I've been playing this game for a year and I will share my opinion about the Fuel System in this game.
It sometimes makes me frustrated when I'm the fastest on the Practice and suddenly became the slowest car when I'm trying to do full fuel load strategy for less pitstops. This fuel system really affects on 100% races.
Refueling the fuel more than the other team let's say we have 60 Liters of fuel while the other teams have 30 Liters of fuel, you're fastest on Practice and you qualified 15th because of your fuel. Our car is slower for about one seconds because of our fuel load.
1 seconds per 15 laps is around 15 seconds, pitstop time average is at 18 seconds.
We're going to pit at Lap 30 while the other teams will pit on Lap 15.
Now let's say everyone has 30 Liters of fuel on their cars.
We're still slower because the Other Teams has the new fresh tires. We lost another 0.5 seconds per lap = 7.5 seconds gap for another 15 laps.
Everyone enters the pit to change tires. We're still on another 60 Liters of fuel and we have 7.5 seconds gap.
At the end of the race, we'll have the gap of 25s+, (DRS and KERS were not used on this calculation.)
Now, because of our fuel load, DRS and KERS won't really affect too much on our performance. Driver behind which is faster is struggling to overtake us because we are slower than everyone, this chance of the other players got the DRS effect from us is really high. We lost another 0.5 seconds, the other team still could take the advantage of the DRS, but we couldn't because our pace is too slow to catch the car in front of us.
Now, my suggestion is to remove the refueling system and everyone starts with the same amount of fuel, now this will force managers to manage the fuel so they didn't ran out of fuel, instead of refueling every pitstop and affects the performance of the car.