Training - New Intelligent Skill Selection
Originally due for the Q1 patch, this has been implemented tonight, a few weeks in advance. When you train a driver only the lowest skills in the group will be raised. This ensures training will always be as effective as possible.
For example, if you have fast corners at 1 and slow corners at 2, by training speed, fast corners will get +2 and then slow corners +1, because as fast corners gains two levels, slow corners then becomes the lowest attribute, and so on.
For physical training health and weight will always be included in the training, along with a skill increase.
Originally due for the Q1 patch, this has been implemented tonight, a few weeks in advance. When you train a driver only the lowest skills in the group will be raised. This ensures training will always be as effective as possible.
For example, if you have fast corners at 1 and slow corners at 2, by training speed, fast corners will get +2 and then slow corners +1, because as fast corners gains two levels, slow corners then becomes the lowest attribute, and so on.
For physical training health and weight will always be included in the training, along with a skill increase.
Thanks Jack!
I hate it!
You might want to beat me....but:
It's a gamers feature to me, where everybody wants to be able to have superman as a driver.
In real life, training is sometimes without an effect, it doesn't automatically strengthen your weakest points and not everybody wil be able to reach the highest scores possible. Also is no one getting more healthy and looses weight when training all the time.
I really loved the approach before.
If you have a skill with 20 and train a category where that might apply and it does....bad luck.
Going this way we'll have over a short period of time only All-20-drivers. What' the point in that?
With this system it would be easier to give us three clicks to click on the ability we like to strengthen....click - click - click...done.
I don't like the approach of gamers to think, they always need to get what they want.
This feature is not a management simulation feature - it's a feature of a calculating machine for people always expecting an effort from whatever they do.
I love your work, I think you are doing great, but in this case you shouldn't have heard on the folks.
It makes training forseeable and therefor completely meaningless. The more experience a player has, the higher trained his driver is logically.
And when we all did 150+ races, training is boredom, as there is nothing left to train. Just clicking the agony away. Pointless.
I apologize. I hate it.
I hate it!
You might want to beat me....but:
It's a gamers feature to me, where everybody wants to be able to have superman as a driver.
In real life, training is sometimes without an effect, it doesn't automatically strengthen your weakest points and not everybody wil be able to reach the highest scores possible. Also is no one getting more healthy and looses weight when training all the time.
I really loved the approach before.
If you have a skill with 20 and train a category where that might apply and it does....bad luck.
Going this way we'll have over a short period of time only All-20-drivers. What' the point in that?
With this system it would be easier to give us three clicks to click on the ability we like to strengthen....click - click - click...done.
I don't like the approach of gamers to think, they always need to get what they want.
This feature is not a management simulation feature - it's a feature of a calculating machine for people always expecting an effort from whatever they do.
I love your work, I think you are doing great, but in this case you shouldn't have heard on the folks.
It makes training forseeable and therefor completely meaningless. The more experience a player has, the higher trained his driver is logically.
And when we all did 150+ races, training is boredom, as there is nothing left to train. Just clicking the agony away. Pointless.
I apologize. I hate it.
Searching a driver from now on:
Take an 18-year old, sum up all his points in skill view and go for the one with most points (except for Talent and Experience which should be somewhat high).
Ready. Done. Have a little patience than, calculate how many trainings he needs and you can tell the exact day and time exactly when he is all 20.
Jack, please think about that approach again in terms of long time usage.
I beg, I pray, I ask to. This is diabolicly killing all meaning of training and drivers selection. We'd become a bunch of superheros shortly.
Take an 18-year old, sum up all his points in skill view and go for the one with most points (except for Talent and Experience which should be somewhat high).
Ready. Done. Have a little patience than, calculate how many trainings he needs and you can tell the exact day and time exactly when he is all 20.
Jack, please think about that approach again in terms of long time usage.
I beg, I pray, I ask to. This is diabolicly killing all meaning of training and drivers selection. We'd become a bunch of superheros shortly.
*WOW!*
But I have to admit: The Lord is right.
I did the calculation: My driver will be all-20 in 83 races than (I did ignore Exp and Tal as the Lord said - whyever).
Means: In not even 5 seasons lately its done. The driver can't get better, is 23 years old then (mine is 18) and well....what do I do the rest of his years?
No need to hire another one! No need for doing anything there! The drivers aspect is meaningless. It's only about patience...
It's true. Now it feels like waiting only...
But I have to admit: The Lord is right.
I did the calculation: My driver will be all-20 in 83 races than (I did ignore Exp and Tal as the Lord said - whyever).
Means: In not even 5 seasons lately its done. The driver can't get better, is 23 years old then (mine is 18) and well....what do I do the rest of his years?
No need to hire another one! No need for doing anything there! The drivers aspect is meaningless. It's only about patience...
It's true. Now it feels like waiting only...
Skills degrade over time so you will have to counter that. It's going to happen even faster as your driver grows older. It's not as easy as you say it is.
So you think when everything has reached 20, you can't train the atrophy off a 25 year old, because after every race four abilities drop?
I doubt that heavily. At least I don't think that decision, experience, morale, anticipation or charisma will drop.
I really think it is as easy as it could get.
As well I don't like it, that any click does have to result in an effort, just because players are getting tired of useless training.
Welcome to the real world I'd say, where a decision isn't always forseeable.
I could calm down. Its not my product and if I dont like it, I might do my own. But I really don't like that appoach.
The next is, that we'll get a list of any ability and what it means. That would be the end of any simulation.
Do you really think every F1 driver has the right and possibility to reach the high end of everything?
How many drivers do you think ou will see in teams with more than 100 races NOT having Slow, Fast, Wet to 20 or at least 19?
Sounds like a holiday in Westworld surrounded by a thousand Yul Brynner's...
I doubt that heavily. At least I don't think that decision, experience, morale, anticipation or charisma will drop.
I really think it is as easy as it could get.
As well I don't like it, that any click does have to result in an effort, just because players are getting tired of useless training.
Welcome to the real world I'd say, where a decision isn't always forseeable.
I could calm down. Its not my product and if I dont like it, I might do my own. But I really don't like that appoach.
The next is, that we'll get a list of any ability and what it means. That would be the end of any simulation.
Do you really think every F1 driver has the right and possibility to reach the high end of everything?
How many drivers do you think ou will see in teams with more than 100 races NOT having Slow, Fast, Wet to 20 or at least 19?
Sounds like a holiday in Westworld surrounded by a thousand Yul Brynner's...
My view;
I had that thought too Lord and I'm concerned about the same issues, but if everything relies on pure luck isn't that great either!
I think that there must be a trade-off in other to get the benefits of a "full training", how about this:
The new system, which allows level up in the lower skills, stays as it is. However, in order to benefit from that, you must do the full race distance in "take be risks" to be able to train overtaking; the full race in "be aggressive" to train Speed; full race in "consistence is key" to train Mental; "Play it safe" to train Defending and "We must bring the car home" to train Technical and you could train Physical whenever you want.
If you don't want to spend the entire race in the same setting, or if you want to train something different (i.e. you did the full distance in "be aggressive" but you want to train defending), your training would be by the old system (random).
Would be to hard? Would you trade performance in the race for training? It would kill all the full?