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Properly capping design points at 100

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medal 5001
6 years 314 days ago
I don't really understand the point of allowing players to put up to 100 design points in an area when they already have a bonus on that area. I believe that an dynamic limit (instead of the static ones at 100, 80 and 50 dp in the game now) should be set to stop you from accidently going over 100 and literally binning design points (mostly because once you've saved you can't get back your design points). If this doesn't happen I'm sure we'll see a lot of complaints over the next few months from rookies believing they could go over 100 dp and then being punished for it
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medal 5000
6 years 314 days ago
What I don't get is that my acceleration development is at 87 but I also have 14 bonus so I'm over 100 however the TD reports that I'm not as developed as a rival and therefore I'm still earning 1 development point for free after each race!! If you can't develop beyond 100 why am I still behind in developing that particular area and why am I still earning development points from spying in that area too!?
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medal 4987 Moderator
6 years 314 days ago
You earn still points through spying because your car has less points in acceleration than a rival one. That manager might have chosen different suppliers and thus less bonus on acceleration there or spent more points on it than it would be usefull to do. Anyway, you can't improve the engines and you can't spy on supplier bonus. It's every managers choice if he wants to continue spying on an attribute he might have no further use in improving (or does as in supplier change) or not.
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medal 5000
6 years 309 days ago
I dont really get supplier bonuses as everyone gets the same from what ive seen.

There would need to be a way to offer ppl different bonuses, but for them to really work first and much more importantly you need to make sure all skills actually mean something.

Reliability .... this must be worked on, low stats in this must result in more pit stops due to broken parts or some other way as currently it does t matter at all.

Cash ........ does this even really matter, needs to be a reason staying positive cash, perhaps a removal of any suppliers till you can re bujy them

Better rewards for finishing places, players should get cash or extra partsif they hit finisn targets, you get so little it doesnt encourage players to push, right now time played will get u what you want but for the active player hitting finish place targets should ocfer more, why not have suppliers approach us if we beat our targets rather than let anyone buy them.



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medal 5000
6 years 301 days ago
I've wondered this as well, do the supplier bonuses actually do anything? Because with an engine supplier bonus my acceleration is 100, however when other teams (including my sister team) look at the design review, they see the highest acceleration at around 86 suggesting the top team (my team) has room for improvement. So my question is this: If I spend further design points on acceleration, will it make an effect? Do supplier bonus points actually make a physical difference to the way the car behaves?
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medal 5000
6 years 301 days ago
Válts beszálítot
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medal 4987 Moderator
6 years 301 days ago
Tom
I've wondered this as well, do the supplier bonuses actually do anything? Because with an engine supplier bonus my acceleration is 100, however when other teams (including my sister team) look at the design review, they see the highest acceleration at around 86 suggesting the top team (my team) has room for improvement. So my question is this: If I spend further design points on acceleration, will it make an effect? Do supplier bonus points actually make a physical difference to the way the car behaves?
They do make a difference and you can't see the supplier bonus from other teams, only their base car design. That was mainly changed because you can't spy on supplier bonus and with that bonus shown it wasn't clear if and how many points spying would get me. For example if I have 80 points on handling and the other team 90 that gap could be from differences in suppliers or from more design points spent.

Spending further design points depends on tier. In Rookie and Pro overspending will have an effect, in Elite not. The reason is that the game can't use any higher values than 100 for technical reasons and the lower tiers have their cap at a lower value leaving room to go above. For Elite the cap is right at that technical boundary and thus anything more is wasted. Reprogramming this is considered but it depends how many of us users would like it changed and how badly for priority.
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medal 5000
6 years 301 days ago
Hi all,
No over 100, think of the poor low level manager that gets into Elite. They have low design points per race and it wouldn't be fair you sitting at 100+ and them struggling to even get close to 100.
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medal 4987 Moderator
6 years 301 days ago
That wouldn't be a problem. The cap for spending design points would still be at 100, it'll be as it was before the new suppliers were introduced. Only with the new suppliers giving bonus on top of the cap making the car somewhat better instead of requiring you to spend less points than before but allowing to sink a lot design points without any use if you don't know this. Plus if the top teams spend more points again around middle of the season the spying results would be higher as well for the ones being behind in that attribute.
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medal 5000
6 years 301 days ago
Plus low level managers get GOD levels of research power, a smart manager would be able to stay close and save up their dp
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medal 5000
6 years 301 days ago
Aye! Do away with the design caps altogether & let us spend the leftover design points we had before the suppliers ever got boosted.
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medal 5000
6 years 301 days ago
No cap means I could be sitting with 143 points in Acceleration for the last race of the season
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medal 5000
6 years 300 days ago
Leo
I'm sure we'll see a lot of complaints over the next few months from rookies believing they could go over 100 dp and then being punished for it


Hi Leo. Rookies can exceed the design cap (it's 50 not 100). It's only Elite that can't exceed the cap and you'd like to think that by the time a manager reached elite tier they'd be experienced enough to understand this.
Those that don't understand will only do it once and chalk it up to experience LOL.
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medal 5000
6 years 300 days ago
@Frank Thomas That's a great answer, thanks for sharing :)
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medal 5000
6 years 298 days ago
Maybe just change the stats.
Firstly you need to make sure all stats mean something, we all know about the big 4 so many dont bother with the rest.
Why not allow us from when we start the game collect research points that we can spend in any area, but the max we can have is say 500.
You can put points into certain research but once you do its locked in, ( real cash to reset it to re design )
That gives us more to think about and mirrors real life car development, some may have super fast cars on straits but suffer on tracks with more corners.
Axe supllier bonuses.
Offer more set up options
Currently we have , 
Suspension,ride height and wing, but there needs to be more change in these values as right now its pretty much the same every tine you visit the track, i.e silverstone set up is same every time.
You could offer changes if you do not offer us the perfect set up.
Instead allow us to set them using practice but do not give us a (perfect) comment, instead we have to pick the settings that gives us our fastest practice time, this could mean that alhough i had a good time someone else could find a better faster set up.
You can use you TD to tell you which way you need to go in your set up,(up or down) but offer no perfect.

Its more work for you and us but that way someone with worse development can beat better car if they get faster set up.
Ok alot there, ill stop there but i got lits changes in mind im happy to share.
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