The simulator has been updated with the following changes regarding driver health depletion:
1. Increased the rate of driver health depletion during races.
2. Driver stamina level now has a larger impact on health depletion rate in races. (The higher the driver stamina level, the less health depletion)
3. Fixed a bug where, during a race, the health of a driver with level 20 stamina decreased only very slightly or even increased slightly!
4. Health depletion rate is now scaled to the race length so the depletion rate should be consistent for all race scales (100%, 75%, 50%, 25%). This is the first stage in a process of scaling that will be implemented in the near future and will be rolled out to tyre wear, fuel usage, car wear and so on.