopeless struggles of lower level (new) managers against the almighty level 30's.  With no end in sight, that's why they eventually stop playing, of course they do!  Who wants to play catch up for 2+ years?  But your solution has been to give all levels the same research power, and even worse: 10 extra levels to make their struggles even more endless?

The playing field has been largely levelled in this update, research needs tweaking though. Drivers + staff matched across all levels and more has made it much more equalised.
 
Elias
Sorry for showing my obvious frustration, and I know you've been working like crazy on this update, and there’s nothing wrong with being ambitious. I’m not saying it’s all bad, I do believe there may be some unlocked potential in the new game once it’s working.  I’m just not sure there will be enough player base left.  I have most respect for what you have achieved with this game, and hit the sweet spot around 2020 with a unique and simple yet addictive formula.  The effects of the push levels, the tyre dynamics, that was great, that was enough. Then add more options per league, great!  Without losing touch with the blueprint that made it great.  Maybe going forward you should consider to start listening to your customers first.  That’s all I want to say really.  We are the customers, the ones playing the game, so it's important to listen to what we want. 

I'm listening. Thank you for this.

In recent years, interacting with middlemen rather than everyone directly, in some ways I forgot the privilege it is to be able to work on this and to interact with everyone in the community. That's not something I take for granted. I will keep delivering updates and hopefully I can win you over with time. If you decide to leave before then, I understand. The rate we can ship at this year will be unmatched though, and as the features and events arrive it's a whole different game, literally.
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medal 5095
12 days ago
Jack, i really appreciate you're working on an offline mode, i'm sure it will make a lot of managers stay and keep playing. 

Take care of yourself and relax too. 

Merry Xmas
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