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Tyre model fix

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medal 5000
6 years 17 days ago
Dear iGP Dev Team

the hard compound is too good. 10 C of temerature and 10 laps old Hard Tyres are outperforming fresh warm Soft Tyres. This calls for a fix in the game data. Last F1 race in Baku, 29.04.2018 and drives struggled to warm up the Hypersofts under a safety car. in iGP, Hard Tyres should be as cold as a morning pizza from last night and 30 C and SS should melt like butter. Please fix these tyre models because this makes us, the players, disappointed in how the game is programmed. It shouldn't take too long.

Thanks in advance
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medal 5064
6 years 17 days ago
Yes I agree, they had a hard time getting those tyres up to temperature, but you know the temperature in Baku was around 6c the following day it was around 21c, crazy!
What a race though, best one I have seen for ages. Poor Vettel, Bottas, Ricciardo. Verstappen should have let Ricciardo past long before the crashed.. Hamilton just played the game and won!
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medal 5000
6 years 15 days ago
Don't bother with Baku GP 2018. We need tyre models fix in here in iGP.
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medal 5000
6 years 15 days ago
I know a way to fix the problem. First click on the "forum" button, then click on the search bar inside the forum, then type in tyres, then realise how many other players have suggested the same exact idea that you did. Then shut up and actually play the game and get faster than your opponents! I know it may seem a bit out there or surprising but it is possible my friend.

First of all the tyres don't perform the same way on every track saying "10 C of temperature and 10 laps old Hard Tyres are outperforming fresh warm Soft Tyres" is not accurate enough to describe how tyres perform. E.g this is nowhere near the case in Monaco, which you seem to have ignored as being an absolute ss fest. The only way hards could be quicker than fresh softs or anything softer is if the hard fitted car had LESS FUEL (yes I know it seems crazy but it can happen) or if the other car was quicker than yours! The likely situation here is the former but to some people it can really look like you are just hunting for excuses right now.
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medal 5000
6 years 13 days ago
Oh I've been talking about the last stint that myself and my oponents took to the finish line, so fuel levels were the same. Drivers are comparible, and so were the cars. The difference were the tyres. I used fresh new Softs and my opponent used 10 laps old Hards. He outpaced me in a cold weather. I think it should all depend primarely on temperature, so at coldest temp, the hards stay cold and at warmest the SuperSofts Overheat and in between it mostly depends on the track layout and driver's Push Level. I can draw You a sketch of what I mean. Do you want that?
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medal 5000
6 years 13 days ago (edited 6 years 13 days ago)
Why didn't you mention both cars had the same amount of fuel, without this you first point can seem misleading.
Where your softs still "fresh" by the end of the race? How many laps did you use them?
What was the gap between you and the opponent, where you ahead or behind? You may have been getting blocked
How much faster were the hards than the softs? (per lap)
How can you know if you had the same fuel to your opponent, when you could both be using different PL which affects how much fuel you need?
What PL did your opponent use?
What do you mean by comparible? Are your drivers less skilled or more skilled? I can't tell from the words, "Drivers are comparible".
What level is the other manager?
What level does he have in boost?
How much design points does he have?
How much health do your and his drivers have?
Was the cold weather 10c? or just below 20c?
What track was this (as I said before this is important)?

Answer all these questions and you won't need to sketch anything my friend

Remember, the amount of laps hards do is almost ignorable because they barely gain any wear during their stints, depending on the PL 10 laps will do nothing to the pace of the Hards...
 
As you can see, 20% wear was lost but my times still improved by 2 seconds. I had the same "neutral" push all race.

I believe that currently the pace of tyres in this game depend too much on the temperature of the actual tyre, and much less the temp of the track. Currently it is too easy to get Hards into temperature on most of the tracks when they are at a cold temp, and too easy to overheat the softer tyres and too hard to get them to cool down again. Giving us a bigger range of PL would help the latter problem, and introducing Hards that are even harder to heat up would probably help the previous statement. The bad thing is introducing these would probably make the ss way too good in the winter/colder temps, and surprisingly good in the summer/warmer temps. Fixing tyres isn't as easy as saying fix the tyres...
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medal 4992 Moderator
6 years 12 days ago
I agree with your thoughts about the temperature. But maybe before working on this the devs should first improve the system of how temperature is generated in the game. The heat shouldn't be generated based on speed and thus building up on the straights, it should be the corners in my view. Changing this would change the situation for the tyres and if tyres would get a rework before this it quite likely needs to be done afterwards again. 
Giving us a broader range of PL, and/or let the range adjust to the tyre used, sooner rather than later would really help though.

Two more questions for the OP to make the picture complete:
-Your softs were still in the optimal temperature range at the time?
-You did use fresh engines for the race?
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medal 5000
6 years 10 days ago
Hard tyres are indeed pretty overpowered. The H-H strat is the fastest strat in atleast 60% of the races in a 50% league. In a 100% league using hard is almost always the best stratagy. The temperature barely makes any difference at some tracks for instance China where the hard tyre will always be the best race tyre. I'm pretty sure the devs have been working on this problem.
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