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Ideas for more varied races.

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medal 5099
9 days ago Translate
Although the current formula is okay in my opinion, it would be nice to, at the very least, have random mechanical failures & crashes, the safety car, and different types of damage (like the front wing can easily be fixed, damage to bargeboards, the floor, etc. are terminal, and, maybe in the case of rear wing damage, the team manager can decide whether to fix it or to retire the car altogether), because, like I said, the currently formula is okay, but having races where everything is pretty much the same in terms of both strategy and on track action is pretty boring and repetitive.
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medal 5677
8 days ago
Hi Bas.

I suggest you play around a bit more in leagues. I see you race 50% races no-refuelling. Just try a league with a different distance (75% or 100%) or try refuelling or with or without 2 tyre rule. There are a load of different leagues with different rules, I’d say play around with leagues and you may find there’s a lot of on track action and difference in strategies in other formats.

It is why we at ace of spades run 75% refuelling with 2 tyre rule, I think this format allows for different strategies to work, be competitive at the same time.

Cheers, have fun
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medal 5099
8 days ago

Slo
Hi Bas.

I suggest you play around a bit more in leagues. I see you race 50% races no-refuelling. Just try a league with a different distance (75% or 100%) or try refuelling or with or without 2 tyre rule. There are a load of different leagues with different rules, I’d say play around with leagues and you may find there’s a lot of on track action and difference in strategies in other formats.

It is why we at ace of spades run 75% refuelling with 2 tyre rule, I think this format allows for different strategies to work, be competitive at the same time.

Cheers, have fun



Hi Slo Bro,


Thank you for your reaction. Your remark does make a good point, but what I’m hinting at is that the things I’ve mentioned in my post would make races a lot more unpredictable, regardless of race distance, since especially the (V)SC or even a red flag could dramatically alter the course of the race.
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medal 5665
6 days ago Translate

Bas
Although the current formula is okay in my opinion, it would be nice to, at the very least, have random mechanical failures & crashes, the safety car, and different types of damage (like the front wing can easily be fixed, damage to bargeboards, the floor, etc. are terminal, and, maybe in the case of rear wing damage, the team manager can decide whether to fix it or to retire the car altogether), because, like I said, the currently formula is okay, but having races where everything is pretty much the same in terms of both strategy and on track action is pretty boring and repetitive.



I think SC would be a good idea. Probably VSC is very simple to be implemented. 

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medal 5677
6 days ago (Last edited by Slo Bro 6 days ago)
Bas
Hi Slo Bro,


Thank you for your reaction. Your remark does make a good point, but what I’m hinting at is that the things I’ve mentioned in my post would make races a lot more unpredictable, regardless of race distance, since especially the (V)SC or even a red flag could dramatically alter the course of the race.


It will always be about the balance between a management driven game or a chance driven game. I think right now it’s management driven, in which long term commitment and planning are rewarded.


Moving towards chance driven, I think, would alienate the player base. I for one, wouldn’t like my race to be ruined by a random event. All the planning of the season car development, building up an engine, chassis, trying to prioritise hq buildings the right way, for all that to be thrown in the bin by something random, wouldn’t feel right. And it wouldn’t feel right winning that way (if that happened to a competitor)

So races should be exciting, not boring but I wouldn’t want random crashes or a sudden vsc to determine the outcome. It would make the game feel like a childish version of a management game, I know it’s an exaggeration but … with all due respect, if you really want random events and chance driven: try Mario Kart.
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medal 5164
6 days ago Translate

Slo
It will always be about the balance between a management driven game or a chance driven game. I think right now it’s management driven, in which long term commitment and planning are rewarded.


Moving towards chance driven, I think, would alienate the player base. I for one, wouldn’t like my race to be ruined by a random event. All the planning of the season car development, building up an engine, chassis, trying to prioritise hq buildings the right way, for all that to be thrown in the bin by something random, wouldn’t feel right. And it wouldn’t feel right winning that way (if that happened to a competitor)

So races should be exciting, not boring but I wouldn’t want random crashes or a sudden vsc to determine the outcome. It would make the game feel like a childish version of a management game, I know it’s an exaggeration but … with all due respect, if you really want random events and chance driven: try Mario Kart.



