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Current status of iGP

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medal 5230
2 days ago Translate
This statement aims to provide a comprehensive reflection on the current state of iGP, addressing its various aspects and challenges. It also seeks to unite the community by encouraging players to share their perspectives and contribute constructively to the game’s future.

First and foremost, I would like to express my deep appreciation for iGP. Over the years, it has evolved into a fascinating and engaging experience, demonstrating remarkable progress and dedication from its developers. However, the game is currently at a critical stage—one defined by experimentation and uncertainty—and it is not entirely clear whether the present direction represents the most suitable path forward.

The changes introduced on December 14th marked a significant turning point for the community. They have had a profound impact on multiple areas, including player activity, race dynamics, gameplay experience, and progression systems. At present, the game appears to be undergoing a testing phase, where the sustainability and effectiveness of those changes are being evaluated.

One of the most debated additions has been the Wheel-to-Wheel (W2W) system. While it introduces new dynamics, it is evident that it still requires substantial refinement. The beginning of this season has proven particularly challenging, with frequent on-track incidents—often perceived as blocking situations rather than natural racing interactions. Additionally, inconsistencies such as cars phasing through one another to avoid collisions have led to unfair advantages for some players while disadvantaging others. These issues cannot be overlooked.

At this stage, achieving balance must be the primary objective. It is essential that the development team prioritizes the resolution of reported bugs before advancing further features. A stable and reliable foundation is crucial to ensuring a positive and fair experience for all players.

Furthermore, expanding testing phases to include a broader segment of the player base would be highly beneficial. Equally important is improving support for less widely spoken languages. Players should be able to report issues within their own language forums and receive meaningful responses from moderators or experienced community members, rather than relying exclusively on the English forum.

Communication is another key area for improvement. Providing clearer and more consistent information—such as structured “weekly updates”—would help maintain engagement and transparency within the community. While the sprint format is well-designed and should remain unchanged, the current experience in league races can be overwhelming. Situations involving large numbers of cars colliding in a single corner create frustration and diminish the overall quality of gameplay. In its current state, the game risks becoming almost unrecognizable. Therefore, continued refinement of the W2W system is essential to unlock its full potential.

From a broader perspective, many players anticipate stronger marketing and promotional efforts across social media platforms. While this may not be an immediate priority due to server limitations and recent technical issues, fostering content creation on platforms such as YouTube and TikTok is highly recommended. Encouraging players to share highlights, race experiences, and tutorials would support the growth of a new generation of iGP players. Notably, much of the currently popular content is several years old, highlighting the need to revitalize the game’s online presence.

The in-game market system also requires reconsideration. A return to its previous structure, or at the very least more frequent updates (e.g., every 10 minutes), would significantly improve accessibility—especially for new players. The current limitation of 24 updates per day creates unnecessary waiting times and restricts player progression. Additionally, the introduction of tutorials, engaging minigames, daily streak systems, and a balanced structure between new and veteran leagues would inject new life into the game and encourage consistent activity. Organized events could further strengthen engagement across the community.

Several technical concerns remain among the most pressing issues: driver training mechanics, stagnation of reserve drivers who do not participate in races, and the balance of the driver transfer market. Addressing these areas should be considered a priority. Moreover, integrating forum notifications into the in-game messaging system—such as receiving updates via the in-game mailbox—would greatly enhance communication and accessibility.

The introduction of new staff roles, such as a “Pit Crew Chief” responsible for optimizing pit stop performance, could provide additional strategic depth. However, it is important to emphasize that certain features—such as accidents or safety cars—should not be introduced at this stage. While realism is valuable, iGP has historically succeeded by balancing technical depth with accessible, arcade-style gameplay. Features of this nature may be suitable in the long term, but their premature implementation could negatively impact the current experience.

In conclusion, this statement seeks to serve as a turning point—a call to action for both the developers and the community. The objective is not immediate exponential growth, but rather steady and sustainable improvement. By focusing on stability, balance, communication, and community engagement, iGP can continue to evolve into a stronger and healthier platform.

It is my hope that this message reaches a wide audience and contributes meaningfully to the ongoing discussion. Through collaboration and shared commitment, the community can play a vital role in shaping the future of the game.

