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Promotion/Relegation and established leagues

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medal 5000
12 years 195 days ago
A problem that I've encountered with my league is with the promotion and relegation system being turned on post-season 3. Instead of going in to "tier-fill mode" like it would in season 1, it only fills with a small amount of players.

Currently, we are in season 4 and enabled promotion and relegation this season with the view of enabling some of our newer players to have a better shot at winning and allow established players to have more challenges. We have 30 players in the league. With the current promotion and relegation system, 4 cars will promote to the Pro tier and 26 will remain in Rookie.

This is what we're currently looking at


Season 4 (current) - 30 Rookies
Season 5 - 26 Rookies, 4 Pros
Season 6 - 22 Rookies, 8 Pros
Season 7 - 18 Rookies, 12 Pros

and so on.

To build up multiple competitive tiers, it would take a number of seasons and would require 1 small group of people racing together for a number of seasons before it starts becoming rewarding. No one really wants to race in a 4 person race. Obviously this may not be a huge problem for a public game - as public people can join and leave the game at will, propping up numbers. In private games however, this can make promotion and relegation basically not usable unless you invite others that are already in existing upper tiers.

What would be a good solution is to enable the accelerated promotion from the season that it is turned on, rather than the total of seasons run. This would enable the tiers to be filled faster and solve the problems of tiny racing groups. Under this, we would have

Season 4 (current) - 30 Rookies
Season 5 - 22 Rookies, 8 Pro
Season 6 - 16 Rookies, 14 Pro

So it would take far less seasons to balance out the groups and 8 - although smaller than we'd like as a group - is acceptable for a season to race in. The other solution could be an admin function to adjust the number of promotion and relegation spots up to a maximum set by the developers that can be adjusted.


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medal 5000
12 years 195 days ago
I'd like to add my '+1' to this. We have a league of 14 teams, mainly all colleagues at my place of work, so it is unlikely to grow a wholw lot bigger. We just finished our first season and as a whole voted against turning on promotion and relegation because of this same reason. Running two divisions of 7 is acceptable but noone wanted to race in a division of only four - a mere eight cars on the track would just look ridiculous!

Being able to manually adjust the number of promotion and relegation spots would be ideal for us.

Thanks!
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medal 5000
12 years 195 days ago
It'd be great to have admins have greater power - maybe if they've been league admins for a while, as well as active racers and paid-up subscribers, they can be given more leeway and power to tailor their league for their particular group of friends? 
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medal 5011
12 years 194 days ago
+1

i will be promoted to pro tier next year with 3 others and thats all that will be in it and thats if they stay, it would be very borin racing with 2,3 or 4 cars in it, would of been so much better if a big lump of teams got promoted to even out the tiers as theres 32 teams in rookie, 0 in pro and 6 in elite.
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medal 5000
12 years 185 days ago
+1 I'm in the same league as Kade and half of us are competing for best of the rest. I don't have a hope of scoring a point this season and it's a bit annoying to think that next season will barely be different at all. 
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