Fubeca Gersberps medal 5000 6 years 265 days ago
I've heard their are no safety cars or wrecks because that would be two upsetting for people to prep for a race only to have both cars crash.
League owners should have the option to enable or disable this, along with refuelling, and mandatory pit stop.
How can we have a race manager game without a somewhat realistic representation of racing?
Chris Louth medal 5000 6 years 265 days ago
From conversations in the past this game isn't based on F1. Despite racing on the 2009 calendar. Very little has changed regarding the racing since the game was released except DRS/Kers which must be atleast 4/5 years old now? Oh and the two new tyre compounds
Safety cars will be too random I would imagine but yes, changes would be nice. You can expect the idea to be chucked in the bin though.
Jajob Boysen medal 5000 6 years 265 days ago
Safety cars would add some good to the game. If it's not to have anybody crashing out, then add the safety cars without accidents. I don't care if there is no reason for it. Just having something to mix it up would be good. Pit strategies would be much more interesting.
Kevin Bissell medal 5000 Super Mod 6 years 265 days ago
Random safety cars will be welcomed by the managers who benefit and cause a lot of ill feeling from those who potentially have a win taken away because of a random event over which they have no control. Worse still, imagine it's the last race of the season and it takes a championship away from one manager and hands it to another.
I've witnessed managers going ballistic about slow backmarkers with no setup and auto-KERS on unattended but otherwise competitive cars. I imagine there might be one or two coronaries if safety cars were to be introduced LOL.
Michael Raetselhaft medal 5000 6 years 264 days ago
Safety car is always a pain in the a** for potential winners, but it also makes races unpredictable and gives intrigue and unexpected finishes. Even if it's the last race of the season, not everything can be taken under control, like in real life - sometimes you win, sometimes you lose. Now races are completely predictable and there is no point of racing live aside from chatting and controlling tyre temperature and boost-DRS (which is the only real fun atm) as rains are rare and... nothing else happens during the race! Crashes and safety cars can significantly increase the value of ability to build strategies on the go and really force people to go live and play, like really keep an eye on the screen while playing because the current gameplay doesn't require the whole race long control, care are going on their own, you just need to turn the boost on from time to time and that's all, when the boost is over you can just forget about the game and do something else – which is not what interesting gameplay looks like I suppose.
Kevin Bissell medal 5000 Super Mod 6 years 264 days ago
@Michael
I understand where you're coming from but as I said it would cause a lot of bad feeling with some managers. If it is possible to implement this feature (only the Devs would know how difficult it would be to code) perhaps the best solution would be to allow league hosts an option to either enable or disable safety cars.
This would give all managers a choice, if they want safety cars they find a league where it is enabled, if they don't like safety cars they join a league where it is disabled.
Gustavo Heiden medal 5000 6 years 264 days ago
So, let's imagine Safety Cars are implemented. They will be summoned after an accident that will happen if your driver lacks skills or your car lacks cooling/reliability.
Possible result: Rookie tiers racing 78 laps at Monaco behind Safety Car.
Isn't it boring ??
Michael Raetselhaft medal 5000 6 years 264 days ago
Kevin
@Michael
I understand where you're coming from but as I said it would cause a lot of bad feeling with some managers. If it is possible to implement this feature (only the Devs would know how difficult it would be to code) perhaps the best solution would be to allow league hosts an option to either enable or disable safety cars.
This would give all managers a choice, if they want safety cars they find a league where it is enabled, if they don't like safety cars they join a league where it is disabled.
Yeah, I agree. Option for disabling or enabling crashing and safety cars would be fair for everyone and a brilliant solution. The main question is still how hard it is to implement what we (SC seekers) want.
Fubeca Gersberps medal 5000 6 years 258 days ago
Gustavo
So, let's imagine Safety Cars are implemented. They will be summoned after an accident that will happen if your driver lacks skills or your car lacks cooling/reliability.
Possible result: Rookie tiers racing 78 laps at Monaco behind Safety Car.
Isn't it boring ??
Formula 1 has just as many safety car incidents as Gp2 (formula 2). It's not really about skill. Better drivers are more skilled ... But they also push harder.