I extend my best wishes to all players and encourage continued participation in the days ahead.

Respectfully,
Rodríguez Ansaldi.

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medal 5028
2 days ago
Spot on analysis, well done. 
Thank you for the time you spent writing such a comprehensive text.
The only thing I would add is that the league system needs a rework regarding farming and inactive accounts.
I have made several detailed posts about this in the past; I hope some day this issue will be looked at.
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medal 5230
2 days ago Translate
Toto
Spot on analysis, well done. 
Thank you for the time you spent writing such a comprehensive text.
The only thing I would add is that the league system needs a rework regarding farming and inactive accounts.
I have made several detailed posts about this in the past; I hope some day this issue will be looked at.


Thank you very much Toto for commenting and leaving your like, if you can share it with more people it would help me, greetings...

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medal 5164 CEO & CTO
2 days ago
Thanks for taking the time to write this. We are currently growing again, I'm pleased to announce, and everything is getting more stable.

So, the biggest issue right now is blocking in W2W?

A lot of the things you want to see can come into focus in a few months. There's a lot to manage behind the scenes right now outside of the core game development. It's one of those times of year where various accounts are filed annually, so it always takes over for a bit.
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medal 5230
2 days ago Translate

Jack
Thanks for taking the time to write this. So the biggest issue right now is blocking in W2W?


Yes, completely, the blockages make you lose from 1 to 13 positions on the track if they do not send your car flying, between yesterday and today I saw two cars fly, a McLaren and a Bugatti from our league, and they were players playing live, that is the main problem and if you can add the message option in the menu inbox when someone answers you it can speed up the responses in the forum much more

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medal 5164 CEO & CTO
2 days ago
Juan
Yes, completely, the blockages make you lose from 1 to 13 positions on the track if they do not send your car flying, between yesterday and today I saw two cars fly, a McLaren and a Bugatti from our league, and they were players playing live, that is the main problem and if you can add the message option in the menu inbox when someone answers you it can speed up the responses in the forum much more

Was this on the race start or during the race? If you ever capture a video of this it would be very valuable to help me understand the nature of the bug.

Yesterday was the last day with some lag issues. I applied fixes to the simulator late last night which have worked really well today. We had 100% uptime and total stability today according to reports. There were various reasons the performance of the servers was poor yesterday but it really does look resolved today, and if it stays this way, this should be normal now.
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medal 5230
2 days ago Translate

Jack
Was this on the race start or during the race? If you ever capture a video of this it would be very valuable to help me understand the nature of the bug.

Yesterday was the last day with some lag issues. I applied fixes to the simulator late last night which have worked really well today. Today, had 100% uptime and total stability today according to reports. There were various reasons the performance of the servers was poor yesterday but it really does look resolved today, and if it stays this way, this should be normal now.


If I get a recording I will gladly share it with you, and the fact was during the race, yesterday in Baku after the DRS in the curve, B.Rodríguez's McLaren crashed and flew from P3 to P15, and today in the first corner, Y.Zerpa's Bugatti flew crashing into the pit wall near the end of the race in Austria, going from P14 created to P23 or P24, I will record tomorrow's race in case I find something, I believe that Something similar happens like in sprints when you cross the finish line and the race ends and the cars that finished fly around the entire circuit.

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medal 5540
2 days ago Translate

Juan
This statement aims to provide a comprehensive reflection on the current state of iGP, addressing its various aspects and challenges. It also seeks to unite the community by encouraging players to share their perspectives and contribute constructively to the game’s future.

First and foremost, I would like to express my deep appreciation for iGP. Over the years, it has evolved into a fascinating and engaging experience, demonstrating remarkable progress and dedication from its developers. However, the game is currently at a critical stage—one defined by experimentation and uncertainty—and it is not entirely clear whether the present direction represents the most suitable path forward.

The changes introduced on December 14th marked a significant turning point for the community. They have had a profound impact on multiple areas, including player activity, race dynamics, gameplay experience, and progression systems. At present, the game appears to be undergoing a testing phase, where the sustainability and effectiveness of those changes are being evaluated.

