At the same time, introducing ten driver training sessions per day shifts the competitive edge away from decision-making and toward login frequency.
You can do a 10x training just with one click, I don't see it that problematic. However, I see the whole concept of atrophy very unnecessary.
A management game should reward strategic foresight, resource allocation, and long term planning. Not activity volume.
If progression becomes more about presence than planning, the design risks alienating long term players who value depth over daily micro maintenance.
If progression becomes more about presence than planning, the design risks alienating long term players who value depth over daily micro maintenance.
The thing with the daily micro maintenance in this game is that is fairly simple: train your drivers, do the setups, plan the correct reserarch and DP invesment, improve your buildings ... These are the kind of things that make great teams, companies in real life. iGP Manager at is core has been always about keeping these little details between races up to date.



