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League Management and Stalemate Prevention

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medal 5000
7 years 117 days ago
Whilst my league is still currently building its popularity and activity levels and am relatively new compared to some of you legends here in the forum ;) I am afraid that once the league fills drivers will reach a point of low progression, overwhelmed by higher level drivers and become disinterested in the league due to this stalemate. Whilst I understand that the drivers who have spent more time and effort in the game should be rewarded for their efforts I feel the point in which a player reaches this 'stalemate' predicament and subsequently the decision on whether to leave or stay, they will have either reached a level in which they have a choice between staying and losing, joining another league (at which point they will be of considerable level and either drown out the 'younger' managers or once again be 'drowned out') or begin a league of their own. Whichever decision they make this does not provide the necessary challenge the game should provide. I offer everyone on this forum to post their ideas and share thoughts regarding this predicament and even 'set me straight' should they feel this argument is flawed. I will begin :) ....
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medal 5000
7 years 117 days ago
1. League Reset

The ability to reset all development before the beginning of a season in order to create a more even playing field for the upcoming season. This would hypothetically be optional for league managers to activate.

2. More league tiers (ideas 3 and 4 will be relevant to this ideas success levels)

Provide more league tiers according to level and promotion to help prevent higher level players clashing with lower level players as easily.

3. Slower level progression.

Slowed level progression relevant to the increase in league tiers. Idea being level will represent league tier entry.

4. Headquarters level and balance system.

Rather than handicapping higher level players to create more competitive races, consider this, a Headquarters Level system combining star levels of each facility to give a figure that would then directly effect your league tier entry. This would require more league tiers in order to work however would create a system in which players are effectively 'matched' to players of a similar level and development stage to prevent higher developed HQ drivers deliberately losing, being relegated, reducing their level and dominating the newbies. I have seen this happen and these people are not good for player retention. Whilst I understand league managers are 'in charge' of commanding their league and kicking players, rookies/newbies are not, and will quickly be disheartened and potentially become inactive/stop playing, due to this.

5. League Manager Powers over relegation/promotion

League managers would have the power to relegate or promote players during the season should players be seen to dominate or lack the development to place results in their current tier due to relegated players overpowering the lower tiers and preventing the promotion of efforted rookies/pro's. This would fall in line with the games current tier system and league issues.
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medal 5000
7 years 117 days ago
Once again, these are simply ideas. They lack the knowledge of the games development and how much effort/work these ideas would create in order to implement. Should you be more aware of these facts or have any other ideas or wish to expand on the ideas presented in this thread, please please please! Join in! Let's all work together and share our knowledge and thoughts in order to get this game the absolute recognition it clearly deserves.
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medal 5000
7 years 116 days ago
BUMP ;)
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medal 5000
7 years 116 days ago
1 - Nice if optional. Optional things are always good. But honestly I do not think any host will use it.
2 - This will always happen regardless of the number of tiers. To solve that I consider it better to add an option to the host to customize the ballast. 3 tiers and we already have 48 managers in total in 2-car leagues, we don't need more.
3 - It's already too slow, it takes literally years to reach level 20.
4 - I don't understand why limiting to HQ, in any case it should be limited to the level of each manager, which includes maximum level of HQ, drivers and staff. Anyway, all that you say is nothing that can't solve an active host.
5 - If a manager is good but has little development and descends for it ... why not let it come down? He will have more fun fighting for top positions, he will get more development than before, he will ascend and fight much more than if you let him rot in that higher tier.
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