
Slo Bro medal 56776 days ago (Last edited by
Slo Bro 6 days ago)
Bas
Hi Slo Bro,
Thank you for your reaction. Your remark does make a good point, but what I’m hinting at is that the things I’ve mentioned in my post would make races a lot more unpredictable, regardless of race distance, since especially the (V)SC or even a red flag could dramatically alter the course of the race.
It will always be about the balance between a management driven game or a chance driven game. I think right now it’s management driven, in which long term commitment and planning are rewarded.
Moving towards chance driven, I think, would alienate the player base. I for one, wouldn’t like my race to be ruined by a random event. All the planning of the season car development, building up an engine, chassis, trying to prioritise hq buildings the right way, for all that to be thrown in the bin by something random, wouldn’t feel right. And it wouldn’t feel right winning that way (if that happened to a competitor)
So races should be exciting, not boring but I wouldn’t want random crashes or a sudden vsc to determine the outcome. It would make the game feel like a childish version of a management game, I know it’s an exaggeration but … with all due respect, if you really want random events and chance driven: try Mario Kart.