I would like to have more tactical choices in-game if possible. Maybe this have been posted SOOO many times. If that is the case - I rest my case, otherwise here are some ideas...
Well here is a thought on overtaking. Now overtaking doesn't seem to be that difficult. Imagine overtaking is a made a little different. Imagine you are gaining on your opponent and when inside a specific distance a "overtaking bar" shows up, from 1-5 (just as push level). As you are approaching it may be level 1, and then increasing (well if you actually are gaining). If opponent suddenly increase push level it may decrease again, etc.
At every "overtake level" (1-5) you may try and overtake. If level is high (lets say 4-5) you have a good chance. If 1-2 a lower chance. You may push a "overtake" button and your attack will begin calculating if you are successful. If not, you may loose a little time. If not, you overtake.
All consequences can be programmed directly into the existing game, so that tires may heat up, etc.
* This should perhaps not apply before after a few rounds, since the beginning is quite crazy itself.
** This idea could be simulated, meaning that you automatically overtake when you have level 5! This will also mean that you probably are faster than your opponent
*** The overtaking could also be suspended if you are overtaking a car with 1 lap or more (that is quite common I believe).
**** You could vice versa have a "defend button", making it more difficult to overtake - AND you both loose a little time. This could also make it more fun for the whole tactical part of the game, so 2 people might fight and others would get closer or further away....
***** This idea could be introduced without it being the center of things. If it works then the programmer could increase its weight (or decrease it). So this idea isn't a complete game changer if introduced!
This idea might make it more attractive to be in game - which I think is important.
Do you like the idea?