One of the most debated additions has been the Wheel-to-Wheel (W2W) system. While it introduces new dynamics, it is evident that it still requires substantial refinement. The beginning of this season has proven particularly challenging, with frequent on-track incidents—often perceived as blocking situations rather than natural racing interactions. Additionally, inconsistencies such as cars phasing through one another to avoid collisions have led to unfair advantages for some players while disadvantaging others. These issues cannot be overlooked.

At this stage, achieving balance must be the primary objective. It is essential that the development team prioritizes the resolution of reported bugs before advancing further features. A stable and reliable foundation is crucial to ensuring a positive and fair experience for all players.

Furthermore, expanding testing phases to include a broader segment of the player base would be highly beneficial. Equally important is improving support for less widely spoken languages. Players should be able to report issues within their own language forums and receive meaningful responses from moderators or experienced community members, rather than relying exclusively on the English forum.

Communication is another key area for improvement. Providing clearer and more consistent information—such as structured “weekly updates”—would help maintain engagement and transparency within the community. While the sprint format is well-designed and should remain unchanged, the current experience in league races can be overwhelming. Situations involving large numbers of cars colliding in a single corner create frustration and diminish the overall quality of gameplay. In its current state, the game risks becoming almost unrecognizable. Therefore, continued refinement of the W2W system is essential to unlock its full potential.

From a broader perspective, many players anticipate stronger marketing and promotional efforts across social media platforms. While this may not be an immediate priority due to server limitations and recent technical issues, fostering content creation on platforms such as YouTube and TikTok is highly recommended. Encouraging players to share highlights, race experiences, and tutorials would support the growth of a new generation of iGP players. Notably, much of the currently popular content is several years old, highlighting the need to revitalize the game’s online presence.

The in-game market system also requires reconsideration. A return to its previous structure, or at the very least more frequent updates (e.g., every 10 minutes), would significantly improve accessibility—especially for new players. The current limitation of 24 updates per day creates unnecessary waiting times and restricts player progression. Additionally, the introduction of tutorials, engaging minigames, daily streak systems, and a balanced structure between new and veteran leagues would inject new life into the game and encourage consistent activity. Organized events could further strengthen engagement across the community.

Several technical concerns remain among the most pressing issues: driver training mechanics, stagnation of reserve drivers who do not participate in races, and the balance of the driver transfer market. Addressing these areas should be considered a priority. Moreover, integrating forum notifications into the in-game messaging system—such as receiving updates via the in-game mailbox—would greatly enhance communication and accessibility.

The introduction of new staff roles, such as a “Pit Crew Chief” responsible for optimizing pit stop performance, could provide additional strategic depth. However, it is important to emphasize that certain features—such as accidents or safety cars—should not be introduced at this stage. While realism is valuable, iGP has historically succeeded by balancing technical depth with accessible, arcade-style gameplay. Features of this nature may be suitable in the long term, but their premature implementation could negatively impact the current experience.

In conclusion, this statement seeks to serve as a turning point—a call to action for both the developers and the community. The objective is not immediate exponential growth, but rather steady and sustainable improvement. By focusing on stability, balance, communication, and community engagement, iGP can continue to evolve into a stronger and healthier platform.

It is my hope that this message reaches a wide audience and contributes meaningfully to the ongoing discussion. Through collaboration and shared commitment, the community can play a vital role in shaping the future of the game.

I extend my best wishes to all players and encourage continued participation in the days ahead.

Respectfully,
Rodríguez Ansaldi.




Indeed, you described it well. These things hinder me in daily racing. Recommendation: Classic mode with 3D
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medal 5497
2 days ago Translate
Hello Rodríguez,  
Thank you for taking the time to share such a thoughtful and balanced message. I’ll keep my reply brief, as I mostly agree with your overall perspective.

From my own experience — especially in yesterday’s Intercontinental Cup — the current race behaviour can feel overwhelming. In my case, I went from P3 to P13 in just a few seconds simply because the cars got stuck in a chain of blocking. Moments like this make it difficult to understand what’s happening on track or to feel fully in control of the race outcome.

