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Ideas to develop the game

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medal 5000
6 years 46 days ago
Your team is doing a great job. I love it. I think it's the best race simulator I've ever seen but I have some ideas to develop the game.

1. - add the safety car. (It could be on track if a car is retiring or if it rains too much) The races would be more interesting

2. - add the 5 red lights at the beginning. I want to see when the race starts

3. - add an option to choose the numbers for the drivers.

4. - add the qualifing-session with all 3 rounds

5. - if you don't work on it: please rework/revise the tyres and the fuel system (I don't like it to refuel every time; waste too much time) ;-D
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medal 5000
6 years 45 days ago
1. Develop on your idea, like what exactly do want to happen if it rains too much. There is no point to a safety car coming when the rain is at 5mm and then going back in after 5 laps even when the rain level is still at 5mm. Introducing a safety car could cause very anti-climatic end of race ruining moments during GPs. There is also the chance that a whole Grand Prix might be done behind the safety car because the rain is too hard, then what would you do?

2. I totally agree, a sound prompt to go with it would be great so that you do not get caught off guard when you don't have the race viewer open. I don't see any disadvantage to this idea

3. I think this idea would be good if we could see more detail on the cars inside the race viewer, but there are also many other places where drv numbers would be usefull (championship table or next to driver image inside the race viewer)

4. The point of qualifying is to go as fast as possible in one lap. There is no strategy to holding KERS, & full pushing for a whole lap, anyone can do this. All this would do is add another inconvenience for managers with tight schedules, and decrease the amount of people iGP can reach out to. This would only work if this was an option that League hosts could turn on and off.

5.They are already working tyres, we just need to wait now. Also refuelling HAS TO BE KEPT. Without refuelling every race will be a one stop, and maybe even 0 stop with hard tires, excluding from monaco which would become one stop softs. This is because it completely takes away the primary advantage of doing more stints: having a lighter and therefore quicker car. Just look at F1 if you don't believe me
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medal 5000
6 years 43 days ago
Hey racer threesixty,

1. The safety car when it rains was just an idea. I only wanted to say that a SC is missing in the game. Like I sad before - it would be more interesting an closer.

3. I think so too.

4. In retrospect I think it doesn't make sence. I have to say you convinced me. I only thought it would be great for people who are in leauges where the sessions are in a big distance.

5. (refuelling) I'm not sure if it has to be kept. I watch Formula 1 (I'm like a hardcore fan) but I started to watch it in 2015. (I watched a little bit before it too) so I don't know and I didn't realised the time with refuelling.
I think the biggest advantage is that a stop dosen't cost so much time. An option would be that the tyres were softer than in reality (Like now. Game: SS: ~8 laps / Reality: US: ~15 laps).
Disadvantage: Like you said, the cars were slower

(general my question) I've never read that. They only said that they are updating the car and the tracks now. But thanks for your answer. Do you have any suggestions?

(Sorry maybe for my bad english. ;-D )
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medal 5000
6 years 43 days ago
Your English is fine, don't worry about it. in terms of five, I agree that the only way to make refueling work with multi-stop race is if the game's tyres become even softer. I've seen it suggested many times before that softer tyres must be added, and I feel both of these ideas would work really well together, but they just don't work by themselves.

In terms of the tyre updates, I've seen many mods comment on suggestions about changing the way tyres perform, so I'd be supremely surprised if the devs hadn't noticed the issue yet and are working on something
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medal 4959
6 years 43 days ago
Staff liked the ideas mentioned here, but I also think it will be cool you have the option to watch the race for the car, I honestly did not like the change of graphics of the races, game by the computer The cars were too small, I think the IGP could co Lease research in all areas of the game something open so we can help the best.
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medal 5000
6 years 43 days ago
1 . A safety car could be introduced if z dar has to pull out of race, ive seen cars break and have to quit race due to too much damagd and drivers risking an extra race maybe coz they didnt have enough parts to repair it.

3. Driver numbers are nit needed, many cars will have same number making it harder to tell cars apart, perhaps instead each league can only run one team of each colour so if you join a league you need to pick a coulor not used.

