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Tyres heat up way too much

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medal 5000
6 years 37 days ago
On so many of the real life counterparts of the tracks in the game F1 drivers run Softs and Supersofts while here in the game we have to run Hards due to tyre temps. It really makes no sense that when its 20 degrees out there Soft tyres can only go for 2 laps before reaching critical temps.
SS, S and Normals should heat up way less. Maybe connect the cooling stat to tyre temps aswell, the higher this is the more effective your car is at keeping softer compounds at operational temperatures.
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medal 4992 Moderator
6 years 37 days ago
With Tyre Efficiency there is already a stat that could do this and it's also almost as useless as Cooling and thus also could use some bigger impact. Also I agree that softer compounds could be a little bit less severly hit by temperature problems and doing this using car attributes sounds like a good idea.
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medal 5000
6 years 37 days ago
The tyre compounds in the game are also not designed to be compared to F1's tyres at the moment. If the tyres where changed to suit F1 so much, I can assure you every race would be a one stop on softs or we'd spend months if not years messing around with tyres trying to get the magical "perfect mix of tyres". No one compares tyres between F2 and F1 or Indy car and F1, so why would we do that with a game and F1? I'm fairly certain your example of 2 laps for softs to reach critical temperature is only the case on full push on some of the tracks and is almost impossible to manage in Monaco at 20c in the game. The tyres in this game handle differently on different tracks, not just different temps. You've raced in Monaco, you should know this.

The idea of connecting cooling to tyre temperature wouldn't make sense at the moment so if it was introduced we would need to change the current meaning of cooling. It would make a lot of difference in summer but would probably be ineffective in winter where most tracks are stuck at 10c anyway and SS begin to be able to go at higher PLs. Tyre economy would make a lot more sense, to me increasing the durability of a tyre would probably also  decrease how severely it is affected temperature too. So I agree that would be the best area to put it if this idea was introduced.

Another solution to your problem could just be adding more push levels, which this game really needs imo. You can't tell that in any form of racing, the drivers wouldn't go extra slow to save there tyre wear/temp. It would allow ss to be more useful in the really warm temps in Italy and Hards to get closer in Monaco. But maybe that would only cause more arguments like "how are the hards faster than *insert tyre here* at *insert low temp here* on any track WTF!!". What do you think?
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medal 5000
6 years 36 days ago
Turkey was my last race, 20º, after 2 laps softs are over red on normal push. This makes no sense. As it stands looking at the track layout and at the temperature out there it's a gamble to decide what to take unless you have info from the previous season.
In my list of what compounds to use half of the races are done on hards with 2 or 3 stops. This is excessive.

I'd say you compare this game to f1 because we race on tracks based in real life GP's with cars based on Formula 1 cars but this is not relevant to the topic.

Having temperatures be so connected to the different compunds is the problem in the first place, you take a harder compound to do more laps in one stint that's it.
Sure trying to use ultra softs in the blazing desert sun is a bad ideia but being stuck with only hards is just as bad, on a lot of tracks there is no choice either go hard or go home.

I mentioned cooling because its a useless stat, who cares about engine wear when i can replace engines every other race pretty much? So linking it to tyre cooling made sense but it could be linked to tyre wear too sure.
Im not sure if we need more push levels though, i've played a lot of racing manager games and 5 levels is the norm but maybe a conserve tyres option or something? The driver would trade some speed for better heat management maybe. Although it sounds like that could be a bit too complex when taking in to account the already existing push levels.
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medal 5000
6 years 36 days ago
jobbie, replacing engines cost big bucks! I really hate this but I think that its best to have your engine wear out more like currently in f1. You can really go broke doing maintenance!

As one of these posters said, this game really needs more push levels!!! Even bigger than that, you should be able to customize the push at a given time!!!! (example: Pit 3:super soft tires, LITERALLY ONE LAP WORTH OF FUEL BECAUSE YOU CANT HAVE GOOD PERFORMANCE ON THIS COMPOUND WITHOUT SCREWING UP YOUR LAP TIMES OR SCREWING WITH PUSH LEVELS, and then there should be another option to choose push level for that tire(for super soft:ultra,hyper,super low)

You don't even know how frustrating it is, I want to do 10 laps on soft tires and then rest of the race on med. or hard and the softs will heat up to the middle of the gauge where as the mediums or hards will be completely cold and my race is down the toilet!!!! In my league, the time doesn't work good for me anymore so i cant adjust anything.

Even better, like in any racing, the ''engineer'' who magically always tells my drivers to do 3 pits should also tell them to race harder to warm the tires or push less to cool down the tires. WHO IS THIS GUY?????
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medal 5000
6 years 33 days ago
The tyres are fine as they are.  All compounds are usable, even Mediums are used by some players to a great success.  2 laps on normal push for softs does sound about right..
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medal 5000
6 years 32 days ago

Franz
jobbie, replacing engines cost big bucks! I really hate this but I think that its best to have your engine wear out more like currently in f1. You can really go broke doing maintenance!

As one of these posters said, this game really needs more push levels!!! Even bigger than that, you should be able to customize the push at a given time!!!! (example: Pit 3:super soft tires, LITERALLY ONE LAP WORTH OF FUEL BECAUSE YOU CANT HAVE GOOD PERFORMANCE ON THIS COMPOUND WITHOUT SCREWING UP YOUR LAP TIMES OR SCREWING WITH PUSH LEVELS, and then there should be another option to choose push level for that tire(for super soft:ultra,hyper,super low)

You don't even know how frustrating it is, I want to do 10 laps on soft tires and then rest of the race on med. or hard and the softs will heat up to the middle of the gauge where as the mediums or hards will be completely cold and my race is down the toilet!!!! In my league, the time doesn't work good for me anymore so i cant adjust anything.

Even better, like in any racing, the ''engineer'' who magically always tells my drivers to do 3 pits should also tell them to race harder to warm the tires or push less to cool down the tires. WHO IS THIS GUY?????


Do you race live?  If so you adjust push levels all the time

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medal 5000
6 years 31 days ago
I find strange that the tires warm up on the straight. It is unreal: when you run full throttle on the straight you should see the tires cold down while in the game they warm up!!! What do you think about this?
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medal 5000
6 years 30 days ago

Vittorio
I find strange that the tires warm up on the straight. It is unreal: when you run full throttle on the straight you should see the tires cold down while in the game they warm up!!! What do you think about this?


I think it's fine as it is a mechanic of this game.

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medal 5000
6 years 29 days ago
I agree with Vittorio, the game is trying to be realistic but the tires get hot on straight??

IRL, the tires cool because they aren't being under as much tension due to the lack of turning and the fast air flow cools them off.
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