I think many of us share the same hope: before adding new features, it would be great to see the focus placed on stabilising the fundamentals and smoothing out the race interactions. The potential of the recent changes is definitely there, but the game would benefit from a bit more consistency and predictability.

Clearer communication — even short updates — would also help the community stay aligned and feel more involved in the process.

Thanks again for opening this discussion. It’s good to see players coming together constructively, and I’m confident that with time and refinement, the game can move in a very positive direction.
md-quotelink
medal 5103
2 days ago




"The in-game market system also requires reconsideration. A return to its previous structure, or at the very least more frequent updates (e.g., every 10 minutes), would significantly improve accessibility—especially for new players. The current limitation of 24 updates per day creates unnecessary waiting times and restricts player progression. Additionally, the introduction of tutorials, engaging minigames, daily streak systems, and a balanced structure between new and veteran leagues would inject new life into the game and encourage consistent activity. Organized events could further strengthen engagement across the community."

At present I find this to be the most pressing concern and also the easiest fix. I have gotten used to the new gameplay, and it generally works well enough and is fair. The same cannot be said about the shambolic state of the market - on which there has already been a significant thread - and a reversion to its previous operation is desperarely needed and favoured by managers.





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medal 5240
2 days ago Translate
I completely agree. Since this update, in my opinion, some things have improved, but others have got a lot worse; the game’s stability is one of them. There are many days in a row when you can’t play. It’s a shame that we have to post on the English forum, as we do have a moderator, but he does very little. I don’t know if it’s due to a lack of time, a lack of information, or because he isn’t told what he’s supposed to do. I see that problems aren’t being resolved, and updates keep being released without fixing the issues from previous ones. This game is losing its appeal; there are fewer and fewer people. The high costs involved in playing – whether for staff, headquarters or single-seaters – are a problem. Another thing I see as a failure is the chassis system; to be honest, I can’t see any benefits to it. Managers who have neither chassis nor engines are doing better than me, even though I have both. I don’t know what the improvements are based on, but my car performs worse than when I had none of those things. Anyway, everything mentioned in this forum needs to be improved to make the game more appealing so that players don’t get burnt out and start leaving the game, and it needs to be made a bit cheaper so that people want to play without having to fork out an exorbitant amount of money just to play. I hope all the problems get sorted out, though given what I’ve seen, I reckon they won’t be sorted out; on the contrary, things will get worse and there’ll be fewer and fewer of us managers left to play this game.


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medal 5164 CEO & CTO
2 days ago

Sergio
I completely agree. Since this update, in my opinion, some things have improved, but others have got a lot worse; the game’s stability is one of them. There are many days in a row when you can’t play.

This is the one thing I am confident has improved significantly since yesterday. We had 100% stability yesterday and the updates I've applied should make that the norm now. Watch the situation over the next few days.
md-quotelink
medal 5230
2 days ago Translate

Tamás
Indeed, you described it well. These things hinder me in daily racing. Recommendation: Classic mode with 3D

Hello Támas, that would mean that nothing in the gold leagues for when they want to change and play the classic mode in 2d would be fine for a change in the future

Duke
Hello Rodríguez,  
Thank you for taking the time to share such a thoughtful and balanced message. I’ll keep my reply brief, as I mostly agree with your overall perspective.

From my own experience — especially in yesterday’s Intercontinental Cup — the current race behaviour can feel overwhelming. In my case, I went from P3 to P13 in just a few seconds simply because the cars got stuck in a chain of blocking. Moments like this make it difficult to understand what’s happening on track or to feel fully in control of the race outcome.

I think many of us share the same hope: before adding new features, it would be great to see the focus placed on stabilising the fundamentals and smoothing out the race interactions. The potential of the recent changes is definitely there, but the game would benefit from a bit more consistency and predictability.

Clearer communication — even short updates — would also help the community stay aligned and feel more involved in the process.

Thanks again for opening this discussion. It’s good to see players coming together constructively, and I’m confident that with time and refinement, the game can move in a very positive direction.