It's already based on luck with the W2W, boost that blocks when you hit the car in front, you can't overtake if you have the car in front, but the worst thing is losing positions if you are on the inside of the curve with other cars next to you, ok that you Slo Bro race with one car, but try to think about those who race with 2 cars.. it becomes unmanageable, I don't even take the VSC or Safety Car into consideration, there are much bigger problems
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medal 5677
6 days ago
The
It's already based on luck with the W2W, boost that blocks when you hit the car in front, you can't overtake if you have the car in front, but the worst thing is losing positions if you are on the inside of the curve with other cars next to you, ok that you Slo Bro race with one car, but try to think about those who race with 2 cars.. it becomes unmanageable, I don't even take the VSC or Safety Car into consideration, there are much bigger problems



I did race 2 cars in the past, it’s how I started out. On mobile, it was already unmanageable switching drivers all the time 😂

But you have a point. Getting stuck is annoying, although it somehow adds realism in a 1 car setup. But I can see, in a 2 car league it must be a constant struggle and a pain in the … you know what I mean.
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medal 5665
6 days ago Translate

Slo
It will always be about the balance between a management driven game or a chance driven game. I think right now it’s management driven, in which long term commitment and planning are rewarded.


Moving towards chance driven, I think, would alienate the player base. I for one, wouldn’t like my race to be ruined by a random event. All the planning of the season car development, building up an engine, chassis, trying to prioritise hq buildings the right way, for all that to be thrown in the bin by something random, wouldn’t feel right. And it wouldn’t feel right winning that way (if that happened to a competitor)

So races should be exciting, not boring but I wouldn’t want random crashes or a sudden vsc to determine the outcome. It would make the game feel like a childish version of a management game, I know it’s an exaggeration but … with all due respect, if you really want random events and chance driven: try Mario Kart.



Nobody wants the game to be based on luck; otherwise, we wouldn’t have chosen to play a management sim. We’re simply saying that it might be more realistic to have some unexpected events. A (virtual) safety car would be just as much a matter of luck – or bad luck – as rain.

To say that the game is now based on skill and managerial ability is nonsense; in this game, technology levels no longer matter, W2W is a disaster because the cars stall for no reason, losing up to six positions in a corner, and it’s purely down to chance whether you’re in the lucky group. It’s like being stuck in a queue on a three-lane motorway and claiming that the fastest lane is the one with the best drivers.
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medal 5677
6 days ago
Rubinho
Nobody wants the game to be based on luck; otherwise, we wouldn’t have chosen to play a management sim. We’re simply saying that it might be more realistic to have some unexpected events. A (virtual) safety car would be just as much a matter of luck – or bad luck – as rain.

To say that the game is now based on skill and managerial ability is nonsense; in this game, technology levels no longer matter, W2W is a disaster because the cars stall for no reason, losing up to six positions in a corner, and it’s purely down to chance whether you’re in the lucky group. It’s like being stuck in a queue on a three-lane motorway and claiming that the fastest lane is the one with the best drivers.

I see what you mean and certainly in 2 car racing in closely matched leagues it would be chance based but at the same time in more casual 1 car racing that same thing may have a skill element to it

In casual 1 car racing the groups aren’t that big. It feels to me like, in smaller groups, moving out of a queue at the right time is a skill. using a minimal amount of boost to change lanes and progress, it’s something I’m trying to learn.
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medal 5665
6 days ago Translate
Of course, if you’re racing without any rivals, it’s easy to get out of the pack. In closely contested championships with lots of skilled competitors, a group of 10–15 cars often forms, and it’s a complete luck game! There’s no skill involved; you can only try to stay in the DRS train using as little boost as possible. On the final lap, everyone uses up all their boost, and whoever’s behind gets stuck. If that doesn’t happen to you, you’re clearly racing in championships with few followers and low participation.
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medal 5677
6 days ago

Rubinho
Of course, if you’re racing without any rivals, it’s easy to get out of the pack. In closely contested championships with lots of skilled competitors, a group of 10–15 cars often forms, and it’s a complete luck game! There’s no skill involved; you can only try to stay in the DRS train using as little boost as possible. On the final lap, everyone uses up all their boost, and whoever’s behind gets stuck. If that doesn’t happen to you, you’re clearly racing in championships with few followers and low participation.


We’ve smaller groups and usually one larger group of maximum 6 or 7 cars as there’s quite some different levels in our league and different competitive strats. w2w seems to cluster those together. While it is the same game, your experience is totally different to mine. I’m not judging which is better or worse, just stating fact.


Much in the same way: a red flag would be a relief for some, a nuisance to others. So I’m afraid I’ll have to agree to disagree here 😅 I wouldn’t like it but I understand in train races like yours, anything to break a train would be welcomed 
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