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How do's this work.

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medal 5000
12 years 221 days ago
Personally a car should not be based on % but on just a number rating. so a car could start the season at 100 and have difficulty building up, but with better designers it could go up quicker etc. As you say at the minute if it was based as real as its meant to be HRT should become world champions next season
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medal 5000
12 years 221 days ago
So when you have a 90% car and you design for next season it can only go up 3%? how can that be fair? it means people will just do bad one season and good the next it wll get to the point where if u want to be champ you have to just walk away from the game for 3 weeks come back and have a good car then boom you are good again. Would it not be better if you have a set percentage which you can direct to each season say 10% so once your car is good one season you can still have a good one the next without your progress being ruined because you have a good car. Its not like mclaren will just have a bad car next year because its good this season am i right? they could build a bad car yes but not just because this seasons is good.
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medal 5000
12 years 221 days ago
Yep agreed to the flaw in this
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medal 5000
12 years 221 days ago
Surely this is a suggestion, but how do you suggest it changes? if it was possible for every1 to have a 100% car every season design becomes pointless, surely having 60-70% at the start of a season is better than having 1 season at 100% and then the next season at 10% ??

My original opinion [lost in a thread somewhere] was that cloning other peoples cars gives you too much of an increase, if this was to reduce by 50% of so, the teams with 10% would get relegated
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medal 5000
12 years 221 days ago
I guess it combats people being dominant?

If you start 90-100% then you're obviously going to have an advantage, especially for the first 7 races whilst people use Design to develop their own car via copying parts. If that 90-100% car in Season 2 was also starting next season with the same figures, there'd be nothing different and he'd carry over an advantage season after season.

I guess then you'll have to combat how high to take your car so next season's car isn't that bad. Plus, you might gain points and Rep Season 1 with an amazing car, but come Season 2 with your bad car, you will struggle.

Interesting.
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medal 5000
12 years 220 days ago
100% car isn't absolutely necessary any way. I'll probably never do it.
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medal 5000
12 years 220 days ago
It will get to the point where 1 person will run 100% one season and someone else the next then the people who play it properly will always be behind. If it will be like that we may aswell just have a membership for 2 weeks so we can pay for 2 then leave it for a couple.
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medal 5000
12 years 220 days ago
Wow, it's not as bad as you make it out to be. Finished my last season with over 90% and 50% for next season. All you need to do is manage your designers effeciently.

If you're really concerned about it, every season all you need do is spy someone who has good component design and copy it.
You can make enough cash to do that.
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medal 5000
12 years 220 days ago
Aaron you completely miss the point.
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medal 5000
12 years 220 days ago
*Chris beat me to it*
In before this goes miles off topic, the above teams/drivers have 158wins, 405 podiums + x amount of poles, fastest laps, & 9 current qualifying/lap records, [not even counting chris as i posted before I noticed]

As far as i can gather, the point being that "in theory" if you constantly develop a 50%-50% [or similar car] you will struggle to win a title, as some1 will develop 100%/10% , because there are only 2 relegation spots and you can clone a part every day [for upto ~70%] this team will NEVER be relegated, again in theory if another team were to do this alternating years, you would basically be in a competition for 2nd / 3rd every year

Onto the discussion on how to improve/stop this and i've actually had quite a good idea while writing this but i'll wait for every1 to chime in
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medal 5000
12 years 220 days ago
"David
*Chris beat me to it*
In before this goes miles off topic, the above teams/drivers have 158wins, 405 podiums + x amount of poles, fastest laps, & 9 current qualifying/lap records, [not even counting chris as i posted before I noticed]

Its nothing to do with designers or cloning, its down to the below

As far as i can gather, the point being that "in theory" if you constantly develop a 50%-50% [or similar car] you will struggle to win a title, as some1 will develop 100%/10% , because there are only 2 relegation spots and you can clone a part every day [for upto ~70%] this team will NEVER be relegated, again in theory if another team were to do this alternating years, you would basically be in a competition for 2nd / 3rd every year

Onto the discussion on how to improve/stop this and i've actually had quite a good idea while writing this but i'll wait for every1 to chime in


Thats what has been bugging me. three teams all fight at the top every season then out of no where a team is up there with us but only every second season. not really real is it
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medal 6098 CEO & CTO
12 years 220 days ago
This is what has been happening in my league for several seasons. Despite all of this, Jesse has won about 5 seasons in a row. All of the guys turning up with 100% cars just aren't winning the championship.

