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Uniform performance gains from research

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medal 5000
6 years 189 days ago
Hi

I have searched the forums as best I can to find the answers to the questions below; I understand from reading the advance guide that different areas of the car deliver greater performance gains than others, but......

1. Are performance gains uniform or does performance gains decline as you reach the maximum research limit?

2. Is it more effective to focus on one performance area and maxing this out, i.e creating a performance imbalance or developing say the top four performance areas equally?

3. If your CD advises "We are unlikely to find gains in this area", but it is one of the top four performance areas is it still worth researching these areas rather than researching performance areas that provide lower performance gains but can be researched more?
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medal 6032
6 years 189 days ago
I don't have any good answers for 1 and 2.

3. It depends. If the gap in design of your CD's weakness area is huge (over 20 points) in comparison to your rivals, yes, I recommend researching it.
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medal 5000
6 years 189 days ago
ok good to know questions 1 & 2 were difficult ones to answer. Was hoping Boomer may be able to shed some light on these

Question 3, thought as much.
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medal 5001 Super Mod
6 years 189 days ago
I think the art of balancing design across the eight attributes is probably the deciding factor between a top manager and those (like me) who tend to finish behind the top manager.
I'd be surprised if anyone is willing to answer 1 or 2.
As for 3, in my experience the "unlikely to find any gains" comment is usually accompanied by a red tick in the selection box which means you are the strongest team in that particular attribute even if you're not the strongest team overall.
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medal 5000
6 years 189 days ago (edited 6 years 189 days ago)
1. Performance gains just depend on the difference between your design and the manager who's top of the design area you're researching. The bigger the difference, the more the gains. The % gain decreases as your manager level gets higher, however. It also depends on if it's your CD's strength or weakness. If it's your CD's strength, you'll gain a bit more from research (not reflected in the % shown), and vice versa is true for the opposite.

2. Depends on your style. I prefer to get as much gains from research as possible, and this most of the time means not researching multiple areas at a time, and instead focusing on the few that would get me the most out of research. The design areas chosen for research are also highly important.

Research in general highly depends on how other managers allocate their design points, leading to how you could take advantage of the performance gap in certain design areas to get the most out of research.
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medal 6032
6 years 189 days ago
Another good strategy in research is to think one race ahead — research the attribute(s) during the next race you think will help you at the following race after it. However, nothing beats large, raw gains.
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medal 5001 Super Mod
6 years 189 days ago
Hi Boomer. I believe your point 1 actually answers Simon's Q3. I think what Simon was asking in his Q1 is something along the lines of... Consider one attribute, eg braking: Does a gain of 20% always give the same performance gain whether it is 10 to 30, 45 to 65 or 75 to 95?
Your answer for Q2 suggests a balanced approach, but I know in MJL Marcel definitely focusses the majority of his development in one area until it is maxxed out.
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medal 5000
6 years 189 days ago
Hi Kevin, thank you, you have interpreted my question correctly. If I could clarify by giving an example below.

At 10% performance for acceleration a 20% gain = 0.5s gain per lap on a specific track, however,
At 80% performance for acceleration a 20% gain only = a 0.1s gain per lap on the same track.

Does this logic hold true?
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medal 5000
6 years 188 days ago
Ah, sorry for misreading.

I'm not too sure about 1. though. Knowing the answer to that may require some extensive testing and data collection, made harder by the fact you can't go back to previous tracks to test your more developed car. Some managers have tons of accounts in "test leagues", so I wonder if they've tested something like that before.
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medal 5000
6 years 188 days ago
Hi Boomer, yes thought this would be the case. It is a matter of trail and deduction. I just thought I might be able to shortcut years of testing and experience, and hope someone would offer it up for free.

Wishful thinking.
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medal 5000
6 years 188 days ago
I only have 1 year's experience and none of that was spent on creating up to 16 teams and subjecting them to devious- I mean productive, innovative experiments in private test leagues out of sight of the world.

*knocks on Gustavo's mansion gate* Psst, have some interesting information to disclose, legend?

*boards on a plane to travel the world in a quest to find Joey* Or perhaps we should use our wishful thinking to find the chosen one?
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medal 5000
6 years 188 days ago
Most likely the cars base stats for most of the stats are around 2000 wich is the base car and then you develop the car from there. When you increase handling from 40 to 50 you are actualy incresing from 2040 to 2050. Thats from the race times difference between my first season with the base car and some top leagues that I checked the race times.

For tyre economy it may be different and with cuttoffs for % wear. You put points without effect until it goes 1% down.
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medal 5000
6 years 188 days ago (edited 6 years 188 days ago)
The base design cannot be that high because managers who've newly joined a league or are newly promoted and have lower design points compared to the regulars are easily tenths to seconds slower per lap even in the first race of the season.
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medal 5000
6 years 188 days ago
I think you meant the base stats should be a bit higher because decreasing the base stats will increase the lap time difference between the base car and the developed car and increasing the base stats will reduce the difference in the lap time between the base car and the developed car. Another thing to take into account is in the first races of the season the new designs are not 100 -100-100-100 so they cannot be considered for correct measurement.

I checked and compared some individual lap times from the current British Racing League and my first season (base car). I took some sample laps from Europe, Belguim and Italia since I believe they had reached close to 100 developed car by that time of the season and also I tried to sort out and exclude laps with obvious use of drs / kers.
Europe 92 vs 97 - 5.4 % slower - corresponds to 1851 base stats.
Belgium 106 vs 111 - 4.7 % 2127 base
Italy 89 vs 92 - 3.3% 3030 base

This of course is very speculative and with high deviations ;] .
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