First of all, thank you, it took me approximately 80 minutes to do it and it is good that in such a short time it can have a good impact. Yes, that happens very often now, the cars collide with each other generating a chain of blocks, if one lowers the thrust to very low and the one behind has it very high, they collide and generate the chain, as for the use of KERS now you have to stay firm and pass cars as quickly as possible and have a margin ahead to be able to spend it without problems, I also learned that the one who has the best qualy and comes out with a softer range wins instead of focusing on harder tires but with a better percentage. Exactly, the game needs to first be constant and fix everything that is wrong, and then develop everything little by little to obtain a great result, I think that the first thing to develop is the market and the interactions with new users, they leave the platform as soon as they start, and this is terrible. The votes that Jack Devese makes when they help to stay active but some type of community event could be good, they can be inspired by mini-games from platforms similar to iGP manager such as Top Eleven or F1 manager, as happened with the daily donut. I very much agree with your current position and let's hope that this goes on a very good path, have a good day Duke.



Marco


"The in-game market system also requires reconsideration. A return to its previous structure, or at the very least more frequent updates (e.g., every 10 minutes), would significantly improve accessibility—especially for new players. The current limitation of 24 updates per day creates unnecessary waiting times and restricts player progression. Additionally, the introduction of tutorials, engaging minigames, daily streak systems, and a balanced structure between new and veteran leagues would inject new life into the game and encourage consistent activity. Organized events could further strengthen engagement across the community."

At present I find this to be the most pressing concern and also the easiest fix. I have gotten used to the new gameplay, and it generally works well enough and is fair. The same cannot be said about the shambolic state of the market - on which there has already been a significant thread - and a reversion to its previous operation is desperarely needed and favoured by managers.



Well Marco, look, it is a concern at the level of interaction and keeping new users on the platform, why waiting 1 hour to get a pilot or valuable personnel is not very good, and in the final seconds they escalate greatly. I don't think the best word to describe it is "fair" but rather, it is beneficial to the first and those behind are delayed by the blockages. It also depends a lot on what area you are racing in. The 32 cars are very similar and competitive, it is stressful, however if there are 7 or perhaps 8 it is much more manageable. Yes, returning it to its previous state or a tolerance of 10 minutes is not bad either, in another previous topic, I recommended the Football Manager system where the market shows all the players in auction in the world, in our case, all the drivers and personnel in auction for the entire game in the same menu that are updated every half hour, I don't know if it is the most practical but it would be new, also thanks for commenting Marco.



Sergio
I completely agree. Since this update, in my opinion, some things have improved, but others have got a lot worse; the game’s stability is one of them. There are many days in a row when you can’t play. It’s a shame that we have to post on the English forum, as we do have a moderator, but he does very little. I don’t know if it’s due to a lack of time, a lack of information, or because he isn’t told what he’s supposed to do. I see that problems aren’t being resolved, and updates keep being released without fixing the issues from previous ones. This game is losing its appeal; there are fewer and fewer people. The high costs involved in playing – whether for staff, headquarters or single-seaters – are a problem. Another thing I see as a failure is the chassis system; to be honest, I can’t see any benefits to it. Managers who have neither chassis nor engines are doing better than me, even though I have both. I don’t know what the improvements are based on, but my car performs worse than when I had none of those things. Anyway, everything mentioned in this forum needs to be improved to make the game more appealing so that players don’t get burnt out and start leaving the game, and it needs to be made a bit cheaper so that people want to play without having to fork out an exorbitant amount of money just to play. I hope all the problems get sorted out, though given what I’ve seen, I reckon they won’t be sorted out; on the contrary, things will get worse and there’ll be fewer and fewer of us managers left to play this game.

