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BUG: Hard Type Tire!

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medal 5000
5 years 360 days ago (edited 5 years 359 days ago)
Im new on this game, so i have a big question here... i saw a guy, he is level 7 and im level 4... he have a pilot with 13 talent, mine is 5... the problem is: he is always using hard type tires (on qualify and race), im using Soft type... he is more then a second fast by lap then me... he win every race by a minute and secods more then the second (me)... he puts an overlap on the 4th! His pilot have 60kg, mine have 71kg...

My problem is... he does all this with hard type tire and is more fast then other guys with SS tyres!!! this is a huge, HUGE, game bug or hacker??? have no logic, no one, nothing, even on the qualify he is faster with H type tire than guys with S or SS! so, this game is about using hard type tires and pilot to maximum agressivity??? so why have another tyre type???

Second race of the league and the same tactic... always hard tire type...

Nick of the guy: Johnny Almeida
League: iGP maneger F1
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Best Solution -- Selected by Yunus Unia Blunion

medal 5073 CEO & CTO
5 years 355 days ago
I noticed the temperature of the tyres wasn't mentioned, nor fuel, and that's critical too. Overheated and/or worn SS will be slower than Hards with a lot of life left in them, or in the optimal temperature range on low fuel.

The simulation is actually complex and detailed. Just like real life, it's never as simple as "Super soft is always faster than Soft" - sometimes even in F1 we see "Softs are working better today". Sometimes the Super soft can fly for a couple of laps, then after this it is shot and maybe the Soft will be faster over the next 10 laps.

Our tyres in iGP are not designed to replicate F1. This is a common point of confusion. They are simply designed to make for entertaining balance in the game between the compounds. There is some debate about how we can improve the balance, but that's another topic.
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medal 5000
5 years 359 days ago
I have seen the same problem ...
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medal 5000
5 years 357 days ago
His driver is better than yours and that means he is faster so he can use ths haddef tyre but still be fastef thzn you, whhen you level up the difference will go.

Jojn a league with others same level as u and you wont have this problem
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medal 5000
5 years 355 days ago
Hards are pretty good in the game, and because you are behind on car, driver, technology, everything it makes him faster even tho he is on the harder compound. 
Having two managers of the same level with the same driver, with same everything, the softer compound are always faster, only now because of the difference between you two, he can still be faster.
Hards are pretty good in the game, as they don't wear and can go much longer than softs.
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medal 5073 CEO & CTO
5 years 355 days ago
I noticed the temperature of the tyres wasn't mentioned, nor fuel, and that's critical too. Overheated and/or worn SS will be slower than Hards with a lot of life left in them, or in the optimal temperature range on low fuel.

The simulation is actually complex and detailed. Just like real life, it's never as simple as "Super soft is always faster than Soft" - sometimes even in F1 we see "Softs are working better today". Sometimes the Super soft can fly for a couple of laps, then after this it is shot and maybe the Soft will be faster over the next 10 laps.

Our tyres in iGP are not designed to replicate F1. This is a common point of confusion. They are simply designed to make for entertaining balance in the game between the compounds. There is some debate about how we can improve the balance, but that's another topic.
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