Frank Thomas medal 4987 Moderator 6 years 258 days ago
Clayton
Gustavo
So, let's imagine Safety Cars are implemented. They will be summoned after an accident that will happen if your driver lacks skills or your car lacks cooling/reliability.
Possible result: Rookie tiers racing 78 laps at Monaco behind Safety Car.
Isn't it boring ??
Formula 1 has just as many safety car incidents as Gp2 (formula 2). It's not really about skill. Better drivers are more skilled ... But they also push harder.
Gustavo was refering to the game and not Formula 1 or GP2. In the game the accidents either would have to be just completely random or based on stats we have in the game. The most likely stats would be reliability and cooling on the car side and maybe composure, experience and/or other skills on the driver side. In Rookie tiers for a lot of teams neither the cars nor the drivers got anything to show in any of these attributes, hence Gustavos prediction especially on tracks that might be more accident prone.
To Do medal 5000 6 years 258 days ago
How about yellow Flags?
Just some corners where there is no overtaking, not even back-markers. Maybe add some minimum distance to the one in front you and no best sector times.
I dont think Safty-car would be fair to people who cannot be online at the time
Chris 'Iceman' Tones medal 5499 6 years 257 days ago
It could be done for reliability/cooling and for running out of fuel and stopping on track or in the pit lane entrance. Option on/off for Elite and/or Pro.
Michael Raetselhaft medal 5000 6 years 257 days ago
Frank
Clayton
Gustavo
So, let's imagine Safety Cars are implemented. They will be summoned after an accident that will happen if your driver lacks skills or your car lacks cooling/reliability.
Possible result: Rookie tiers racing 78 laps at Monaco behind Safety Car.
Isn't it boring ??
Formula 1 has just as many safety car incidents as Gp2 (formula 2). It's not really about skill. Better drivers are more skilled ... But they also push harder.
Gustavo was refering to the game and not Formula 1 or GP2. In the game the accidents either would have to be just completely random or based on stats we have in the game. The most likely stats would be reliability and cooling on the car side and maybe composure, experience and/or other skills on the driver side. In Rookie tiers for a lot of teams neither the cars nor the drivers got anything to show in any of these attributes, hence Gustavos prediction especially on tracks that might be more accident prone.
In this case there could be different options for every tier, so a required attribute value that could likely trigger a crash would be like 1 for rookies, 5 for pros, 10 for elite.
Frank Thomas medal 4987 Moderator 6 years 257 days ago
Still wouldn't work I recon. The starter teams would still encounter a crashfest until they figure out the reason for it and manage to train their drivers, or if it's experience you can't train as such at all, and get their car up to the task with that one design point per race they get. But once their teambuilding picks up speed their cars would suddenly turn into almost invincible.
To get things halfway evenly the system would probably have to incorporate manager level, tier, maybe position of the race in the calendar (because at the first race everyone has to deal with the starting car without much choice while even now at the last race(s) almost everybody in Elite has cooling and reliability covered because they simply can't spend those points anywhere else anyway). Then of course driver and car stats and probably driver fitness and wear of the car and engine.
The programming would be completely manageable I suppose, but I'm not so sure about communicating all this to the users. But maybe I'm just seeing things too negative and I'd be racing in a league without it anyway. Even if it's a weighted chance, a race decided by it just feels like a wasted race, a victory or place gained a mere gift by the game and a DNF just frustrating. Neck on neck over the finish line, that are the races I hope for when attending.
Aaahhhh Haaaaaaa medal 5000 6 years 257 days ago
I think push levels should carry some form of risk. At the moment all that happens is your tyres over heat. If reliability and cooling actually made a difference then you could risk spending all your development on other aspects of the car at the expense of possibly breaking down. If a car breaks down all cars have to go to push level 1 or be given a 10sec penalty. This will give more of an incentive to be online during a live race. So no safety car more virtual safety car.
Rik Sinnige medal 5000 6 years 251 days ago (edited 6 years 246 days ago)
I think you should have something like this for crashing:
-Driver of talent 0, low condition, high pushing, wet, worn dry tyres = 99% crash chance
-Driver of talent 20, high condition, low pushing, dry, fresh dry tyres = 1% crash chance