Hello Sergio, first of all I will divide your reflection into different points or subtopics. You're right, some things got better and others got worse but that happens to every game at some point, although in this case the "bad" ones are the ones that are talked about the most, the stability or balance of the game has to be replenished, although that problem was mentioned in the new patch which is much more alleviated. Moderator case, I am lucky to have discussed it with our moderator of the Spanish forum, it is not due to lack of time, he dedicates a lot more time than you think to iGP, the lack of information would not be a point, otherwise, he does not have all the necessary tools to solve the problems, in comparison to the German forum for example, they have a moderator, better said super moderator that I was also able to deal with and talk to him, that the ranges within mod and super mod is quite marked because it has quite a few limitations of one to the other, and yes, they tell him but it is not a correct solution or we can tell him that it is valid for the player, also if I agree and I insisted on him reviewing the missing topics in the forum as he did in his day, that is why it is necessary not only in the Spanish language, but in other languages they have at least one person in charge, we are lucky to have someone who helps as much as they can with the few tools they can obtain. The costs of in-game money or tokens had a small inflation. As for the chassis and engine, the engine has always been very useful, and even more so if you are a motorcyclist it gives you a very good advantage, and the chassis is a small improvement that helps you develop the car in the long term and also helps, it just takes time to see that change, think that 100% of the current research is 10% in 1 area, and the chassis gives you an extra 5% if you have both improvements, that is, 50% more research, it also depends on your playing style and how you develop your car. As I previously mentioned, the game can be more attractive by generating interaction with the community through events, voting and weekly development summaries, so new and veteran players can coexist without leaving. The issue of monetizing iGP is complicated but it is working, it is not the best for everyone but it is working, I could also see that the purchases in the legendary pilot offers when you level up increased a lot, also many other ways to monetize the game I can't think of, the economy already goes hand in hand with the pilots and more than anything the DTs, and people can choose where to spend their money.
I believe that the problems are being resolved in the short term and not in the long term and that these solutions are lasting, I hope that they can be reconsidered in the new stage that awaits us in iGP. Thank you very much for commenting Sergio and happy weekend.

Jack
This is the one thing I am confident has improved significantly since yesterday. We had 100% stability yesterday and the updates I've applied should make that the norm now. Watch the situation over the next few days.


Hello Jack, I thought you could do us a favor by trying to answer each of the points in the forum, in the sense of the first comment I made, since "some" say that you ignored a part of this although I did not believe it, you only asked what the main problem was, so that people could stay calm, if you have free time I would like you to be able to answer each of the points and thank you for seeing this topic in the forum and being able to talk to us, greetings...

md-quotelink
medal 5028
2 days ago

Juan
Thank you very much Toto for commenting and leaving your like, if you can share it with more people it would help me, greetings...


The latest detailed post regarding farming leagues can be found on the fifth page of the suggestions forum, titled "Restoring League Integrity & Fair Play".
Unfortunately, there is a recent bug in the forum that sorts all posts by their initial posting date rather than the latest response, so it has been buried.
I think it deserves a read; it addresses many issues regarding farming leagues and the integrity of the game in general.


md-quotelink
medal 5230
2 days ago Translate
Toto
The latest detailed post regarding farming leagues can be found on the fifth page of the suggestions forum, titled "Restoring League Integrity & Fair Play".
Unfortunately, there is a recent bug in the forum that sorts all posts by their initial posting date rather than the latest response, so it has been buried.
I think it deserves a read; it addresses many issues regarding farming leagues and the integrity of the game in general.



Hello Toto, could you give me the link if it is possible? and I will give you my verdict from an in-game email message

EDIT: I found it https://igpmanager.com/forum-thread/64164
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medal 5103
2 days ago
"Well Marco, look, it is a concern at the level of interaction and keeping new users on the platform, why waiting 1 hour to get a pilot or valuable personnel is not very good, and in the final seconds they escalate greatly. I don't think the best word to describe it is "fair" but rather, it is beneficial to the first and those behind are delayed by the blockages. It also depends a lot on what area you are racing in. The 32 cars are very similar and competitive, it is stressful, however if there are 7 or perhaps 8 it is much more manageable. Yes, returning it to its previous state or a tolerance of 10 minutes is not bad either, in another previous topic, I recommended the Football Manager system where the market shows all the players in auction in the world, in our case, all the drivers and personnel in auction for the entire game in the same menu that are updated every half hour, I don't know if it is the most practical but it would be new, also thanks for commenting Marco."

I agree that it is bad for interaction as you have to wait until the end of the hour - my point on fairness is that it means you no longer have an equal chance of winning something throughout the hour. You only have a chance at the end of the hour, and at that time the accounts with massive resources come on and bid up the auctions to win. It just gears it towards accounts with far more tokens and more time to come on at the exact time auctions win. Hence my opinion that the system functioned better before.
md-quotelink
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