Nevertheless, it's because of this way of designing that I want to rethink the system properly for this quarter, as opposed to the relatively minor update I was going to do for Q1.
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medal 5000
12 years 220 days ago (edited 12 years 220 days ago)
Cud you not put in a limit on how high next season can go say about 50% that wud sort out all the idiots trying to be clever

EDIT- 75-80% wud be better.
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medal 5000
12 years 216 days ago
How about having a system where 100% develepment is not a possibility even if you tried.  In F1 a car is never fully developed.  If develpment was slower after 50% it would allow for better racing.  One team could have a more develped chassis and another better suspension.. but no one ever is ever @ 100% espcially on every item.
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medal 5000
12 years 216 days ago
"Brent
How about having a system where 100% develepment is not a possibility even if you tried.  In F1 a car is never fully developed.  If develpment was slower after 50% it would allow for better racing.  One team could have a more develped chassis and another better suspension.. but no one ever is ever @ 100% espcially on every item.

That is exactly how it should be. The only problem is finding a system in which this can be implemented successfully. I've already tried to put a lot of thought into it, but nothing has come to mind so far. Perhaps Jack and Andrew already have thoughts of how they want this to happen, but we'll have to wait and see :)
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medal 5000
12 years 216 days ago
The thing I find annoying is that if you have a 1% or 3% car during the season, you only need 7 designers in total to get a 100% car for the following. 1 designer per part = new parts every night. Seems kinda odd.
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medal 5235
12 years 216 days ago
To be honest the car Design is fine, however issues appointed here are correct but many people forgot to include the drivers aswell.

As for a suggestion to fix alot of the issues;
Cars that have performance above 85% should get diminishing returns on another part of the car.

Say for an example, you have
80% - Chassis
85% - Sidepods
72% - Front Wing
82% - Rear Wing
84% - Suspension
82% - Underbody
71% - Internals

Say I designed a new Chassis and Rear Wing

The Chassis gains 6% and the Rear Wing gains 7%. Since a piece has gone over the 85% Diminishing Returns barrier, it would take the difference half the difference of the gain to another item and take that away from performance from another item so;
-2% Underbody
-1% Sidepods

Then the new results would be
87% - Chassis
84% - Sidepods
72% - Front Wing
89% - Rear Wing
84% - Suspension
80% - Underbody
71% - Internals

Another Change would be to further make an additional performance tree. I'll continue this in another post below
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medal 5235
12 years 216 days ago (edited 12 years 216 days ago)
Designing has 3 sections Body & Aerodynamics, Mechanical, and Systems & Electronics. Each have set items in the those sections as detailed below.

Bodywork & Aerodynamics


Chassis
Fuel Duct
Underbody
Front Wing
Rear Wing
Side Pods
Body Covering


Mechanical


Front Braking System
Rear Braking System
Front Suspension
Rear Suspension
Steering Wheel
Gearbox
Anti-Rollbar


Systems and Electronics


Anti-Brake Lock System (Unlockable)
Brake Bias (Unlockable)
Traction Control (Unlockable)
Drag Reduction System (Unlockable)
Kinetic Energy Recovery System (Unlockable)
Radio Communications - Driver Communication and Car Communications to feedback during race, such as Grip levels, water levels etc.
Onboard Sensors - Heat and Grip sensors


Each system would effect positively or negatively to an attribute specified to the car. Such as Overall and Minimal Downforce, or Mechanical Grip or system bonuses to assist the driver in getting around the track faster. Aswell as a driver feedback, stating it's too slippery for Inters or if there is not enough downforce on front wing etc So he may pit in and get a quick adjustments or changes.
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medal 5000
12 years 212 days ago
I really like David's suggestion to a more detailled design departement although I think I've seen something similar in another game ;-) But nothing's wrong with adapting good ideas (just wouldn't want anti-lock brakes and traction control) and it is a good base for further discussions.

Nevertheless I want to introduce a new approach to the design topic. Not really sure if it is possible and haven't quite gone through it completely...

What if we dismiss the current limitation to a 100% that everyone than reach so easily and make it more realistic, open limit so to speak. Your design progress depends on how many designers you have and how qualified they are. Therefore the most developed car/component defines 100% and everything else is compared to this car/component. So only one car/component in a league has a 100% and all others are below. That way it becomes more challenging to keep a good car for two or more consecutive years.

I hope my idea is understandable. If not, feel free to ask. It's certainly nothing that can be done in the next two months but I could easier live with the flaws of the current system if you like (parts of) that idea and start working on it.
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