4. Qually not needed, right now i think we need more set up options as once youve done a season most are the same year to year, dont add new features just expand on whats already in game, easiest way to add depth.

As for tyres, well for a while now you only need soft and hards, maybe super soft depending on how long youf races are, a better option would be to make it so that you only get a certain number of each set, that way run 5 races with ss tyres and for remaibder of season you have no ss left, would add more stratdgy to game working out which tracks to run which tyres.
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medal 5000
6 years 42 days ago
If we can randomised the race calendar then that would help with seasons feeling the same. It could alter strategies as you won't have stats maxed.

Also the weather on the tyres. I would make the temperature more sensitive but also it could affect tyre wear. In the cold it favours SS and the summer it's hard. Would make the game more dynamic
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medal 5000
6 years 42 days ago
Salut
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medal 5000
6 years 42 days ago
Bonne idée
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medal 5000
6 years 42 days ago
Developers, good evening!
I'd like to suggest the deployment of Safety Car in races, this would bring an extra emotion to the game. But not only the Safety Car, but also accidents and punishments.
These accidents and punishments would be directly linked to the pilot's skill level.
Requiring the use of two types of compound for evidence would also be an idea to increase the competitiveness in the game in general.
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medal 5000
6 years 42 days ago
Continuing,
Today in races, we can see that when we have a team 1 or 2 levels higher than others, it opens a long distance and makes any recovery unfeasible. This makes the game massive and drives away competitors who soon give up playing. Lack of chance and chance. Factors that have existed in auto racing ever since. Therefore, the suggestion for accidents, punishments and safety car.
Another suggestion that needs to be implemented soon is the implementation of notifications, training hours and races. Notifications on league messages and others.
You may also include an automatic exclusion after 5 days without participation.
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medal 5000 Community Manager
6 years 42 days ago
Please avoid cascading comments, it is not allowed. Cascading comments is when you comment several times in a row without another user being involved.
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medal 5000
6 years 41 days ago
If want that so much, it would really make the game more intresting, same for the safety car, I think tyres and fuel maybe don't need reworking and I want red lights to stop me from getting hearthattacks! I think three Q's in an nice idea, but would increase the gap between active and inactive managers which would be shit. One-Shot is good for me, because a lap in Q3 could still fail.
Adam
If we can randomised the race calendar then that would help with seasons feeling the same. It could alter strategies as you won't have stats maxed.

Also the weather on the tyres. I would make the temperature more sensitive but also it could affect tyre wear. In the cold it favours SS and the summer it's hard. Would make the game more dynamic


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medal 5000
6 years 41 days ago
In fact I only commented 2 times, giving continuity to ideas of suggestions. Perhaps if the moderators responded to what was said, it would be more helpful than a comment questioning and reprimanding cascading comments (which was not the case).
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medal 5000
6 years 41 days ago
I might be repeating what many others have suggested. All the same giving my suggestions....
1. It would be best to do away with refuelling. Therefore an engine mode determining push level would be best option on how the fuel is being used.
2. I would suggest introducing the compulsory usage of two tyre compounds. This would mix the order. Otherwise the race becomes boring and too predictable,,,all going for the same strategy.
3. The objective set for every race is too unrealistic at times. Thus, there is this possibility of running in debt.
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medal 5000 Community Manager
6 years 41 days ago
Pedro
In fact I only commented 2 times, giving continuity to ideas of suggestions. Perhaps if the moderators responded to what was said, it would be more helpful than a comment questioning and reprimanding cascading comments (which was not the case).

You can perfectly edit your comments to add ideas and avoid infringement. I also remember that it is not the job of moderators to value ideas or suggestions.

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medal 5000
6 years 38 days ago
I would like to see an adjustment to the advanced settings so that a a setting can be made to switch to both inter and wets at a certain tyre depth and rather than laps after rain stops, I would like to see a water depth at which to change back to dry tyres...

Whilst the current system is reasonable, sometimes when we are not able to directly manage a race, we could still stand an opportunity to get points should the rain come and go...


On another point, I would like to see cars that do not practice, not qualify for the race. Not only would this stop inactive leagues (as no races would potentially happen), but, help to keep players active (and should be fairly straight forward to implement)....
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